Cabal Powers:
Arbiters:
Level: Power: Usage: Description:
1 Wanted wanted <player> y/n Flags/unflags target player.
10 Shield of Justice call 'shield of justice' Creates shield the level of caster. Rots.
12 Judge judge <player> Determines ethos/how often wanted on target player.
15 Vigilance vigilance Detect hidden, detect invis, detect true yells.
15 Guard Call call 'guard call' Calls two special guards.
20 Manacles manacles <player> -5 hit/dam, -10 dex, +180 AC, prevents spellcasting on target wanted player.
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Battle Ragers:
Level: Power: Usage: Description:
12 Spellbane call spellbane Can deflect spells and do some damage on the caster.
15 Resistance call resistance When called, you take less damage.
25 Truesight call truesight Detect Magic, Detect invis.
Berserker:
15 Bloodthirst call bloodthirst Massive berserk, aggressive to all non-ragers, no eat, drink, sleep, rest. If spellbane is up, you may deflect area spells. Haste.
20 Deathblow Automatic During combat, 2x,3x,4x, or 5x damage for the hit according to level.
23 Trophy trophy <body part> Creates poncho with +hit/+dam/+hp dependent on level. Also makes you stronger and stupider.
Scout:
20 Spell Evasion Automatic Allows you to dodge area spells.
25 Discern Spell discern <target> Allows you to see what magical protections someone has.
30 Critical Hit critical Like deathblow (but not automatic), allows you to get strong hits through good defenses.
Defender:
23 Poultice poultice Using herbs, heal poisons etc.
30 Field Dressing field Heals wounds.
28 Double Block double Allows you to parry for groupmates, much like feint.
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Dawn:
Level: Power: Usage: Description:
10 Golden Aura call 'golden aura' Group protection from evil, bless.
22 Guard guard <player> Take all attacks aimed at target groupmate.
30 Altruism call 'altruism' <player> Cures and puts all bad things on target on you.
35 Succor call 'succor' Recalls you to entrance to the cabal.
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Empire:
Level: Power: Usage: Description:
19 Query query <player> Query gate guards in protected area, and they'll tell you which way the target left.
24 Bloodoath call 'bloodoath' <player> Binds target to Empire, and makes them Evil/Lawful.
32 Centurions call 'centurions' Calls two Centurions to block road. Must be killed or paid to pass for non-Imperials.
Arcane Sect:
20 Orderly Mind Automatic Makes you regenerate mana quicker, an additional trance.
33 Volley Automatic Powers aimed at you to start fights bounce back upon them.
45 Evoke evoke <item> Use a wand/staff/scroll/potion in your inventory without having to hold it.
Blade Sect:
19 Nightfist nightfist +hit/+dam according to level.
25 Shove shove <player> Forces target to "rescue" you; shoves him into the tanking position for you. They will yell for help, however.
45 Imperial Training imperial none
imperial offense
imperial defense
Offensive or defensive stance in combat. If offensive, you hit more but parry/dodge less. In defensive, vice-versa.
Black Sect:
18 Dark Feast call 'dark feast' corpse Get healed dependent on level of corpse you consume.
29 Black Circle call 'black circle' Draws a black circle on the ground that increases chances of summoning.
45 Power of the
Damned
call 'power of
the damned'
Can prevent the summoning of you. Chance that a damned soul will take your place.
Divine Sect:
15 Vengeance call  'vengeance' <player> Does massive damage onto an anathema.
20 Black Channel Automatic Reduces mana need to cast spells
45 Black Shroud Automatic Makes sanctuary's white aura black aura, resists holy attacks, provides more protection
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Entropy:
Level: Power: Usage: Description:
10 Gibberish call 'gibberish' <player> Messes up all speech. Bzzrst!
15 Muddle call 'muddle' <target> Attempts to confuse a player or mob to attack something else in room, which may be you.
20 Disperse call 'disperse' Randomly teleports everyone in the room.
23 Chaos Blade call 'chaos blade' Creates a random weapon with random damage noun.
25 Chromatic Fire call 'chromatic fire' Random spell (can create mirrors too)
28 Randomizer call 'randomizer' Randomizes the exits of the room you're in.
33 Doppelganger call 'doppelganger' <player> You assume the name and look of target.
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Masters
Level: Power: Usage: Description:
10 Transform cast 'transform' If cast on a person, you receive 3/4 of your mana in hps and a damage reduction. If the spell is cast in an area with plant life it gives 100% of you mana in hps and no damage reduction. When casted, your mind clouds so you can't learn as well, and you cannot have barriers.
20 Tome tome Allows you to learn spells faster, like practice weapons from Balator.
25 Magical Control Automatic Transmuter: increases the duration of your spells
Invoker: decreases the amount of mana it takes to to cast spells
Conjurer: Increases the amount of mana placed into a conjuration by 50%
Necromancer: Takes away the delay in between making your first and second zombie so that you can always start with two, control one extra zombie
30 Scourge cast 'scourge' Area spell wih fireball, weaken, blindness, poison.
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Sylvan
Level: Power: Usage: Description:
10 Windwalk call 'windwalk' Group fly/pathfinding.
14 Strengthen strengthen <item> Increases armor class/hp of item. Must be of dragonscale, bone, carrion or leather.
18 Chameleon call 'chameleon' Camoflauge that works in more than forests.
21 Wall of Thorns call 'wall of thorns' Damages anyone in range who walks by, shreds skin and may not allow you to walk/flee out.
26 Insect Swarm call 'insect swarm' <target> Does damage to target every tick, prevents spells that travel (word, gate, teleport).
30 Beast Call call 'beast call' Summons beast pet.
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Troupe
Level: Power: Usage: Description:
10 Storytell storytell Allows you to tell story in multiple colors, anywhere in Inn, or in Auditorium in Lyceum.
13 Scribe scribe Writes.
14 Cease Fighting cease Stops the fighting in the room.
15 Mix mix (type) <name of drink> Mixes a drink of the name and type that you choose.
21 Toss toss <player> Kicks target out of the bar.
25 Vouch vouch <player> Allows target entrance to Lycium for a period of time.

Copyright 1999 Eric C. (Dioxide)