
Cabal Powers:
| Arbiters: | |||
| Level: | Power: | Usage: | Description: |
| 1 | Wanted | wanted <player> y/n | Flags/unflags target player. |
| 10 | Shield of Justice | call 'shield of justice' | Creates shield the level of caster. Rots. |
| 12 | Judge | judge <player> | Determines ethos/how often wanted on target player. |
| 15 | Vigilance | vigilance | Detect hidden, detect invis, detect true yells. |
| 15 | Guard Call | call 'guard call' | Calls two special guards. |
| 20 | Manacles | manacles <player> | -5 hit/dam, -10 dex, +180 AC, prevents spellcasting on target wanted player. |
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| Battle Ragers: | |||
| Level: | Power: | Usage: | Description: |
| 12 | Spellbane | call spellbane | Can deflect spells and do some damage on the caster. |
| 15 | Resistance | call resistance | When called, you take less damage. |
| 25 | Truesight | call truesight | Detect Magic, Detect invis. |
| Berserker: | |||
| 15 | Bloodthirst | call bloodthirst | Massive berserk, aggressive to all non-ragers, no eat, drink, sleep, rest. If spellbane is up, you may deflect area spells. Haste. |
| 20 | Deathblow | Automatic | During combat, 2x,3x,4x, or 5x damage for the hit according to level. |
| 23 | Trophy | trophy <body part> | Creates poncho with +hit/+dam/+hp dependent on level. Also makes you stronger and stupider. |
| Scout: | |||
| 20 | Spell Evasion | Automatic | Allows you to dodge area spells. |
| 25 | Discern Spell | discern <target> | Allows you to see what magical protections someone has. |
| 30 | Critical Hit | critical | Like deathblow (but not automatic), allows you to get strong hits through good defenses. |
| Defender: | |||
| 23 | Poultice | poultice | Using herbs, heal poisons etc. |
| 30 | Field Dressing | field | Heals wounds. |
| 28 | Double Block | double | Allows you to parry for groupmates, much like feint. |
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| Dawn: | |||
| Level: | Power: | Usage: | Description: |
| 10 | Golden Aura | call 'golden aura' | Group protection from evil, bless. |
| 22 | Guard | guard <player> | Take all attacks aimed at target groupmate. |
| 30 | Altruism | call 'altruism' <player> | Cures and puts all bad things on target on you. |
| 35 | Succor | call 'succor' | Recalls you to entrance to the cabal. |
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| Empire: | |||
| Level: | Power: | Usage: | Description: |
| 19 | Query | query <player> | Query gate guards in protected area, and they'll tell you which way the target left. |
| 24 | Bloodoath | call 'bloodoath' <player> | Binds target to Empire, and makes them Evil/Lawful. |
| 32 | Centurions | call 'centurions' | Calls two Centurions to block road. Must be killed or paid to pass for non-Imperials. |
| Arcane Sect: | |||
| 20 | Orderly Mind | Automatic | Makes you regenerate mana quicker, an additional trance. |
| 33 | Volley | Automatic | Powers aimed at you to start fights bounce back upon them. |
| 45 | Evoke | evoke <item> | Use a wand/staff/scroll/potion in your inventory without having to hold it. |
| Blade Sect: | |||
| 19 | Nightfist | nightfist | +hit/+dam according to level. |
| 25 | Shove | shove <player> | Forces target to "rescue" you; shoves him into the tanking position for you. They will yell for help, however. |
| 45 | Imperial Training | imperial none
imperial offense imperial defense |
Offensive or defensive stance in combat. If offensive, you hit more but parry/dodge less. In defensive, vice-versa. |
| Black Sect: | |||
| 18 | Dark Feast | call 'dark feast' corpse | Get healed dependent on level of corpse you consume. |
| 29 | Black Circle | call 'black circle' | Draws a black circle on the ground that increases chances of summoning. |
| 45 | Power of the
Damned |
call 'power of
the damned' |
Can prevent the summoning of you. Chance that a damned soul will take your place. |
| Divine Sect: | |||
| 15 | Vengeance | call 'vengeance' <player> | Does massive damage onto an anathema. |
| 20 | Black Channel | Automatic | Reduces mana need to cast spells |
| 45 | Black Shroud | Automatic | Makes sanctuary's white aura black aura, resists holy attacks, provides more protection |
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| Entropy: | |||
| Level: | Power: | Usage: | Description: |
| 10 | Gibberish | call 'gibberish' <player> | Messes up all speech. Bzzrst! |
| 15 | Muddle | call 'muddle' <target> | Attempts to confuse a player or mob to attack something else in room, which may be you. |
| 20 | Disperse | call 'disperse' | Randomly teleports everyone in the room. |
| 23 | Chaos Blade | call 'chaos blade' | Creates a random weapon with random damage noun. |
| 25 | Chromatic Fire | call 'chromatic fire' | Random spell (can create mirrors too) |
| 28 | Randomizer | call 'randomizer' | Randomizes the exits of the room you're in. |
| 33 | Doppelganger | call 'doppelganger' <player> | You assume the name and look of target. |
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| Masters | |||
| Level: | Power: | Usage: | Description: |
| 10 | Transform | cast 'transform' | If cast on a person, you receive 3/4 of your mana in hps and a damage reduction. If the spell is cast in an area with plant life it gives 100% of you mana in hps and no damage reduction. When casted, your mind clouds so you can't learn as well, and you cannot have barriers. |
| 20 | Tome | tome | Allows you to learn spells faster, like practice weapons from Balator. |
| 25 | Magical Control | Automatic |
Transmuter: increases the duration of your spells Invoker: decreases the amount of mana it takes to to cast spells Conjurer: Increases the amount of mana placed into a conjuration by 50% Necromancer: Takes away the delay in between making your first and second zombie so that you can always start with two, control one extra zombie |
| 30 | Scourge | cast 'scourge' | Area spell wih fireball, weaken, blindness, poison. |
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| Sylvan | |||
| Level: | Power: | Usage: | Description: |
| 10 | Windwalk | call 'windwalk' | Group fly/pathfinding. |
| 14 | Strengthen | strengthen <item> | Increases armor class/hp of item. Must be of dragonscale, bone, carrion or leather. |
| 18 | Chameleon | call 'chameleon' | Camoflauge that works in more than forests. |
| 21 | Wall of Thorns | call 'wall of thorns' | Damages anyone in range who walks by, shreds skin and may not allow you to walk/flee out. |
| 26 | Insect Swarm | call 'insect swarm' <target> | Does damage to target every tick, prevents spells that travel (word, gate, teleport). |
| 30 | Beast Call | call 'beast call' | Summons beast pet. |
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| Troupe | |||
| Level: | Power: | Usage: | Description: |
| 10 | Storytell | storytell | Allows you to tell story in multiple colors, anywhere in Inn, or in Auditorium in Lyceum. |
| 13 | Scribe | scribe | Writes. |
| 14 | Cease Fighting | cease | Stops the fighting in the room. |
| 15 | Mix | mix (type) <name of drink> | Mixes a drink of the name and type that you choose. |
| 21 | Toss | toss <player> | Kicks target out of the bar. |
| 25 | Vouch | vouch <player> | Allows target entrance to Lycium for a period of time. |
Copyright 1999 Eric C. (Dioxide)