On the other hand... it would make it impossible ever to surprise a mage with his spells down:

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Posted by Rune on October 11, 1999 at 03:18:07:

In Reply to: [IDEA] Here's an idea for spell-affects posted by Joshu on October 11, 1999 at 02:12:42:

> I think I proposed this once before, but I still think it's a good idea:

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Replenishing spellaffects

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Instead of getting the message "He's already moving as fast as he can" when you cast haste on someone who's already hasted, it should give him a new haste spell affect.

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The reason is two-fold, firstly because of things like dirt-kick which uses the same affect-type as blindness, which means you can't cast blindness on someone who's been dirt-kicked which makes little sense, and secondly to avoid things like "oh, my haste will drop in 2 ticks, let's wait first". It's a relatively small change code-wise I think (depending on how you structured the code), but it would do a world of good.

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For some spells like damnation and iceneedles, they add a new affect of the same type with it's own duration, but for the rest of the non-stackable spells there should be a check to see which is greater, the current duration or the new one, and whichever is greater should take hold.

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Any criticism as to why this isn't possible, codewise or logically, is welcomed.

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-Joshu

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>

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