Posted by Daedinat on November 29, 1999 at 22:14:31:
In Reply to: hehe... luck posted by Aserrand on November 29, 1999 at 19:34:37:
It's amazing how resourceful someone becomes when death is close... <100%hp 86%m 100%mv> <71%hp 86%m 100%mv> <71%hp 86%m 100%mv> <71%hp 86%m 100%mv> <20%hp 86%m 99%mv> c tele <20%hp 81%m 99%mv> <19%hp 78%m 93%mv> look <19%hp 78%m 93%mv> aff <19%hp 78%m 93%mv> You are affected by: <19%hp 78%m 93%mv> c cele <19%hp 73%m 93%mv> <18%hp 71%m 87%mv> <18%hp 71%m 87%mv> aff <18%hp 71%m 87%mv> <17%hp 67%m 81%mv> <17%hp 67%m 81%mv> c famil <17%hp 65%m 81%mv> fam release <17%hp 65%m 81%mv> c famil <17%hp 65%m 81%mv> <16%hp 61%m 75%mv> c famil <16%hp 59%m 75%mv> fam look <16%hp 59%m 75%mv> n <16%hp 59%m 75%mv> fam where <16%hp 59%m 75%mv> <14%hp 56%m 69%mv> w You are thirsty. <13%hp 53%m 63%mv> fam where <13%hp 53%m 63%mv> You tell your familiar to 'where'. <13%hp 53%m 63%mv> w <13%hp 53%m 62%mv> s <13%hp 53%m 62%mv> fam re <13%hp 53%m 62%mv> c tele You are thirsty. <9%hp 49%m 54%mv> You can't see a thing! <9%hp 43%m 54%mv> c famil <9%hp 43%m 54%mv> c famil <9%hp 41%m 54%mv> fam look <9%hp 41%m 54%mv> You tell your familiar to 'look'. <9%hp 41%m 54%mv> s <9%hp 41%m 52%mv> w <9%hp 41%m 50%mv> w <9%hp 41%m 48%mv> w <9%hp 41%m 46%mv> s <9%hp 41%m 45%mv> s <9%hp 41%m 43%mv> aff <9%hp 41%m 43%mv> w <9%hp 41%m 40%mv> w <9%hp 41%m 38%mv> s You are thirsty. <6%hp 36%m 29%mv> Alas, you cannot go that way. <6%hp 36%m 29%mv> w <6%hp 36%m 27%mv> fam re <6%hp 36%m 27%mv> c tele <6%hp 31%m 27%mv> c famil <6%hp 29%m 27%mv> fam look <6%hp 29%m 27%mv> s <6%hp 29%m 26%mv> s <6%hp 29%m 26%mv> You can't see a thing! <6%hp 29%m 26%mv> w <6%hp 29%m 26%mv> w <6%hp 29%m 26%mv> w <6%hp 29%m 25%mv> w <6%hp 29%m 25%mv> w <6%hp 29%m 25%mv> e <6%hp 29%m 25%mv> n <6%hp 29%m 24%mv> You can't see a thing! <6%hp 29%m 23%mv> You can't see a thing! <6%hp 29%m 23%mv> e <6%hp 29%m 22%mv> w <6%hp 29%m 22%mv> n <6%hp 29%m 21%mv> You can't see a thing! <6%hp 29%m 21%mv> n <6%hp 29%m 20%mv> e You are thirsty. <2%hp 24%m 11%mv> River Road <2%hp 24%m 10%mv> River Road <2%hp 24%m 9%mv> w <2%hp 24%m 8%mv> Temple Square <2%hp 24%m 8%mv> n <2%hp 24%m 8%mv> e <2%hp 24%m 7%mv> By the Temple Altar <2%hp 24%m 7%mv> heal dis <2%hp 24%m 7%mv> heal heal
<100%hp 86%m 100%mv>
You yell 'Die, Raunn, you sorcerous dog!'
Raunn narrows his eyes and glares in your direction.
You feel unclean.
You fade into existence.
Raunn parries your sting.
Raunn parries your sting.
Raunn is in perfect health. (7 / 7)
Raunn parries your sting.
Raunn parries your sting.
Raunn's shocking bite EVISCERATES you!
Your shield blocks Kergar's slash.
Kergar's slash DISMEMBERS you!
Raunn is in perfect health. (7 / 7)
Kergar narrows his eyes and glares in your direction.
You are blinded!
Someone is in perfect health. (7 / 7)
Someone narrows its eyes and glares in your direction.
You scream in agony as plague sores erupt from your skin.
Someone is in perfect health. (7 / 7)
Someone parries your sting.
Someone's shocking bite DISMEMBERS you!
Your shield blocks someone's shocking bite.
Someone's slash DISMEMBERS you!
Someone's slash MASSACRES you!
You sure are BLEEDING!
You can't see a thing!
You flee from combat!
You can't see a thing!
You writhe in agony from the plague.
Your sickness grazes you.
You sure are BLEEDING!
You can't see a thing!
Physical malady: 'plague' modifies strength by -5 for 24 hours.
Commune: 'blindness' modifies hit roll by -4 for 7 hours.
Commune: 'curse' modifies save vs spell by 6 for 11 hours.
Commune: 'curse' modifies hit roll by -3 for 11 hours.
Spell: 'conjure demon' modifies none by 0 for 3 hours.
Commune: 'bless' modifies hit roll by 3 for 16 hours.
Commune: 'bless' modifies save vs spell by -6 for 16 hours.
Commune: 'prayer' modifies save vs spell by -6 for 17 hours.
Spell: 'pass door' modifies none by 0 for 0 hours.
You begin creating a celestial circle of protection.
You are thirsty.
You feel solid again.
You writhe in agony from the plague.
Your sickness grazes you.
You sure are BLEEDING!
You finish creating a circle of protection on the ground.
You are affected by:
Physical malady: 'plague' modifies strength by -5 for 23 hours.
Commune: 'blindness' modifies hit roll by -4 for 6 hours.
Commune: 'curse' modifies save vs spell by 6 for 10 hours.
Commune: 'curse' modifies hit roll by -3 for 10 hours.
Spell: 'conjure demon' modifies none by 0 for 2 hours.
Commune: 'bless' modifies hit roll by 3 for 15 hours.
Commune: 'bless' modifies save vs spell by -6 for 15 hours.
Commune: 'prayer' modifies save vs spell by -6 for 16 hours.
You are thirsty.
You writhe in agony from the plague.
Your sickness grazes you.
You sure are BLEEDING!
You already have a familiar.
You tell your familiar to 'release'.
You lost your concentration.
You are thirsty.
You writhe in agony from the plague.
Your sickness grazes you.
You sure are BLEEDING!
You clasp your hands together, then open them, releasing a large raven!
You tell your familiar to 'look'.
>> A turn
>> The tunnel makes a turn here, continuing to the north and the east. Faint
>> tracks lead in both directions.
>>
>> [Exits: north east]
>> (Glowing) A celestial circle is inscribed upon the ground.
>> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> A wide intersection
>>
>> [Exits: north south west]
>> >> Daedinat the dark-elf is here.
You tell your familiar to 'where'.
>> People near you:
>> (PK) Daedinat A wide intersection
You are thirsty.
You feel able to conjure another demon.
>> Daedinat writhes in agony as plague sores erupt from his skin.
You writhe in agony from the plague.
>> Daedinat's sickness grazes him.
Your sickness grazes you.
You sure are BLEEDING!
>> Daedinat writhes in agony as plague sores erupt from his skin.
You writhe in agony from the plague.
>> Daedinat's sickness grazes him.
Your sickness grazes you.
You sure are BLEEDING!
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> A smooth east-west tunnel
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
>> People near you:
>> (PK) Daedinat A smooth east-west tunnel
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> A wide intersection
>>
>> [Exits: north east south]
>> >> Daedinat the dark-elf is here.
>> An orc patrols the passage ways looking for intruders.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> A smooth north-south tunnel
>>
>> [Exits: north south]
>> >> Daedinat the dark-elf is here.
You tell your familiar to 'release'.
Someone is released and vanishes.
You are dying of thirst!
You writhe in agony from the plague.
Your sickness grazes you.
You sure are BLEEDING!
Your thirst grazes you.
You sure are BLEEDING!
You lost your concentration.
fam where
You clasp your hands together, then open them, releasing a large raven!
You tell your familiar to 'where'.
>> People near you:
>> (PK) Daedinat Within the jungle
>> Within the jungle
>> Even though you carry your light high, you cannot see more than 10 feet
>> on this path through the jungle. Off the path, you are lucky to see 2 feet.
>> Tall trees surround you, their canopy of branches and leaves blocking out
>> all breeze and light. Every now and then, you hear the screeching of a
>> monkey; the flapping wings of a bird. You are very aware of how out of
>> place you are. You can recognize no landmarks, nor any indication of
>> recent passage. Even your own tracks seem to...disappear.
>>
>> [Exits: north south]
>> >> Daedinat the dark-elf is here.
>> A green, lizard-like creature stands here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Within the jungle
>>
>> [Exits: north west]
>> >> Daedinat the dark-elf is here.
>> An elven adventurer makes her way through the jungle.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Within the jungle
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Within the jungle
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Within the jungle
>>
>> [Exits: east south]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> At the edge of the jungle
>>
>> [Exits: north south]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Standing on a beach
>>
>> [Exits: north east west]
>> >> Daedinat the dark-elf is here.
You are affected by:
Physical malady: 'plague' modifies strength by -5 for 18 hours.
Commune: 'blindness' modifies hit roll by -4 for 1 hours.
Commune: 'curse' modifies save vs spell by 6 for 5 hours.
Commune: 'curse' modifies hit roll by -3 for 5 hours.
Commune: 'bless' modifies hit roll by 3 for 10 hours.
Commune: 'bless' modifies save vs spell by -6 for 10 hours.
Commune: 'prayer' modifies save vs spell by -6 for 11 hours.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Standing on a beach
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Standing on a beach
>>
>> [Exits: north east west]
>> >> Daedinat the dark-elf is here.
You are dying of thirst!
>> Daedinat writhes in agony as plague sores erupt from his skin.
You writhe in agony from the plague.
>> Daedinat's sickness grazes him.
Your sickness grazes you.
You sure are BLEEDING!
>> Daedinat's thirst grazes him.
Your thirst grazes you.
You sure are BLEEDING!
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Standing on a beach
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
>> A wandering adventurer stares blankly around the beach.
You tell your familiar to 'release'.
Someone is released and vanishes.
You can't see a thing!
You clasp your hands together, then open them, releasing a large raven!
You tell your familiar to 'look'.
>> Southeastern Outskirts of Galadon
>> Standing at the outskirts of Galadon, you can see the enormous battlements of
>> the city to the west. Tall spires and towers rise high above the wall,
>> glinting in the bright sun. The city stretches for miles to the north and
>> south, one of the largest cities in the realm. Plains extend off to the
>> east, as far as you can see. Off in the distance to the southeast, you see
>> the beginning hills that rise up into the mountains. The old dirt trail
>> continues around the edge of Galadon to the north and south.
>>
>> [Exits: north south]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Southeastern Outskirts of Galadon
>>
>> [Exits: north west]
>> >> Daedinat the dark-elf is here.
w
Alas, you cannot go that way.
>> You follow Daedinat.
Someone has arrived.
>> Southeastern Outskirts of Galadon
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Southeastern Outskirts of Galadon
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Southern Outskirts of Galadon
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Southern Outskirts of Galadon
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> The Southern Crossroads
>>
>> [Exits: north east south west]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Southern Outskirts of Galadon
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
n
n
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> The Southern Crossroads
>>
>> [Exits: north east south west]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Outside the South Gate
>>
>> [Exits: north south]
>> >> Daedinat the dark-elf is here.
>> A cityguard is here on the battlements.
>> You follow Daedinat.
Someone has arrived.
>> Inside the South Gate
>>
>> [Exits: north south up]
>> >> Daedinat the dark-elf is here.
>> A guard is here, watching the gate.
>> A guard is here, watching the gate.
>> You follow Daedinat.
Someone has arrived.
>> High Road
>>
>> [Exits: north east south]
>> >> Daedinat the dark-elf is here.
>> A traveler wanders through here, admiring the city.
The lightning has stopped.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Entrance to the Guild of Conjurers
>>
>> [Exits: east west]
>> >> Daedinat the dark-elf is here.
>> (White Aura) A towering mass of earth and mineral stands here on makeshift legs.
n
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> High Road
>>
>> [Exits: north east south]
>> >> Daedinat the dark-elf is here.
>> A traveler wanders through here, admiring the city.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> High Road
>>
>> [Exits: north east south]
>> >> Daedinat the dark-elf is here.
>> A cityguard is strolling through here, keeping the peace.
>> You follow Daedinat.
Someone has arrived.
>> On the Bridge
>>
>> [Exits: north south]
>> >> Daedinat the dark-elf is here.
You can't see a thing!
>> You follow Daedinat.
Someone has arrived.
>> Large Intersection
>>
>> [Exits: north east south west down]
>> >> Daedinat the dark-elf is here.
e
You are dying of thirst!
You can see again.
>> Daedinat writhes in agony as plague sores erupt from his skin.
You writhe in agony from the plague.
>> Daedinat's sickness grazes him.
Your sickness grazes you.
You sure are BLEEDING!
>> Daedinat's thirst grazes him.
Your thirst grazes you.
You sure are BLEEDING!
[Exits: north east west]
A cityguard is strolling through here, keeping the peace.
>> You follow Daedinat.
A large raven has arrived.
>> River Road
>>
>> [Exits: north east west]
>> >> Daedinat the dark-elf is here.
>> A cityguard is strolling through here, keeping the peace.
[Exits: north east south west]
>> You follow Daedinat.
A large raven has arrived.
>> River Road
>>
>> [Exits: north east south west]
>> >> Daedinat the dark-elf is here.
n
River Road
[Exits: north east west]
A cityguard is strolling through here, keeping the peace.
>> You follow Daedinat.
A large raven has arrived.
>> River Road
>>
>> [Exits: north east west]
>> >> Daedinat the dark-elf is here.
>> A cityguard is strolling through here, keeping the peace.
[Exits: east south west]
A fountain is here, gushing blood.
>> You follow Daedinat.
A large raven has arrived.
>> Temple Square
>>
>> [Exits: east south west]
>> A fountain is here, gushing blood.
>> Daedinat the dark-elf is here.
Alas, you cannot go that way.
n
The Dark Temple
[Exits: north west]
>> You follow Daedinat.
A large raven has arrived.
>> The Dark Temple
>>
>> [Exits: north west]
>> >> Daedinat the dark-elf is here.
[Exits: north east south west]
A pit for sacrifices is in front of the altar.
(White Aura) The healer is here, passing out heals and death.
>> You follow Daedinat.
A large raven has arrived.
>> By the Temple Altar
>>
>> [Exits: north east south west]
>> A pit for sacrifices is in front of the altar.
>> Daedinat the dark-elf is here.
>> (White Aura) The healer is here, passing out heals and death.
>> The healer utters the words 'judicandus eugzagz'.
The healer utters the words 'judicandus eugzagz'.
Your sores vanish.
Your sores vanish.
>> Daedinat looks relieved as his sores vanish.
>> The healer utters the words 'pzar'.
The healer utters the words 'pzar'.
A warm feeling fills your body.