Re: Could someone (imm or otherwise) help me out with these questions?:

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Posted by widowson on September 02, 1999 at 10:09:51:

In Reply to: Could someone (imm or otherwise) help me out with these questions? posted by Curious on September 02, 1999 at 09:55:45:

> Question 1:
> How do the various areas on the MUD interrelate, and relate to the history of Thera? I mean, there's a Tar Valon, and there are Aes Sedai, but there are no PC Aes Sedai (or any IC "channeling" system or whatever), and we're obviously not in the WoT world, since you can just traipse over into Middle-Earth, or Icewind Dale, or some stock ROM area, or whatever. How is this supposed to be RP'd? Is the world supposed to be a series of interdimensional links, or something? Do people in other areas fear Aes Sedai, the way they do in WoT? Is there a Dark One? Is there a Sauron? In short, when you're dealing with an area from a book, are you supposed to assume that all the history surrounding the book applies only in that localized area, or that it's universal (in which case, how do the various book histories interact?)

Actually, since this is open ended, you can play it anyway you want. Some chars of mine just treat Tar Valon as another town, others have histories that center on the Wheel of Time mythos.

For instatnce, you could have a character believe that magic is just channeling. I think a brown adjah type character would be cool in the Masters.

I think it's good that there IS no official reason so it gives you opportunities to use your own creative skills. That's why I think the religions are rather non-specific and unorganized, to facilitate creativity.


> Question 2: What's the best way to RP tells? Is it assumed that all PCs have low-level telepathy and can communicate across vast distances of time and space? If you're engaged in a tell-conversation with someone, is it appropriate to say that you're "talking" to them?

Realism is only good when it makes the game more fun. Just roll with it.

> Question 3: What's the best way to RP death? I mean, "You've killed me for the last time, scumbag!" doesn't quite ring true. Are we to assume that death doesn't matter quite as much as IRL, since you know you're going to come back?

It still hurts though. Again, it's all in how your play it. Your char could be a fatalist and blow it off, or the vengefull sort.

-widowson

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