Posted by Tweedster on November 08, 1999 at 12:23:19:
In Reply to: My Overpowered Class Idea-It's silly and will never happen, but I'm bored posted by Ponderer(VIP) on November 07, 1999 at 11:23:21:
> Class: Time Weaver > Description: A guild of magi that has devoted > Align: any > Spells: > -Wormhole-The time weaver creates a time warp > -Time Stop: Basically a room halt that affects > -Warp: Allows the time weaver to escape the > -Prolong/Shorten: When the time weaver has > -Time Fold: This spell allows the time weaver to > -Wrinkle: A protective spell that creates a time wrinkle > Gel: This is a complicated spell that can either > Age: Temporarily propels the victim into the future. The > Youth: Temporarily propels the victim into the past. The
> their studying to the manipulation of time. They
> possess the ability to travel great distances,
> prolong/shorten lifespans, and halt time altogether.
> Due to the closeness of time and fate, time weavers
> must always be chaotic.
> Ethos: Chaotic only
> Races: All non-giant, non-dwarven, non-felars
> may be Time Weavers.
> to any area in Thera. Where the wormhole leads
> in to in the designated area is up to fate and
> chaos. Once the wormhole has been created, only
> the time weaver and one other person may enter it.
> Many time weavers have been known to use these
> wormholes to isolate their enemy. They may shove
> people into wormholes and then follow, allowing
> them to fight one on one.
> Syntax: cast wormhole (area name)
> Syntax: push (char name) wormhole
> everybody in the room.
> present by travelling to the past. The time
> weaver will land somewhere in the past, the
> exact location depends on fate and chaos.
> obtained the 50 rank, they may decide to
> prolong or shorten their life. If they choose
> to prolong their life, they'll add roughly 200
> hours of game time to their life. There is a
> chance of failure with a side effect that perma-
> slows them for the rest of their life. Shortening
> their lifespan will decrease their life by roughly
> 100 hours. During this time they will be utilizing
> a wrinkle in time that will allow them to be perma-
> hasted.
> completely heal themself by folding time at which
> time they will effectively swap health with themself.
> The time weaver folds time, finds themself in the past,
> and saps their own life away, then unfolds time and
> continues. It cannot be cast while adrenalin is pumping
> and has a lag a la request.
> around the time weaver and his/her group. Any damage
> dealt to the group will be absorbed by the time wrinkle.
> However, that damage will eventually escape the wrinkle
> and harm those within it. It may even be increased,
> causing more harm to the group within than it would have
> had the wrinkle not been utilized. Damage usually escapes
> the wrinkle after roughly 24 hours.(Example: Time weaver
> surrounds himself with a time wrinkle. He attacks a person
> and the time wrinkle absorbs all the damage he receives
> during the fight. 24 ticks later the damage escapes the
> wrinkle and harms the time weaver.)
> "thicken" or "dilute" time, depending on what fate provides.
> Basically it's a single spell that may either slow or haste
> the time weaver or his/her victim. It's a dangerous spell
> to use as you have a 50/50 shot at hasting your enemy.
> victim becomes old and is affected by the side effects of
> old age. Decreased strength, increased frailness, lessened
> dexterity.
> victim arrives at a period in time where they were 5 ranks
> lower than they are in the present. Therefore, they cannot
> use the skills/spells they have not learned. Example(The
> time weaver sends a 40th rank warrior into the past. The
> warrior forgets all skills he's learned at the 36, 37, 38,
> 39, and 40th ranks.)