I agree with this, but:

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Posted by Cethern on December 17, 1999 at 03:00:48:

In Reply to: A theory posted by The Arcane on December 15, 1999 at 22:34:26:

I think it depends a lot on the race you chose.
Dwarf is kind of bad as they trip and bash very
easily, and aren't great tanks, even with all those hp.
Cloud warriors would do the best I think, especially now
that poultices are available. I think Arials suffer
from magical attacks too much and have too low of a con
(and hp) to make it. Maybe an arial scout warrior would do
alright.

Quicksand is just horrible. I'd like it if there couldn't
be quicksand directly next to the giant, so you can at least
flee and come back safely. I'd also like to be able to
"look east" and see there is sand there, or at least have a
chance at seeing it. This doesn't seem illogical or unfair to me.

Does it seem being summoned by same level is pretty much a given now?
Long ago it seemed it never happened as a dwarf with spiked, now I'm
sure people failed on Cethern sometimes, but I could seldom make the run
from village to the road and certainly not village to mountains near the
wastes without getting summoned. That, communes, and drowning attacks
makes dwarf rager much less appealing than it was at one time. Svirf seems
a better choice if you like neutral. Stronger, better dex, 4 versus 3 pracs,
see invis, resist magic and poison (don't know if same degree as
dwarf) and lore of course. 3 less con, but with extra practice and 2 extra
dex, about an even trade.

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