Seems odd that Maryjane the e.g. is invalidated by all three questions.:

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Posted by Tat on December 20, 1999 at 20:14:51:

In Reply to: here s the whole log, posted by Ash on December 20, 1999 at 15:22:31:

> pikachu
> Did I get that right, Pikachu (Y/N)? y
> New character.

> Here at The Carrion Fields we promote a roleplaying environment. Because of
> this atmosphere, we do not allow just any name you may want. The names must
> meet a certain criteria and if they do not, they will be denied. The following
> questions are good guidelines for determining if you have chosen an appropriate
> name.

> Is this name an original name as far as you know (Y/N)? y
> Is this name a combination of two other names (e.g. Maryjane) (Y/N)? n
> n
> Is this name found in any dictionary or a common slang term (Y/N)?
> By answering as you have to the previous questions you have claimed that your
> name is completely legitimate in our fantasy world. If you have lied in the
> previous questions and we deem your name unfit you will be denied without
> warning. This is your last chance.

> Are you sure this name is acceptable (Y/N)? y

> May your stay in The Carrion Fields be memorable.
> Please choose a password for Pikachu: pokemon

> Please retype password: pokemon

> CARRION 'CARRION FIELDS'
> The Carrion Fields MUD is a player-killing battlefield. Object numbers are
> limited, so you will have to kill your neighbor for that nice sword. Players
> usually join Cabals for protection and power, each with a home headquarters.
> Each Cabal holds a precious item that it must defend from intruders. Role-
> playing is mandatory here, which means that you are expected to play a
> *character*, not just yourself. Expect to die, and don't take it too
> personally. Enjoy your stay!
> See: HELP ROLEPLAYING and all the help files listed on the MOTD
> The following races are available:
> human elf dwarf storm cloud fire half-elf dark-elf arial gnome felar svirfnebli duergar
> What is your race (help for more information)? felar
> What is your sex (M/F)? m
> 'CLASS HELP' 'CLASS' 'CLASSES'
> Here are the classes and their extra cost per level.
> For more information, type "help ".

> Class Description Experience Penalties
> -------------------------------------------------------------
> Warrior weapons specialist 0 exp extra per level.
> Thief standard class 0 exp extra per level.
> Shaman offensive cleric 0 exp extra per level.
> Healer defensive cleric 0 exp extra per level.
> Druid nature cleric 0 exp extra per level.
> Transmuter shapeshifter mage 0 exp extra per level.
> Necromancer undead-master mage 0 exp extra per level.
> Invoker elemental mage 0 exp extra per level.
> Conjurer extraplanar mage 0 exp extra per level.
> Ranger forest warrior 200 exp extra per level.
> Bard musician 300 exp extra per level.
> Assassin thief/martial artist 300 exp extra per level.
> Anti-Paladin unholy warrior/mage 300 exp extra per level.
> Paladin holy warrior/cleric 400 exp extra per level.

> Anyone new to Carrion Fields, especially if you are new to mudding is
> advised not to pick either paladins, shamans, healers, or druids.
> Select a class:
> [ thief warrior anti-paladin assassin ranger ]: warrior
> You may choose one of the following weapons to start with as a warrior.
> [sword dagger spear mace axe flail whip polearm staff]: sword
> STATS STRENGTH INTELLIGENCE DEXTERITY WISDOM CONSTITUTION CHARISMA
> Strength: A combat stat. Effects to a small degree how often you hit, how hard
> you hit, how heavy of weapon(s) you may wield, and how much gear
> you may carry.
> Intelligence: Affects how much mana per level you gain, how effectively you
> practice, how much mana you regenerate per tick, and to a certain
> extent, how quickly you learn your skills/spells/songs with each use.
> Wisdom: Determines how many practices you gain per level. Also affects mana
> gain per level to a small degree.
> Dexterity: Affects how many items you may carry, how hard you are to hit to a
> certain degree, and your dodging potential.
> Constitution: Affects your health, and how quickly you regenerate it.
> -- read 'help death' for more on con.
> Charisma: Affects how well you relate with others.

> See also STATS2 for more on stats.

> Now rolling for your stats (8-18+).
> You don't get many trains, so choose well.
> You won't be able to train your charisma.
> 12str 15int 11wis 13dex 17con 13chr Accept these values (Y/N)?y

> You may be good, neutral, or evil.
> Which alignment (G/N/E)? n
> HOMETOWN HOMETOWNS
> You can pick one of many cities as your hometown: New Thalos, Galadon,
> Arial City, Seantryn Modan, Balator, and Bryn Shandar are all alignments,
> Tar Valon, Akan, and Ofcol are good and neutral only, Darsylon is good
> only, and Arkham, Udgaard and Barovia are evil and neutral only. Your
> hometown is where you will recall to (unless it is one of the smaller
> cities and you have been fighting too recently) and is where the pit is to
> which your corpse will decay.

> Everyone starts at the Academy, which is connected to most of the hometowns.
> If you wish to change your hometown, visit the registry in Galadon. There is
> fee for this service.

> Some of these hometowns are race-specific as well.

> Directions to reach the Registry in Galadon from the Market Square are:
> 4north, 2east, 2north, 2west, 1north, 1east, 1south and then you are there.

> In which city were you born?
> [G]aladon, [N]ew Thalos, [B]alator, Black[C]law? g

> Which ethos do you want to follow, Lawful, Neutral or Chaotic? (or type help) n
> [Press Return to Continue]

> MOTD

> 11/26 ENGLISH units of weight have been updated. Read the help.

> 10/31 The AREAS command has been changed. Read the help.

> 08/29 Conjurers are in. Send a note to Immortal if you find any bugs.

> 07/15 Ranger and druid changes are in.

> 03/20 Some changes have been made to STAND, REST, and SIT. Read the helps.

> 02/17 This is our final resting place for some time. Enjoy.

> ** The Official Carrion Fields home page can be found at:
> http://www.carrionfields.org/ or http://www.geocities.com/cfwww/
> Please take a moment and read about how you can help support the mud.

> ** Descriptions are *mandatory*; they help define your role. Names
> and backgrounds should be explained in your desc. The sooner the better.

> ** The answer to 99% of frequently asked questions is located in the
> help files somewhere. Help to read (by typing 'help '):
> [Hit Return to continue]

>
> CABAL ROLEPLAYING PLAYERKILLING REALISM CARRION DEATH MOTD WHO AREAS
> EXPERIENCE PHILOSOPHY WIZLIST LAWS RULES HELP ALIGNMENT TIPS NEWBIE
> AGE PRAY PASSWORD DESCRIPTION SHRINE STORY NEWBIE2 NOEXIT PFILE
> BARDNOTES SPHERE RELIGION TATTOO NEWAGE EMPOWERMENT RECENT PAY ILLNESS%


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