Posted by [_SnArF_] on March 30, 2000 at 18:27:52:
In Reply to: A long log...a bit of everything..mainly about a raid...enjoy posted by Palimar on March 30, 2000 at 17:29:27:
> On my way to ambush some warders at the tower...
>
> <1562hp 934m 278mv> Wall Road
> You are on the road around the wall surrounding the White Tower. As you gaze
> up at the White Tower you are amazed by its pale height and radiating power.
> The wall road continues to the east and west. The White Tower is directly
> to the north, but the wall is unbroken here. South of here is the backside
> of City Hall.
>
> [Exits: east west]
> A citizen of Tar Valon is here trying to work his way through the crowd of
> foreigners.
> There is a panhandler here trying to shake the money out of you!
> A sudden pain erupts through your skull.
>
> <1562hp 934m 275mv> e
> In your dreams, or what?
> [MASTER] someone: where are you two?
>
> <1562hp 934m 275mv> n
> In your dreams, or what?
>
> <1562hp 934m 275mv> In your dreams, or what?
>
> <1562hp 934m 275mv> In your dreams, or what?
>
> <1562hp 934m 275mv> In your dreams, or what?
>
> <1562hp 934m 275mv> In your dreams, or what?
>
> <1562hp 934m 275mv> In your dreams, or what?
>
> <1562hp 934m 275mv> In your dreams, or what?
>
> <1562hp 934m 275mv> cb jacked in tar valon
>
> You feel someone try to put something over your head.
>
> <1562hp 934m 275mv> [MASTER] Palimar: jacked in tar valon
>
> <1562hp 934m 275mv>
> [MASTER] the Archmage: Intruder! Intruder! Jheriohn is raiding the Cabal!
> [MASTER] the Archmage: Intruder! Intruder! Asihara is raiding the Cabal!
> [MASTER] the Archmage: Intruder! Intruder! Sadrach is raiding the Cabal!
>
> <1562hp 934m 275mv> i
>
> [MASTER] Treboei: did we loose the orb?
>
> <1562hp 934m 275mv> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> ( 2) (Glowing) (Humming) a staff of sung wood
> (Glowing) a scroll of rejuvination
> a cowhide knapsack
>
> <1562hp 934m 275mv> i
> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> ( 2) (Glowing) (Humming) a staff of sung wood
> (Glowing) a scroll of rejuvination
> a cowhide knapsack
>
> <1562hp 934m 275mv> i
> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> (Glowing) a scroll of rejuvination
> (Glowing) (Humming) a staff of sung wood
> a cowhide knapsack
>
> <1562hp 934m 275mv> i
> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> (Glowing) a scroll of rejuvination
> (Glowing) (Humming) a staff of sung wood
> a cowhide knapsack
>
> <1562hp 934m 275mv> i
> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> (Glowing) a scroll of rejuvination
> (Glowing) (Humming) a staff of sung wood
> a cowhide knapsack
>
> <1562hp 934m 275mv> i
> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> (Glowing) a scroll of rejuvination
> (Glowing) (Humming) a staff of sung wood
> a cowhide knapsack
>
> <1562hp 934m 275mv> i
> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> (Glowing) a scroll of rejuvination
> (Glowing) (Humming) a staff of sung wood
> a cowhide knapsack
>
> <1562hp 934m 275mv> i
> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> (Glowing) a scroll of rejuvination
> a cowhide knapsack
>
> <1562hp 934m 275mv> i
> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> (Glowing) a scroll of rejuvination
> a cowhide knapsack
>
> <1562hp 934m 275mv> i
> You are carrying:
> a shell of purple-red chitin
> an invitation from the Empress
> a small key hanging from a golden chain
> ( 3) a metal canteen insulated in a wolf's pelt
> (Glowing) a scroll of rejuvination
> a cowhide knapsack
>
> <1562hp 934m 275mv> l
> In your dreams, or what?
>
> <1562hp 934m 275mv>
>
> <1562hp 934m 275mv> group
> Treboei's group:
> [51 Tra] Palimar 100% hp 100% mana 56% mv 474153 xp
> [51 Con] Treboei 100% hp 38% mana 47% mv 533114 xp
>
> <1562hp 934m 275mv> aff
> You are affected by:
> Skill: 'bind' modifies dexterity by -6 for -1 hours.
> Skill: 'blackjack' modifies none by 0 for 3 hours.
> Skill: 'blackjack' modifies none by 0 for 2 hours.
> Spell: 'pass door' modifies none by 0 for 19 hours.
> Spell: 'stone skin' modifies armor class by -40 for 3 hours.
> Spell: 'transform' modifies none by 0 for 14 hours.
> Spell: 'transform' modifies hp by 884 for 14 hours.
> Spell: 'detect invis' modifies none by 0 for 12 hours.
>
> <1562hp 934m 275mv>
> Saerkal's backstab *** DEVASTATES *** you!
> Saerkal's second backstab *** DEVASTATES *** you!
> You yell 'Die, Saerkal, you backstabbing scum!'
> Saerkal is gushing blood. -> 55% - 40%
>
> <1237hp 934m 342mv> flee
> Wall Road
> You are on the road around the wall surrounding the White Tower. As you gaze
> up at the White Tower you are amazed by its height and icy smooth paleness.
> The wall road continues to the east and west. The White Tower is directly
> to you north but the wall is unbroken here. Harbor Road runs south to
> Southharbor.
>
> [Exits: east south west]
> A dockman is here unloading some cargo off a ship.
> (Translucent) (White Aura) Tending to the wounded a priest utters praise to the avatar.
> A citizen of Tar Valon is here trying to work his way through the crowd of
> foreigners.
> You flee from combat!
>
> <1237hp 934m 339mv> cast word
> The Cathedral
> This is the northern end of a large cathedral. To the south stands the
> golden altar, lit by many candles. Stained glass windows line the stone
> walls above alcoves dedicated to each god. The Tower Road lies back to the
> east.
>
> ** You can go down to get to the Academy (below level 5)
>
> [Exits: east south]
> A tall broom lies across the floor.
> A pretty fountain is here.
> A farmer from the fields is relaxing here with some friends.
> A citizen of Tar Valon is here trying to work his way through the crowd of
> foreigners.
>
> <1237hp 929m 169mv> cast tele
> In the Passage of Webs
> It is very dark within these tunnels. A thick mass of webs surrounds you.
> Small spiders cover the walls and ceiling, giving the entire passage the
> illusion of movement. There are a few larger arachnids crawling about, as
> well as some strange winged spiders.
>
> [Exits: north east west]
> A giant spider is spinning a huge web to capture its prey.
>
> <1237hp 894m 169mv>
> You feel a shudder in your Cabal Power!
>
> <1237hp 894m 169mv> group
> Treboei's group:
> [51 Tra] Palimar 79% hp 95% mana 34% mv 474153 xp
> [51 Con] Treboei 100% hp 37% mana 53% mv 533114 xp
>
> <1237hp 894m 169mv> gt argh
> You tell your group 'argh'
>
> <1237hp 894m 169mv>
> [MASTER] someone: they are only out for our blood
>
> <1251hp 929m 220mv> cast fly
> Your feet rise off the ground.
>
> <1251hp 894m 220mv>
> [MASTER] Alendar: You ok pal?
>
> <1251hp 894m 220mv>
> [MASTER] someone: do not lose your life
>
> <1251hp 894m 220mv> cast pass
> You are already out of phase.
>
> <1251hp 874m 220mv> cast 'control t'
> cast 'stone skin'
> You cannot find the Cabal Power within you.
> You flicker between translucence, normality, and nothingness briefly.
>
> <1251hp 804m 220mv> Your skin is already as hard as a rock.
>
> <1251hp 744m 220mv> cb they on the river?
> [MASTER] Palimar: they on the river?
>
> <1251hp 744m 220mv> l
> In the Passage of Webs
> It is very dark within these tunnels. A thick mass of webs surrounds you.
> Small spiders cover the walls and ceiling, giving the entire passage the
> illusion of movement. There are a few larger arachnids crawling about, as
> well as some strange winged spiders.
>
> [Exits: north east west]
> A giant spider is spinning a huge web to capture its prey.
>
> <1251hp 744m 220mv>
> [MASTER] Treboei: I am afraid my time is upon me, and I must leave soon
>
> <1251hp 744m 220mv>
> [MASTER] someone: shake, still in the tower
>
> <1251hp 744m 220mv> cast word
> The Cathedral
> This is the northern end of a large cathedral. To the south stands the
> golden altar, lit by many candles. Stained glass windows line the stone
> walls above alcoves dedicated to each god. The Tower Road lies back to the
> east.
>
> ** You can go down to get to the Academy (below level 5)
>
> [Exits: east south]
> A tall broom lies across the floor.
> A pretty fountain is here.
> A farmer from the fields is relaxing here with some friends.
> A citizen of Tar Valon is here trying to woe
> rk his way through the crowd of
> foreigners.
>
> <1251hp 739m 110mv> s
> s
> w
> w
> Tower Road
> You are in a residential part of town. All around you are houses of varying
> sizes, but they are all beautifully constructed thanks to the Ogier. To the
> east lies a house which also allows healers to worship while to the west a
> large cathedral has been erected. To the south Tower Road continues.
>
> [Exits: north east south west]
>
> <1251hp 739m 109mv> n
> n
> Tower Road
> You are in a residential part of town. All around you are houses of varying
> sizes, but they are all beautifully constructed thanks to the Ogier. To the
> east and west are houses, to the south the road opens up into a large square
> locally known as Tower Square and to the north the Tower Road continues.
>
> [Exits: north south west]
>
> <1251hp 739m 106mv>
> You come to with a pounding headache.
>
> <1265hp 791m 157mv> Tower Square
> This is a quiet square with few people moving about. Most people are on the
> other side of the island in the market area. To the north and south runs
> Tower Road with beautiful houses lining the way. To the east is the eastern
> bridge leading out of the city and to the west is the wall road and the walls
> of the White Tower.
>
> [Exits: north east south west]
> A small steel key has been left here.
>
> <1265hp 791m 154mv> Wall Road
> You are on the road around the wall surrounding the White Tower. As you gaze
> up at the White Tower you are amazed by its pale height and beauty. The
> wall road continues to the north and south. East of here is the Tower
> Square and one of the bridges leading out of the city and to the west the
> wall of the White Tower runs unbroken.
>
> [Exits: north east south]
> A guard of Tar Valon is standing here keeping the peace.
>
> <1265hp 791m 151mv> Alas, you cannot go that way.
>
> <1265hp 791m 151mv> w
> Wall Road
> You are on the road around the wall surrounding the White Tower. As you gaze
> up at the White Tower you think greedily about the treasures hidden within.
> The wall road continues to the north and south. The White Tower is directly
> to the west but the wall is unbroken here. East of here you see the backs of
> some houses.
>
> [Exits: north south]
> There is a panhandler here trying to shake the money out of you!
>
> <1265hp 791m 148mv> Northeast Corner of White Tower Wall
> You are at the northeast corner of the road around the wall surrounding the
> White Tower. As you gaze up at the White Tower, you are amazed by its pale
> height and majestic grandeur. To the north lies the Bridge Road, to the
> west and south the Wall Road leads around the White Tower, and to the east
> are what appear to be the backs of some houses.
>
> [Exits: north south west]
> Alendar the gnome is here.
> A farmer from the fields is relaxing here with some friends.
> A guard of Tar Valon is standing here keeping the peace.
>
> <1265hp 791m 145mv> Wall Road
> You are on the road around the wall surrounding the White Tower. As you gaze
> up at the White Tower you are amazed by its pale height. The wall road
> continues to the east and west. To the north is the back wall of a tavern
> and to the south is the unbroken wall around the White Tower.
>
> [Exits: east west]
>
> <1265hp 791m 142mv> w
> n
> n
> Wall Road
> You are on the road around the wall surrounding the White Tower. As you gaze
> up at the White Tower you at its height and pale sleekness. The wall road
> continues to the east and west. The White Tower is directly to your south,
> but the wall is unbroken here. To the north, Sailor Way leads to Northharbor.
>
> [Exits: north east west]
> There is a panhandler here trying to shake the money out of you!
>
> <1265hp 791m 139mv> Sailor Way
> This road is no doubt named for the people who use it the most. Everywhere
> you look you see sailors, some singing, some passed out. To the north you
> see the Great Square and beyond that Northharbor. To the south is a road
> surrounding the White Tower.
>
> [Exits: north south]
> ( 3) A small pan made from tin has been left here.
> A sailor is here trying to sing his lungs out.
> A citizen of Tar Valon is here trying to work his way through the crowd of
> foreigners.
> A citizen of Tar Valon is here trying to work his way through the crowd of
> foreigners.
>
> <1265hp 791m 136mv> n
> The Great Square
> This square makes up most of the length of the Great Road. The 'Great' Road
> spans the islands' narrowest point and as such is not so great. However
> there are some fine inns and taverns in this area. In the center of the
> square is a large fountain with some nice trees for drunks to sleep under.
> To the north you see Sailor Way and the Ogier-made Northharbor. To the
> south you see more of Sailor Way and the White Tower rising in the center of
> the island. To the east and west runs the Great Road with several inns and
> taverns.
>
> [Exits: north east south west]
> ( 2) A small pan made from tin has been left here.
> A large fountain is here.
>
> <1265hp 791m 133mv> n
> Sailor Way
> This road is no doubt named for the people who use it the most. Everywhere
> you look you see sailors, some singing, some passed out. To the north you
> see the great Ogier-made basin on Northharbor and the clear blue Erinin. To
> the east and west you will see two taverns one with a blue sign and the
> other's sign is red. To the south you see the Great Square and the tall
> White Tower rising above the city in the middle of the island.
>
> [Exits: north east south west]
>
> <1265hp 791m 130mv> e
> On the Docks
> You are standing here on the docks of Northharbor gazing in awe at the number
> of ships here. The workers are scurrying about under their captains' shouts.
> To the east and west you see more docks stretching out about the great
> Ogier-made harbor. To the south you see the beginning of Sailor Way and
> beyond that the White Tower rising above the city in the middle of the island.
> To the north are the clear blue waters of the River Erinin. Hovering in
> the air over the water is a glowing building. A span of magic allows the
> worthy to cross to the Guild of Magic.
>
> [Exits: north east south west]
>
> <1265hp 791m 127mv> On the Docks
> You are standing here on the docks of Northharbor gazing in awe at the number
> of ships here. The workers are scurrying about under their captains' shouts.
> To the west and east you see more docks stretching out about the great
> Ogier-made harbor. Farther to the east you see the dockmaster's office. To
> the south you see a warehouse brimming with goods. To the north are the clear
> blue waters of the River Erinin.
>
> [Exits: north east south west]
>
> <1265hp 791m 124mv> e
> On the Docks
> You are standing here on the docks of Northharbor gazing in awe at the number
> of ships here. The workers are scurrying about under their captains' shouts.
> To the west you see more docks stretching out about the great Ogier-made
> harbor. To the south you see a warehouse brimming with goods. To the north
> are the clear blue waters of the River Erinin. To the east you hear shouts
> coming from the dockmaster's office.
>
> [Exits: north south west]
> A man is lying here passed out from alcohol.
>
> <1265hp 791m 121mv> n
> North of the Docks
> You are just north of Tar Valon's northern docks. To your north, the mighty
> waters of the Erinin flow down toward you, splitting and heading both east
> and west of the city. To the south, you look over the docks and see a row
> of warehouses. Beyond that, the looming structure of the White Tower presides
> over the city. The docks continue to your west.
>
> [Exits: north east south west]
>
> <1265hp 791m 117mv> n
> On the Eastern Bank
> You are just at the eastern edge of the River Erinin as it makes its way
> from the mountain peaks to the north and toward Tar Valon to the south. To
> your west stretch the clear, cold, blue waters of the river. To the east,
> tall grasses sway in the breeze as they come up to the rocky embankment.
>
> [Exits: north south west]
>
> <1265hp 791m 111mv> shape man
> You flicker and blur into the shape of a manta ray.
> You maintain your levitation as you shapeshift.
> You fail to maintain your phase.
>
> <1265hp 778m 111mv> cam
>
> The night has begun.
>
> <1265hp 778m 111mv> You attempt to camouflage yourself.
>
> <1265hp 778m 111mv>
> [MASTER] Alendar: Iolanthe in tv
>
> <1265hp 778m 111mv>
> You see a perch swim past you.
>
> <1265hp 778m 111mv> enl haste
>
> You come to with a pounding headache.
>
> <1275hp 753m 162mv> You cannot find the Cabal Power within you.
> You feel yourself moving more quickly.
>
> <1275hp 738m 162mv> enl stone
> You cannot find the Cabal Power within you.
> Your skin turns to stone.
>
> <1275hp 708m 162mv> where
>
> [MASTER] Treboei: May your magic allways burn brightly
>
> <1275hp 708m 162mv> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
> [MASTER] someone: and peace be yours
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> aff
> You are affected by:
> Spell: 'stone skin' modifies armor class by -40 for 6 hours.
> Spell: 'haste' modifies dexterity by 4 for 19 hours.
> Spell: 'fly' modifies none by 0 for 14 hours.
> Skill: 'bind' modifies dexterity by -6 for -1 hours.
> Spell: 'transform' modifies none by 0 for 10 hours.
> Spell: 'transform' modifies hp by 884 for 10 hours.
> Spell: 'detect invis' modifies none by 0 for 8 hours.
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) Iolanthe On a Wide River
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> where pk
> People near you:
> (PK) Iolanthe On a Wide River
> (PK) a manta ray On the Eastern Bank
>
> <1275hp 708m 162mv> swimto iolanthe
> murder iolanthe
> You swim to Iolanthe.
> On a Wide River
> You are on top of a river whose cold blue waters rush out of the mountains
> to the north, through the foothills that surround you, and south to the
> distant image of a gleaming white tower. On both sides of the river, the
> banks are strewn with broken rocks and small boulders. Beyond the rocky
> confines of the river, the rolling landside gradually rises up and away from
> the river which weaves its way through the countryside. You are on the
> western side of the river as its pace slows and approaches the northern docks
> of Tar Valon.
>
> [Exits: north east south west]
> Iolanthe the cloud giant is here.
>
> <1275hp 708m 162mv> Iolanthe yells 'Help! I am being attacked by a manta ray!'
> You step out from your cover.
> Iolanthe parries your sting.
> Your sting DISMEMBERS Iolanthe!
> Iolanthe parries your sting.
> Iolanthe has a few scratches. -> 100% - 85%
>
> <1275hp 708m 162mv> [MASTER] Alendar: They're on the third floor.
> Iolanthe has a few scratches. -> 100% - 85%
>
> <1275hp 708m 162mv>
> You dodge Iolanthe's cleave.
> You dodge Iolanthe's cleave.
> Iolanthe's cleave MANGLES you!
> You dodge Iolanthe's cleave.
> Your sting MASSACRES Iolanthe!
> Your sting MANGLES Iolanthe!
> Iolanthe has some small but disgusting cuts. -> 85% - 70%
>
> <1188hp 708m 162mv>
> Iolanthe leaves.
> Iolanthe has fled!
>
> <1188hp 708m 162mv> swimto iolanthe
> murder iolanthe
>
> Iolanthe has arrived.
>
> <1188hp 708m 162mv> You are already there.
>
> <1188hp 708m 162mv> Iolanthe yells 'Help! I am being attacked by a manta ray!'
> Your sting DISMEMBERS Iolanthe!
> Iolanthe dodges your sting.
> Your sting DISMEMBERS Iolanthe!
> Iolanthe is covered with bleeding wounds. -> 70% - 55%
>
> <1188hp 708m 162mv>
> You dodge Iolanthe's cleave.
> Iolanthe's slash MANGLES you!
> You dodge Iolanthe's cleave.
> You dodge Iolanthe's cleave.
> Your sting MANGLES Iolanthe!
> Your sting DISMEMBERS Iolanthe!
> Iolanthe dodges your sting.
> Iolanthe is gushing blood. -> 55% - 40%
>
> <1105hp 708m 162mv> swimto iolanthe
> murder iolanthe
>
> Iolanthe leaves.
> Iolanthe has fled!
>
> <1105hp 708m 162mv> swimto iolanthe
> murder iolanthe
> You swim to Iolanthe.
> On the Erinin
> You are on top of a river whose cold blue waters rush out of the mountains
> to the north, through the foothills that surround you, and south to the
> distant image of a gleaming white tower. On both sides of the river, the
> banks are strewn with broken rocks and small boulders. Beyond the rocky
> confines of the river, the rolling landside gradually rises up and away from
> the river which weaves its way through the countryside. You are on the
> western side of the rivswimto iolanthe
> murder iolanthe
> er as its pace slows and approaches the northern docks
> of Tar Valon.
>
> [Exits: north east south west]
> Iolanthe the cloud giant is here.
>
> <1105hp 708m 162mv> Iolanthe leaves.
> They aren't here.
>
> <1105hp 708m 162mv> You swim to Iolanthe.
> On a Wide River
> You are in the middle of a large, briskly flowing river as it heads south
> of of rolling foothills and south toward the northern docks of Tar Valon.
> Around you are the calm, blue waters of the Erinin River. At the edge of
> the water are tall grasses as the plains come right up to the rocky edge
> of this mighty river.
>
> [Exits: north east south west]
> Iolanthe the cloud giant is here.
>
> <1105hp 708m 162mv> Iolanthe leaves.
> They aren't here.
>
> <1105hp 708m 162mv> You swim to Iolanthe.
> On a Wide River
> You are in the middle of a large, briskly flowing river as it heads south
> of of rolling foothills and south toward the northern docks of Tar Valon.
> Around you are the calm, blue waters of the Erinin River. At the edge of
> the water are tall grasses as the plains come right up to the rocky edge
> of this mighty river.
>
> [Exits: north east south west]
> Iolanthe the cloud giant is here.
>
> <1105hp 708m 162mv> swimto iolanthe
> murder iolanthe
> Iolanthe leaves.
> They aren't here.
>
> <1105hp 708m 162mv> swimto iolanthe
> murder iolanthe
> You swim to Iolanthe.
> North of the Docks
> You are just north of Tar Valon's northern docks. To your north, the mighty
> waters of the Erinin flow down toward you, splitting and heading both east
> and west of the city. To the south, you look over the docks and see a row
> of warehouses. Beyond that, the looming structure of the White Tower presides
> over the city. The docks continue to your east and to the west, they stretch
> under a floating island of magic.
>
> [Exits: north east south west]
> Iolanthe the cloud giant is here.
>
> <1105hp 708m 162mv> swimto iolanthe
> murder iolanthe
> Iolanthe yells 'Help! I am being attacked by a manta ray!'
> Your sting EVISCERATES Iolanthe!
> Your sting DISMEMBERS Iolanthe!
> Your sting DISMEMBERS Iolanthe!
> Iolanthe leaves.
> Iolanthe has fled!
>
> [MASTER] Treboei: aye but they aren't going to do much
>
> <1111hp 683m 187mv> You attempt to camouflage yourself.
>
> <1111hp 683m 187mv> where pk
>
> [MASTER] the Archmage: The Orb of Magic dims a bit as Treboei leaves us.
> Treboei stops following you.
>
> <1111hp 683m 187mv> People near you:
> (PK) a manta ray North of the Docks
>
> <1111hp 683m 187mv> where pk
>
> Vaenubis has arrived.
>
> <1111hp 683m 187mv> People near you:
> (PK) a manta ray North of the Docks
>
> <1111hp 683m 187mv> where pk
> People near you:
> (PK) a manta ray North of the Docks
>
> <1111hp 683m 187mv> where pk
>
> Vaenubis looks at you.
>
> <1111hp 683m 187mv> People near you:
> (PK) a manta ray North of the Docks
>
> <1111hp 683m 187mv> l
>
> Vaenubis leaves.
>
> <1111hp 683m 187mv>
> Vaenubis has arrived.
> North of the Docks
> You are just north of Tar Valon's northern docks. To your north, the mighty
> waters of the Erinin flow down toward you, splitting and heading both east
> and west of the city. To the south, you look over the docks and see a row
> of warehouses. Beyond that, the looming structure of the White Tower presides
> over the city. The docks continue to your east and to the west, they stretch
> under a floating island of magic.
>
> [Exits: north east south west]
> Vaenubis the cloud giant is here.
>
> <1111hp 683m 187mv> vis
>
> Vaenubis leaves.
> You step out from your cover.
> [MASTER] someone: they no you are waiting, palimar
>
> <1111hp 683m 187mv> e
> North of the Docks
> You are just north of Tar Valon's northern docks. To your north, the mighty
> waters of the Erinin flow down toward you, splitting and heading both east
> and west of the city. To the south, you look over the docks and see a row
> of warehouses. Beyond that, the looming structure of the White Tower presides
> over the city. The docks continue to your west.
>
> [Exits: north east south west]
>
> <1111hp 683m 185mv> n
> e
> On the Eastern Bank
> You are just at the eastern edge of the River Erinin as it makes its way
> from the mountain peaks to the north and toward Tar Valon to the south. To
> your west stretch the clear, cold, blue waters of the river. To the east,
> tall grasses sway in the breeze as they come up to the rocky embankment.
>
> [Exits: north south west]
> A perch swims here.
>
> <1111hp 683m 183mv> e
> Alas, you cannot go that way.
>
> <1111hp 683m 183mv> where pk
> Alas, you cannot go that way.
>
> <1111hp 683m 183mv> People near you:
> (PK) a manta ray On the Eastern Bank
> [MASTER] someone: know, even
>
> <1111hp 683m 183mv> cam
> You attempt to camouflage yourself.
>
> <1111hp 683m 183mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> group
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> a manta ray's group:
> [51 Tra] A manta ray 71% hp 70% mana 42% mv 474153 xp
>
> <1115hp 658m 208mv> aff
> where pk
> You are affected by:
> Spell: 'stone skin' modifies armor class by -40 for 4 hours.
> Spell: 'haste' modifies dexterity by 4 for 17 hours.
> Spell: 'fly' modifies none by 0 for 12 hours.
> Skill: 'bind' modifies dexterity by -6 for -1 hours.
> Spell: 'transform' modifies none by 0 for 8 hours.
> Spell: 'transform' modifies hp by 884 for 8 hours.
> Spell: 'detect invis' modifies none by 0 for 6 hours.
>
> <1115hp 658m 208mv> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv>
> [MASTER] someone: I am afraid my portal is closing as well.
>
> <1115hp 658m 208mv> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1115hp 658m 208mv> where pk
> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1119hp 633m 233mv>
> Grifiths has arrived.
>
> <1119hp 633m 233mv> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1119hp 633m 233mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1119hp 633m 233mv> where pk
> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1119hp 633m 233mv> People near you:
> (PK) a manta ray On the Eastern Bank
>
> <1119hp 633m 233mv>
> Grifiths looks at you.
>
> <1119hp 633m 233mv>
> [MASTER] someone: May the gods protect you and grant you their peace.
>
> <1119hp 633m 233mv> where pk
> People near you:
> (PK) a manta ray On the Eastern Bank
> (PK) Sadrach On the Erinin
> (PK) Jheriohn On the Erinin
> (PK) Asihara On the Erinin
>
> <1119hp 633m 233mv> swimto jheriohn
> murder jheriohn
> You swim to Jheriohn.
> On the Erinin
> You are on top of a river whose cold blue waters rush out of the mountains
> to the north, through the foothills that surround you, and south to the
> distant image of a gleaming white tower. On both sides of the river, the
> banks are strewn with broken rocks and small boulders. Beyond the rocky
> confines of the river, the rolling landside gradually rises up and away from
> the river which weaves its way through the countryside.
>
> [Exits: north east south]
> Sadrach the human is here.
> (Invis) (Solid) Asihara the gnome is here.
> Jheriohn the elf is here.
> A spotted fish swims just under the water's surface.
>
> <1119hp 633m 233mv> Jheriohn yells 'Help! I am being attacked by someone!'
> You step out from your cover.
> Your sting MANGLES Jheriohn!
> Your sting *** DEMOLISHES *** Jheriohn!
> Your sting *** DEVASTATES *** Jheriohn!
> Jheriohn is gushing blood. -> 55% - 40%
>
> <1119hp 633m 233mv>
> Your sting *** DEMOLISHES *** Jheriohn!
> Your sting MANGLES Jheriohn!
> Jheriohn dodges your sting.
> You dodge Jheriohn's drowning.
> Jheriohn's drowning is powerless against you.
> Jheriohn is convulsing on the ground. -> 15% - 0%
>
> <1119hp 633m 233mv>
> A cloud of dust fills the room.
> You make some noise as you are attacked.
> Sadrach parries your sting.
> Sadrach parries your sting.
> Sadrach parries your sting.
> A brook trout appears to be blinded.
> Jheriohn is convulsing on the ground. -> 15% - 0%
>
> <1119hp 633m 233mv>
> Vaenubis has arrived.
> Asihara gets the pouch of nourishment from the Bracelet of Charms.
> Jheriohn is convulsing on the ground. -> 15% - 0%
>
> <1119hp 633m 233mv>
> Vaenubis gets a steak of the corpse of a granite golem from a ranger's knapsack.
> Jheriohn is convulsing on the ground. -> 15% - 0%
>
> <1119hp 633m 233mv>
> Vaenubis gets a steak of the corpse of a granite golem from a ranger's knapsack.
> Asihara leaves north.
> Jheriohn has fled!
>
> <1119hp 633m 233mv>
> Vaenubis gets a steak of the corpse of a granite golem from a ranger's knapsack.
>
> <1119hp 633m 233mv>
> Vaenubis eats a steak of the corpse of a granite golem.
>
> <1119hp 633m 233mv>
> Vaenubis eats a steak of the corpse of a granite golem.
> Sadrach's defilement MUTILATES you!
> You dodge Sadrach's defilement.
> You dodge Sadrach's defilement.
> You dodge Sadrach's defilement.
> Your sting MASSACRES Sadrach!
> Your sting DISMEMBERS Sadrach!
> Sadrach parries your sting.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1080hp 633m 233mv> swimto jheriohn
> murder jheriohn
> No way! You are still fighting!
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1080hp 633m 233mv> They aren't here.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1080hp 633m 233mv> flee
>
> Asihara has arrived.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1080hp 633m 233mv> swimto jheriohn
> murder jheriohn
>
> Vaenubis gets a steak of the corpse of a granite golem from a ranger's knapsack.
> On the Erinin
> You are on top of a river whose cold blue waters rush out of the mountains
> to the north, through the foothills that surround you, and south to the
> distant image of a gleaming white tower. On both sides of the river, the
> banks are strewn with broken rocks and small boulders. Beyond the rocky
> confines of the river, the rolling landside gradually rises up and away from
> the river which weaves its way through the countryside.
>
> [Exits: north south]
> You flee from combat!
>
> <1080hp 633m 231mv> You swim to Jheriohn.
> On the Erinin
> You are on top of a river whose cold blue waters rush out of the mountains
> to the north, through the foothills that surround you, and south to the
> distant image of a gleaming white tower. On both sides of the river, the
> banks are strewn with broken rocks and small boulders. Beyond the rocky
> confines of the river, the rolling landside gradually rises up and away from
> the river which weaves its way through the countryside.
>
> [Exits: north east south]
> Jheriohn the elf is here.
> (Invis) (Solid) Asihara the gnome is here.
> Vaenubis the cloud giant is here.
> Sadrach the human is here.
> A spotted fish swims just under the water's surface.
>
> <1080hp 633m 231mv> Jheriohn yells 'Help! I am being attacked by a manta ray!'
> Your sting *** DEMOLISHES *** Jheriohn!
> Jheriohn is DEAD!!
> Jheriohn spills his guts all over the floor.
> The strength of the giants leaves Jheriohn.
>
> <1080hp 633m 231mv>
> Vaenubis eats a steak of the corpse of a granite golem.
>
> <1080hp 633m 231mv> swimto sadrach
> murder sadrach
> You are already there.
> Sadrach's strangulation misses you.
> You make some noise as you are attacked.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1080hp 633m 231mv> You do the best you can!
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1080hp 633m 231mv> Vaenubis gets a harp strung with lightning from the corpse of Jheriohn.
> Vaenubis gets a cowhide knapsack from the corpse of Jheriohn.
> Vaenubis gets serpent-scale bracer from the corpse of Jheriohn.
> Vaenubis gets a skin from the snow leopard from the corpse of Jheriohn.
> Vaenubis gets 187 gold coins from the corpse of Jheriohn.
> Asihara gets the boots of stealth from the corpse of Jheriohn.
> Asihara gets a black and white striped heartstone ring from the corpse of Jheriohn.
> Asihara gets a black and white striped heartstone ring from the corpse of Jheriohn.
> Asihara gets clawed war gauntlets from the corpse of Jheriohn.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1080hp 633m 231mv>
> Asihara puts the pouch of nourishment in the Bracelet of Charms.
> Asihara puts a wooden walking staff in the Bracelet of Charms.
> Asihara puts a potion of cure blindness in the Bracelet of Charms.
> Asihara puts a potion of cure blindness in the Bracelet of Charms.
> Asihara puts a potion of cure blindness in the Bracelet of Charms.
> Asihara puts a seashell ring in the Bracelet of Charms.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1080hp 633m 231mv>
> Vaenubis puts a steak of the corpse of a granite golem in a cowhide knapsack.
> Vaenubis puts a potion of return in a cowhide knapsack.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1080hp 633m 231mv>
> Asihara gets a spiked collar from the corpse of Jheriohn.
> Asihara gets a mace of water from the corpse of Jheriohn.
> Asihara gets a darkened mithril breastplate engraved with a black dragon from the corpse of Jheriohn.
> Asihara gets a girdle of giant strength from the corpse of Jheriohn.
> Asihara gets the obsidian eye amulet from the corpse of Jheriohn.
> Asihara gets a blackened-gold helm and visor from the corpse of Jheriohn.
> You dodge Sadrach's defilement.
> Sadrach's pierce EVISCERATES you!
> You dodge Sadrach's defilement.
> Your sting MASSACRES Sadrach!
> Your sting misses Sadrach.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1032hp 633m 231mv>
> Asihara puts a blackened-gold helm and visor in the Bracelet of Charms.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1032hp 633m 231mv>
> Vaenubis gets some ornate steel greaves from the corpse of Jheriohn.
> Vaenubis gets some ornate steel armguards from the corpse of Jheriohn.
> Sadrach has some small but disgusting cuts. -> 85% - 70%
>
> <1032hp 633m 231mv>
> You dodge Sadrach's defilement.
> You dodge Sadrach's defilement.
> You dodge Sadrach's defilement.
> You dodge Sadrach's defilement.
> Sadrach parries your sting.
> Sadrach parries your sting.
> Sadrach parries your sting.
> Sadrach parries your sting.
> Your sting MASSACRES Sadrach!
> Sadrach is covered with bleeding wounds. -> 70% - 55%
>
> <1032hp 633m 231mv>
> Sadrach throws you to the ground with stunning force.
> Sadrach's throw DISMEMBERS you!
> Sadrach attempts to execute a ground control move on you but fails.
> Sadrach's ground control misses you.
> Sadrach is covered with bleeding wounds. -> 70% - 55%
>
> <978hp 633m 231mv> flee
>
> Lightning flashes in the sky.
> Sadrach is covered with bleeding wounds. -> 70% - 55%
>
> <978hp 633m 231mv>
> Grifiths has arrived.
> Sadrach is covered with bleeding wounds. -> 70% - 55%
>
> <978hp 633m 231mv> swimto asihara
> murder asihara
>
> You dodge Sadrach's defilement.
> You dodge Sadrach's defilement.
> Sadrach parries your sting.
> Your sting MASSACRES Sadrach!
> Sadrach parries your sting.
> Sadrach is covered with bleeding wounds. -> 70% - 55%
>
> <978hp 633m 231mv>
> Asihara utters the words, 'qaiz ay qare'.
> The gods protect Grifiths from Asihara.
> You make some noise as you are attacked.
> Asihara fades into existence.
> Asihara's cone of cold *** DEVASTATES *** you!
> The gods protect Vaenubis from Asihara.
> Asihara's cone of cold >>> ANNIHILATES <<< a brook trout!
> A brook trout is DEAD!!
> A brook trout's severed head plops on the ground.
> Asihara sacrifices the corpse of a brook trout to the gods.
> Sadrach is covered with bleeding wounds. -> 70% - 55%
>
> <846hp 633m 231mv>
> Grifiths gets an embroidered cloak from the corpse of Jheriohn.
> Grifiths gets a huge mithril mace from the corpse of Jheriohn.
> Grifiths gets a Crusader's Sword from the corpse of Jheriohn.
> Sadrach is covered with bleeding wounds. -> 70% - 55%
>
> <846hp 633m 231mv>
> You dodge Sadrach's defilement.
> Sadrach's pierce EVISCERATES you!
> You dodge Sadrach's defilement.
> You dodge Sadrach's defilement.
> Sadrach's hammer pendant glows briefly.
> Sadrach parries your sting.
> Your sting MASSACRES Sadrach!
> Sadrach parries your sting.
> Asihara's burning touch misses you.
> Sadrach is covered with bleeding wounds. -> 70% - 55%
>
> <799hp 608m 256mv> Your bindings trip you up and cause you to fall!
> Sadrach calls upon the great white shark to help him.
> The great white shark moves in to attack you!
> You dodge the great white shark's slash.
> Sadrach is covered with bleeding wounds. -> 70% - 55%
>
> <799hp 608m 256mv>
> You dodge the great white shark's slash.
> You dodge the great white shark's slash.
> You dodge Sadrach's defilement.
> Sadrach parries your sting.
> Your sting MUTILATES Sadrach!
> Your sting DISMEMBERS Sadrach!
> You dodge Asihara's burning touch.
> Sadrach is gushing blood. -> 55% - 40%
>
> <799hp 608m 256mv> flee
> No way! You are still fighting!
> Sadrach throws you to the ground with stunning force.
> Sadrach's throw DISMEMBERS you!
> Sadrach attempts to execute a ground control move on you but fails.
> Sadrach's ground control misses you.
> Asihara utters the words, 'yazfuz yucandus'.
> You are surrounded by a pink outline.
> Sadrach is gushing blood. -> 55% - 40%
>
> <745hp 608m 256mv>
> Vaenubis looks at Sadrach.
> Sadrach is gushing blood. -> 55% - 40%
>
> <745hp 608m 256mv>
> You dodge the great white shark's slash.
> You dodge the great white shark's slash.
> You dodge Sadrach's defilement.
> You dodge Sadrach's defilement.
> Sadrach's defilement EVISCERATES you!
> You dodge Sadrach's defilement.
> Your sting DISMEMBERS Sadrach!
> Your sting MASSACRES Sadrach!
> Your sting DISMEMBERS Sadrach!
> You dodge Asihara's burning touch.
> Sadrach is writhing in agony. -> 30% - 15%
>
> <697hp 608m 256mv>
> Grifiths looks at Sadrach.
> Sadrach is writhing in agony. -> 30% - 15%
>
> <697hp 608m 256mv> flee
> flee
>
> A trout broaches the water as it swims in the river.
> Sadrach is writhing in agony. -> 30% - 15%
>
> <697hp 608m 256mv>
> Asihara utters the words, 'uqunsozzerzg'.
> Asihara holds out his hand, palm towards the sky. Before your eyes, a
> Small pile of ice needles forms there. With a grin, he brings his hand to
> His mouth and sends them flying with a puff of air!
> Asihara's icy needle MUTILATES you!
> Asihara's icy needle MUTILATES you!
> Asihara's icy needle MUTILATES you!
> Asihara's icy needle EVISCERATES you!
> Sadrach is writhing in agony. -> 30% - 15%
>
> <535hp 608m 256mv> flee
> flee
>
> You dodge the great white shark's slash.
> You dodge Sadrach's defilement.
> You dodge Sadrach's defilement.
> Sadrach parries your sting.
> Your sting MASSACRES Sadrach!
> Sadrach leaves south.
> Sadrach has fled!
> Asihara's burning touch MASSACRES you!
> Asihara is in perfect health. -> 100%
>
> <463hp 608m 256mv> You do the best you can!
> Asihara is in perfect health. -> 100%
>
> <463hp 608m 256mv> Your bindings trip you up and cause you to fall!
> Asihara is in perfect health. -> 100%
>
> <463hp 608m 256mv> Vaenubis leaves.
> Asihara is in perfect health. -> 100%
>
> <463hp 608m 256mv>
> Grifiths leaves.
> Asihara is in perfect health. -> 100%
>
> <463hp 608m 256mv>
> You dodge the great white shark's slash.
> You dodge the great white shark's slash.
> Your sting EVISCERATES Asihara!
> Your sting DISMEMBERS Asihara!
> Your sting EVISCERATES Asihara!
> You dodge Asihara's burning touch.
> Asihara has some small but disgusting cuts. -> 85% - 70%
>
> <463hp 608m 256mv>
> Grifiths has arrived.
> Asihara has some small but disgusting cuts. -> 85% - 70%
>
> <463hp 608m 256mv>
> Asihara utters the words, 'szbbrz ha bajroculof'.
> Asihara tosses a small pebble at you.
> In mid-air the pebble transforms into a huge boulder!
> The huge boulder knocks you down!
> Asihara's huge boulder === OBLITERATES === you!
> You sure are BLEEDING!
> Asihara has some small but disgusting cuts. -> 85% - 70%
>
> <240hp 608m 256mv>
> Sadrach has arrived.
> Asihara has some small but disgusting cuts. -> 85% - 70%
>
> <240hp 608m 256mv> unbind
>
> You dodge the great white shark's slash.
> Your sting maims Asihara!
> Your sting MUTILATES Asihara!
> You dodge Asihara's burning touch.
> Asihara's hammer pendant glows briefly.
> Asihara has some small but disgusting cuts. -> 85% - 70%
>
> <240hp 608m 256mv>
> Grifiths puts a Crusader's Sword in a ranger's knapsack.
> Asihara has some small but disgusting cuts. -> 85% - 70%
>
> <240hp 608m 256mv> rev
> cast word
>
> You dodge the great white shark's slash.
> You dodge the great white shark's slash.
> Your sting MASSACRES Asihara!
> Your sting EVISCERATES Asihara!
> You dodge Asihara's burning touch.
> Asihara is covered with bleeding wounds. -> 70% - 55%
>
> <240hp 608m 256mv>
> Vaenubis has arrived.
> Asihara is covered with bleeding wounds. -> 70% - 55%
>
> <240hp 608m 256mv> Your bindings trip you up and cause you to fall!
> Asihara leaves north.
> Sadrach leaves north.
> Asihara has fled!
>
> <240hp 608m 256mv>
> You dodge the great white shark's slash.
> You dodge the great white shark's slash.
> You dodge the great white shark's slash.
> Your sting *** DEVASTATES *** the great white shark!
> Your sting *** DEVASTATES *** the great white shark!
> Your sting *** DEVASTATES *** the great white shark!
> The great white shark is covered with bleeding wounds. -> 70% - 55%
>
> <240hp 608m 256mv>
> Asihara has arrived.
> The great white shark is covered with bleeding wounds. -> 70% - 55%
>
> <240hp 608m 256mv>
> You make some noise as you are attacked.
> Asihara utters the words, 'szbbrz ha bajroculof'.
> Asihara tosses a small pebble at you.
> In mid-air the pebble transforms into a huge boulder!
> The huge boulder knocks you down!
> Asihara's huge boulder === OBLITERATES === you!
> You sure are BLEEDING!
> The great white shark is covered with bleeding wounds. -> 70% - 55%
>
> <20hp 608m 256mv>
> Your neck feels better.
> The great white shark is covered with bleeding wounds. -> 70% - 55%
>
> <27hp 583m 281mv>
> You dodge the great white shark's slash.
> Your sting === OBLITERATES === the great white shark!
> Your sting === OBLITERATES === the great white shark!
> Your sting === OBLITERATES === the great white shark!
> You dodge Asihara's burning touch.
> The great white shark is writhing in agony. -> 30% - 15%
>
> <27hp 583m 281mv>
> Vaenubis looks at you.
> The great white shark is writhing in agony. -> 30% - 15%
>
> <27hp 583m 281mv>
> You dodge the great white shark's slash.
> Your sting === OBLITERATES === the great white shark!
> Your sting *** DEVASTATES *** the great white shark!
> The great white shark is DEAD!!
> You receive 85 experience points. -> 16962
> You hear the great white shark's death cry.
> You dodge Asihara's burning touch.
> Asihara is covered with bleeding wounds. -> 70% - 55%
>
> <27hp 583m 281mv>
> Sadrach has arrived.
> Asihara is covered with bleeding wounds. -> 70% - 55%
>
> <27hp 583m 281mv>
> You make some noise as you are attacked.
> You dodge Sadrach's defilement.
> Grifiths leaves.
> Asihara is covered with bleeding wounds. -> 70% - 55%
>
> <27hp 583m 281mv> On the Erinin
> You are on top of a river whose cold blue waters rush out of the mountains
> to the north, through the foothills that surround you, and south to the
> distant image of a gleaming white tower. On both sides of the river, the
> banks are strewn with broken rocks and small boulders. Beyond the rocky
> confines of the river, the rolling landside gradually rises up and away from
> the river which weaves its way through the countryside.
>
> [Exits: north south]
> You flee from combat!
>
> <27hp 583m 279mv> You break free from the bindings on your legs!
>
> <27hp 583m 279mv> s
>
> Asihara has arrived.
> Sadrach has arrived.
>
> <27hp 583m 279mv> s
> s
>
> Sadrach leaves south.
> You make some noise as you are attacked.
> Asihara utters the words, 'szbbrz ha bajroculof'.
> Asihara tosses a small pebble at you.
> In mid-air the pebble transforms into a huge boulder!
> The huge boulder narrowly misses you.
> You EVISCERATE Asihara!
> You MASSACRE Asihara!
> You DISMEMBER Asihara!
> Asihara is gushing blood. -> 55% - 40%
>
> <27hp 583m 279mv>
> Your sting EVISCERATES Asihara!
> Your sting misses Asihara.
> Your sting DISMEMBERS Asihara!
> You dodge Asihara's burning touch.
> Asihara is gushing blood. -> 55% - 40%
>
> <27hp 583m 279mv> You concentrate a moment and return to your normal shape.
> You maintain your speed as you shapeshift.
> You fail to maintain your levitation.
> Asihara is gushing blood. -> 55% - 40%
>
> <27hp 580m 279mv> The Cathedral
> This is the northern end of a large cathedral. To the south stands the
> golden altar, lit by many candles. Stained glass windows line the stone
> walls above alcoves dedicated to each god. The Tower Road lies back to the
> east.
>
> ** You can go down to get to the Academy (below level 5)
>
> [Exits: east south]
> A tall broom lies across the floor.
> A pretty fountain is here.
> A farmer from the fields is relaxing here with some friends.
> A citizen of Tar Valon is here trying to woflee
> rk his way through the crowd of
> foreigners.
>
> <27hp 575m 139mv> cast tele
> At the Altar
> You are standing before a large golden altar devoted to the gods of Tar
> Valon. Small shrines to the various gods lie in alcoves along the length of
> this cathedral and the gods are also symbolized in the stained glass window
> above each alcove. The cathedral continues to the north.
>
> [Exits: north]
> A pit for sacrifices is in front of the altar.
> (White Aura) A healer is here, selling his spells.
>
> <27hp 575m 138mv> Alas, you cannot go that way.
>
> <27hp 575m 138mv> Alas, you cannot go that way.
>
> <27hp 575m 138mv> You aren't fighting anyone.
>
> <27hp 575m 138mv> You lost your concentration.
>
> <27hp 558m 138mv> cast tele
> Rolling Foothills
> The gently rolling foothills spread out as far as you can see. The hills are
> not high but get steeper as you go north and slop down to the south. The hills
> are covered with tall grass and a few flowers can be seen blooming here and
> there. Far to the east you can see towering mountains raising from the
> foothills. A cool breeze blows across your face and the grass waves gently in
> its passing. To the west the foothills seem to open up on to a vast plain and
> a small column of smoke can just be made out on the horizon. A few tress
> proved a nice shady spot to rest in, just south of here.
>
> [Exits: north east south west]
>
> <27hp 523m 138mv>
> [MASTER] someone: you ok, palimar?
>
> <27hp 523m 138mv> cb kinda
> [MASTER] Palimar: kinda
>
> <27hp 523m 138mv> cb bard died
> [MASTER] Palimar: bard died
>
> <27hp 523m 138mv> cb assassin almost died
> [MASTER] Palimar: assassin almost died
>
> <27hp 523m 138mv> cb im hurt bad
> [MASTER] Palimar: im hurt bad
>
> <27hp 523m 138mv> group
> Palimar's group:
> [51 Tra] Palimar 2% hp 57% mana 33% mv 474153 xp
>
> <32hp 537m 163mv> where
> People near you:
> Darvin Vast Plains
> (PK) Palimar Rolling Foothills
> Jheriohn Rugged Foothills
> Danai Vast Plains
>
> <32hp 537m 163mv> n
> Rolling Foothills
> The gently rolling foothills spread out as far as you can see. The hills are
> not high but get steeper as you go north and slop down to the south. The hills
> are covered with tall grass and a few flowers can be seen blooming here and
> there. Far to the east you can see towering mountains raising from the
> foothills. A cool breeze blows across your face and the grass waves gently in
> its passing. To the west the foothills seem to open up on to a vast plain and
> a small column of smoke can just be made out on the horizon.
>
> [Exits: north east south west]
>
> <32hp 537m 154mv> cast tele
> Guildsman's Row
> The guilds continue here, to the west is the Weaver's guild, and to the
> east stands the Craftsman's Guild. The row of guilds continues north
> and south from here.
>
> [Exits: north east south west]
> A vulture circles above you.
>
> <32hp 502m 154mv>
> [MASTER] someone: protect yourself
>
> <32hp 502m 154mv> where pk
> People near you:
> (PK) Palimar Guildsman's Row
>
> <32hp 502m 154mv> s
> Guildsman's Row
> Only one guild offers its door to this stretch of the row; the Tanner's
> Guild, to the west. To the east is a beautifully sculpted marble door
> allowing entrance to the Museum of the Greater Gods. The row of
> Guilds leads north and south.
>
> [Exits: north east south west]
>
> <32hp 502m 151mv> s
> Guildsman's Row
> After the guilds were built the people of the city used some of the extra
> space to erect a shrine to their patron saints. The result of this labor
> became the Museum of the greater gods. You may enter the sacred hall to
> the east.
>
> [Exits: north east south]
> A vulture circles above you.
>
> <32hp 502m 148mv> s
> Guildsman's Row
> This small cramped road is worn with travel as apprentices to the guilds
> run merchandise from the guildhouses to the shops on market square. The
> guildhouses lie to the north and Main street is to the south. A small
> tavern has opened up to the west.
>
> [Exits: north south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
> A guard stands here, protecting the innocent.
>
> <32hp 502m 145mv> s
> East Main Street
> You are on East Main Street. To the North is the beginning of
> Guildsman's Row. To the South is a dark alley. The road also
> continues to the East. There is a small sign on a wire hanging
> across the junction.
>
> [Exits: north east south west]
> ( 3) A rolled up map is here.
>
> <32hp 502m 142mv> e
> e
> e
> East Main Street
> Merchants and travellers alike frequent the Mercenary's Guild to
> the south, hiring strongarms to guard precious cargo or to stave off the
> dangers of the road. Out of work mercenaries gather along the wall at the
> front of the shop, bored or bitter. Above the guild you hear the hammering
> of the coffinmaker, always in demand in these rugged lands. To the north
> an apothacary shop is flanked by oblong urns planted with tall, flowering
> cacti. The eastern half of Main Street continues east and west from here.
>
> [Exits: north east south west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
>
> <32hp 502m 139mv>
> [MASTER] Alendar: I'll give you money for heals
> East Main Street
> The Main street through eastern New Thalos begins here and heads westward
> towards the marketplace. One of the main gates can be seen to the east, and
> Braheem's Magic Shop awaits your business to the north.
>
> [Exits: north east west]
>
> <32hp 502m 136mv> e
> Inside the Eastern Gate of New Thalos
> Two large stone towers imbedded in the wall loom over you. The massive
> iron gate, emblazened with the crest of New Thalos, swings easily on
> four ornately crafted hinges. It is obvious the makers of this city spared no
> expense in protecting their home. Main street heads towards the market
> westward and the wilderness beckons from the east. To the north lies the
> entrance to the mages' guild.
>
> [Exits: north east west]
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
> A guard stands here, watching the gate.
>
> <32hp 502m 133mv> Outside the Eastern Gate of New Thalos
> You stand outside the protective walls of the city. The massive iron gate
> sits to the west and the unknown awaits you eastward.
>
> [Exits: east south west]
>
> <32hp 502m 130mv> e
> e
> On a road
> The people of New Thalos take great pride in the services their
> city may provide. One of these services is the construction crews
> that go to great lengths to keep all the roads in order. Although
> the taxes in New Thalos are higher than other cities in the realm
> most of the money is used for the good of the people.
>
> [Exits: east west]
> A meek serving woman carries on her master's business.
> A citizen of New Thalos stands here wrapped in colorful clothes.
>
> <32hp 502m 127mv> On a road
> You walk along a well used road with beautiful scenery. To the north
> tall pine trees form a wall that goes on for miles. Between the road
> and the trees lies a great expanse of grassy plains. South of here,
> beyond the river, lie the Sands of Sorrow. The road continues
> east and west.
>
> [Exits: east west]
>
> <32hp 502m 124mv> e
> On a road
> The Dragon Sea can be seen to the east now spreading out to unknown
> lands. The road continues east and west. To the south you hear the
> sounds of boats traveling the Khalid delivering goods.
>
> [Exits: east west]
>
> <32hp 502m 121mv> e
> On a road
> This is the main land route through the land. Merchants can bring their goods
> to the coastline and have them ferried onto ships for export. Travel
> by foot west will take you through New Thalos up and over the Eastern
> Mountains and down into Galadon.
>
> [Exits: east west]
> A citizen of New Thalos stands here wrapped in colorful clothes.
>
> <32hp 502m 118mv> e
> Near the shore
> The road ends here turning into a small dirt path leading down the
> beach and onto a dock. To the north and south you see the coastline
> stretching out before you. West of here the lowlands roll up into
> huge snow capped mountains.
>
> [Exits: east west]
>
> <32hp 502m 115mv> e
> On a dock
> You stand on a simple wooden dock that acts as an extension of the road
> to the west. The dock seems to have been here for quite a long time
> but is still sturdy. A small ladder has been built on the eastern end
> to allow easy access to and from ships. A rope ladder leads to the deck
> of a small ship on the south of the dock.
>
> [Exits: north east south west up down]
>
> <32hp 502m 114mv> cast water
> You cannot find the Cabal Power within you.
> You feel able to breathe underwater.
>
> <32hp 477m 114mv> d
>
> Pikel has summoned you!
> Khalid River
> High above you on the top of the city wall guards look down to see if you
> wish to exit the city via water. To do so they must open the iron grating
> in front of you from above. The horrid smell of the dump wafts down from
> the shore.
>
> [Exits: east west]
> (Invis) (WANTED) Pikel the dwarf is here.
>
> <32hp 477m 114mv> Alas, you cannot go that way.
>
> <32hp 477m 114mv> w
>
> [MASTER] Alendar: Or not, he's off the river
>
> <32hp 477m 114mv> Khalid River
> The gentle flow of the river carries you eastward; looking up you see
> couples strolling along the road. To the west you see the southern
> bridge and to the east you see the iron grating protecting the city from
> unwanted guests.
>
> [Exits: east west]
>
> <32hp 477m 108mv> cast tele
> You lost your concentration.
>
> <32hp 460m 108mv> cast tele
>
> Pikel has arrived.
>
> <32hp 460m 108mv>
> Pikel leaves west.
>
> <32hp 460m 108mv>
> Pikel has arrived.
>
>
> Ended up getting a bad teleport...and dying..not to mention getting splattered while waiting
> on my things...*glares at iolanthe*