Re: Shardak's final Death.:

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Posted by ellokraine on May 7, 2000 at 22:49:25:

In Reply to: Shardak's final Death. posted by Shardak Wrath of the Seven (deseased) on May 7, 2000 at 01:25:49:

> Background: I enter the realms to hear Minalcar calling half the Village cowards, myself included because we only appear when we have the head. This pisses me off immediatly as I've never done that, though I hadn't played Shardak in a while. Muskul and I challenge him to rites, he kills Muskul, and then I beat him, he flees, he comes back, I beat him, he flees(I could have chased him and killed him but I thought I had won the rites and proved my point, without Killing a fellow villager). Minalcar acts as if we are going to fight all night till he is declared winner, and his little band of boot lickers agree. Graitel attacks the giant, I defend and send him running but am hurt from the battle, then as I walk back into the village I get jumped by Minalcar and he kills me, I have half health, and no resist up. This really pisses me off because He's calling us cowards and then pulls off this Supreme act of cowardice. Knowing he's going to kill me I decide I'm going to duel him again and Probably die my final death(I was right).
> P.S. Arn't there some set rules about the Rites? The whole thing got me nausious, when Minalcar lost the first two times, that should have been it.
>
> Oh well it was fun while it lasted!
>
> <373hp 235m 708mv> Proudly hovering before you is the figure of a blue skinned giant.
> His eyes are a deep green and a long beard flows down his barrel
> of a chest. Greying brows crease his forehead along with the wrinkles
> of one wisened by warfare. Though he looks peaceful, something
> about him gives you a sense of inner turmoil, or desolate rage.
> Twin scabbards rest atop his broad back, from each protruding the hilts
> of massive blades. His fingers twitch with anticipation, in such
> a manner that he looks as if he is about to spring from the skies and
> thrust his blades into you.
> Upon his left arm is a small mark, clearly visible, red with puss
> and scabbed over. The mark of the inverted cross serves as a small
> sign of his rage which further evolves as he battles his turmoils.
> Minalcar, a male cloud giant, has some small but disgusting cuts.
>
> Minalcar is using:
> (Glowing) (Humming) an Arkham signet ring
> (Glowing) (Humming) an Arkham signet ring
> (Glowing) a brooch set with blue stones
> (Glowing) a brooch set with blue stones
> (Humming) the Scales of a Crimson Dragon
> (Glowing) (Humming) a darkened helm
> (Glowing) (Humming) a pair of darkened leggings
> (Glowing) (Humming) a pair of darkened boots
> (Humming) gauntlets of ogre power
> a pair of silver-lined sleeves
> (Glowing) girdle of giant strength
> (Glowing) a wide copper bracelet
> (Glowing) a wide copper bracelet
> the Eagle-Marked Sword
> a jagged short sword
> an inverted cross
>
> <373hp 235m 708mv> Your pulse races as you are consumed by rage!
>
> <469hp 205m 658mv>
> Nyroich steps out of the shadows.
> Nyroich sacrifices a key to the Keep to the gods.
>
> <469hp 205m 658mv>
> Nyroich sacrifices the gate key to the gods.
>
> <469hp 205m 658mv>
> [BATTLE] Minalcar: bandage him or he bleeds to death.
>
> <469hp 205m 658mv> n
> w
> w
> Blood Square[BATTLE] someone: If you will accept your defeat and hold your tongue.
>
> <542hp 294m 711mv> warcry
> You lost your concentration.
> The healer closes his eyes for a moment and nods at Iradrin.
>
> <542hp 269m 711mv> You feel righteous as you yell out your warcry.
>
> <542hp 239m 711mv> aff
>
> Erlien gets a side of deer venison from a ranger's knapsack.
>
> <542hp 239m 711mv> You are affected by:
> Skill: 'warcry' modifies save vs spell by -12 for 54 hours.
> Skill: 'warcry' modifies hit roll by 6 for 54 hours.
> Skill: 'berserk' modifies armor class by 24 for 5 hours.
> Skill: 'berserk' modifies damage roll by 9 for 5 hours.
> Skill: 'berserk' modifies hit roll by 9 for 5 hours.
>
> <542hp 239m 711mv>
> The healer closes his eyes for a moment and nods at Iradrin.
>
> <542hp 239m 711mv> call resist
> You lost your concentration.
>
> <542hp 214m 711mv> call spell
>
> Erlien eats a side of deer venison.
>
> <542hp 214m 711mv>
> Erlien gets a side of deer venison from a ranger's knapsack.
>
> <542hp 214m 711mv> call resist
> You lost your concentration.
>
> <542hp 189m 711mv>
> Erlien eats a side of deer venison.
>
> <542hp 189m 711mv>
> The healer closes his eyes for a moment and nods at Iradrin.
>
> <542hp 189m 711mv> call spell
>
> Iradrin goes to sleep.
>
> <554hp 198m 711mv> You feel tough!
>
> <554hp 148m 711mv>
> The healer closes his eyes for a moment and nods at Iradrin.
>
> <554hp 148m 711mv> Your hatred of magic surrounds you.
>
> <554hp 98m 711mv> call true
> sleep
> You look around sharply!
>
> <554hp 88m 711mv>
> The healer closes his eyes for a moment and nods at you.
> You feel fully refreshed!
>
> <554hp 88m 711mv>
> Iradrin wakes and stands up.
>
> <554hp 88m 711mv>
> Iradrin looks more enlightened.
>
> <554hp 88m 711mv>
> You go to sleep.
>
> <554hp 88m 711mv> sleep
> You are already sleeping.
>
> <554hp 88m 711mv> aff
>
> [BATTLE] Minalcar: if I were defeated I would not be backing my words.
>
> <554hp 88m 711mv> You are affected by:
> Power: 'truesight' modifies none by 0 for 10 hours.
> Power: 'truesight' modifies none by 0 for 10 hours.
> Power: 'spellbane' modifies save vs spell by -16 for 12 hours.
> Power: 'resistance' modifies none by 0 for 8 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 53 hours.
> Skill: 'warcry' modifies hit roll by 6 for 53 hours.
> Skill: 'berserk' modifies armor class by 24 for 4 hours.
> Skill: 'berserk' modifies damage roll by 9 for 4 hours.
> Skill: 'berserk' modifies hit roll by 9 for 4 hours.
>
> <554hp 88m 711mv> cb Ye'd be yammering even as a skeleton long dead.
> [BATTLE] Shardak: Ye'd be yammering even as a skeleton long dead.
>
> <554hp 88m 711mv>
>
> <614hp 131m 711mv>
>
> <614hp 131m 711mv> aff
> wake
> You are affected by:
> Power: 'truesight' modifies none by 0 for 9 hours.
> Power: 'truesight' modifies none by 0 for 9 hours.
> Power: 'spellbane' modifies save vs spell by -16 for 11 hours.
> Power: 'resistance' modifies none by 0 for 7 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 52 hours.
> Skill: 'warcry' modifies hit roll by 6 for 52 hours.
> Skill: 'berserk' modifies armor class by 24 for 3 hours.
> Skill: 'berserk' modifies damage roll by 9 for 3 hours.
> Skill: 'berserk' modifies hit roll by 9 for 3 hours.
>
> <614hp e
> 131m 711mv> You wake and stand up.
>
> <614hp 131m 711mv> s
> Blood Square
> The dark skies glitter with distant stars as the light of the moon gives
> this square an auburn hue. You can barely see the cracked ground, marked
> by what appears to be blood. The depth of the darkness increases further
> north, while to the west a soft light comes from a secluded hut. From the
> south drifts plumes of smoke, rising into the dark night skies. The main
> path of the village continues east, leading toward a number of torch-lit
> huts. The square is all but deserted, and the absence of barbarians and
> their young leaves this square seeming ghostly. There is no sound but the
> whisper of the wind to bring you company.
>
> [Exits: north east south west]
>
> <614hp 131m 710mv> The circle of rites
> The circle of rites is quiet in the night, and the scattered blades of
> grass that have managed to avoid being trampled sway in an unseen breeze.
> No grass grows on the circle itself, of course; it is kept in immaculate
> condition by young barbarians learning the value of discipline and respect
> for the ways of the village. Great torches have been plunged into the
> ground beside the logs where spectators sit, ready to be used should a
> challenge be made that cannot wait until daybreak to be resolved. At this
> instant, however, the circle stands empty and its blood-soaked soil is
> hidden under cover of the night, revealing nothing of the mighty blows
> that have been struck within and telling no tales of the tests of
> strength, wit, and agility that it has seen.
>
> [Exits: north east]
> ( 2) A steak of the corpse of Muskul is lying here.
> (Glowing) A ring of lighted torches circles this arena.
> A lifeless corpse swings here, a dark silhouette against the moonlit sky.
> Giddion the cloud giant is here.
> (WANTED) Lauderan the cloud giant is here.
> (WANTED) Minalcar the cloud giant is here.
>
> <614hp 131m 709mv> call blood
> You lost your concentration.
>
> <614hp 130m 709mv> call blood
> You lost your concentration.
>
> <614hp 129m 709mv>
> Giddion says 'Tho i rarely see some of you when I awake also.'
>
> <614hp 129m 709mv> call blood
>
> Minalcar says 'your to die again boy.'
>
> <614hp 129m 709mv> You lost your concentration.
>
> <614hp 128m 709mv> call blood
> You hunger for blood!
>
> <614hp 126m 709mv> cran minalcar
> The gods protect Minalcar.
>
> <614hp 126m 709mv>
> Lauderan says 'but i and Minalcar have been about more often than we rest in our hut'
>
> <614hp 126m 709mv>
> Giddion looks at you.
>
> <614hp 126m 709mv> growl
>
> Minalcar snorts.
>
> <614hp 126m 709mv> Grrrrrrrrrr...
>
> <614hp 126m 709mv> n
> Blood Square
> The dark skies glitter with distant stars as the light of the moon gives
> this square an auburn hue. You can barely see the cracked ground, marked
> by what appears to be blood. The depth of the darkness increases further
> north, while to the west a soft light comes from a secluded hut. From the
> south drifts plumes of smoke, rising into the dark night skies. The main
> path of the village continues east, leading toward a number of torch-lit
> huts. The square is all but deserted, and the absence of barbarians and
> their young leaves this square seeming ghostly. There is no sound but the
> whisper of the wind to bring you company.
>
> [Exits: north east south west]
>
> <614hp 126m 709mv> w
> The Shrine of the BattleRagers
> The path through the village comes to the door of this large structure and
> goes no further. It is dim inside, adding to the feeling of presence that
> surrounds you as you enter; what little light there is seems somehow
> focused on the large throne centered within. At the base of this huge dais
> are strewn the skulls of hundreds of defeated mages. Those found just
> at the base of the heap are ancient and polished, their ivory giving the
> ground a snowy look, while those at the top are less decorative; hair
> skin, and mummified, putrefied flesh still clings to the newest additions.
> An iron spike protrudes from the ground in front of this potent seat, a
> spike that holds the focus of all the barbarian's hatred; the rotted and
> decayed head of that first mage to betray those he created. It is here
> that one can give praise to the Immortal Warlords of Battle, for it from
> this mighty throne room that each of them leads the courageous BattleRagers.
>
> A massive tablet of stone hangs here above the throne.
>
> [Exits: east]
> A pile of black cloth lies here.
> (Humming) A pair of ornately designed steel gauntlets, with giant claws
> embedded in them, rest here.
> (Humming) An extremely large battleaxe named "Mondurian" lies here on the ground.
> A jagged, silvery shield is on the floor.
> (Humming) The giant halberd of an Udgaardian man-at-arms is lying here.
> A demonic whip lies here forgotten.
> A deep pit has been dug here into the ground.
> Centered in this hut is a throne with a base of polished skulls.
> Iradrin the storm giant is sleeping here.
> <614hp 126m 709mv> rest
> No way! You want BLOOD!
>
> <614hp 126m 709mv>
> The healer closes his eyes for a moment and nods at the Destructor.
>
> <614hp 126m 709mv>
> The healer closes his eyes for a moment and nods at Iradrin.
>
> <614hp 126m 709mv> tell Muskul If ye hear me leave the realms it be my last death.
> You tell Muskul 'If ye hear me leave the realms it be my last death.'
>
> <618hp 133m 711mv>
> Iradrin wakes and stands up.
>
> <618hp 133m 711mv>
> Iradrin drinks water from a water jug.
>
> <618hp 133m 711mv>
> Iradrin leaves east.
>
> <618hp 133m 711mv>
>
> <625hp 138m 711mv> sleep
> No way! You want BLOOD!
>
> <625hp 138m 711mv> aff
> You are affected by:
> Power: 'bloodthirst' modifies armor class by -35 for 1 hours.
> Power: 'bloodthirst' modifies damage roll by 15 for 1 hours.
> Power: 'bloodthirst' modifies hit roll by 15 for 1 hours.
> Power: 'truesight' modifies none by 0 for 7 hours.
> Power: 'truesight' modifies none by 0 for 7 hours.
> Power: 'spellbane' modifies save vs spell by -16 for 9 hours.
> Power: 'resistance' modifies none by 0 for 5 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 50 hours.
> Skill: 'warcry' modifies hit roll by 6 for 50 hours.
> Skill: 'berserk' modifies armor class by 24 for 1 hours.
> Skill: 'berserk' modifies damage roll by 9 for 1 hours.
> Skill: 'berserk' modifies hit roll by 9 for 1 hours.
>
> <625hp 138m 711mv> who pk
>
> [BATTLE] Giddion: Leader if you are still about send me word.
>
> <625hp 138m 711mv> * Cloud * (PK) [BATTLE] Shardak the General
>
> Players found: 1
>
> <625hp 138m 711mv> who pk
>
> Muskul tells you 'Yer vitality is faiding?'
>
> <625hp 138m 711mv>
> The healer closes his eyes for a moment and nods at you.
> You feel someone protecting you.
>
> <625hp 138m 711mv> * Cloud * (PK) [BATTLE] Shardak the General
>
> Players found: 1
>
> <625hp 138m 711mv>
> Muskul has arrived.
>
> <625hp 138m 711mv>
> The healer closes his eyes for a moment and nods at Muskul.
>
> <625hp 138m 711mv> reply Gone.
> You tell Muskul 'Gone.'
>
> <625hp 138m 711mv>
> Muskul bows before you.
>
> <625hp 138m 711mv> salute muskul
> Coming to attention, you snap off a crisp salute to Muskul.
>
> <630hp 144m 711mv> l
> The Shrine of the BattleRagers
> The path through the village comes to the door of this large structure and
> goes no further. It is dim inside, adding to the feeling of presence that
> surrounds you as you enter; what little light there is seems somehow
> focused on the large throne centered within. At the base of this huge dais
> are strewn the skulls of hundreds of defeated mages. Those found just
> at the base of the heap are ancient and polished, their ivory giving the
> ground a snowy look, while those at the top are less decorative; hair
> skin, and mummified, putrefied flesh still clings to the newest additions.
> An iron spike protrudes from the ground in front of this potent seat, a
> spike that holds the focus of all the barbarian's hatred; the rotted and
> decayed head of that first mage to betray those he created. It is here
> that one can give praise to the Immortal Warlords of Battle, for it from
> this mighty throne room that each of them leads the courageous BattleRagers.
>
> A massive tablet of stone hangs here above the throne.
>
> [Exits: east]
> A pile of black cloth lies here.
> (Humming) A pair of ornately designed steel gauntlets, with giant claws
> embedded in them, rest here.
> (Humming) An extremely large battleaxe named "Mondurian" lies here on the ground.
> A jagged, silvery shield is on the floor.
> (Humming) The giant halberd of an Udgaardian man-at-arms is lying here.
> A demonic whip lies here forgotten.
> A deep pit has been dug here into the ground.
> Centered in this hut is a throne with a base of polished skulls.
> Muskul the fire giant is here.
> Erlien the arial is here.
> A giant figure stands here, feet planted in a defensive posture.
> (White Aura) Light seems to cluster about this holy figured, garbed in white.
>
> <630hp 144m 711mv>
> Erlien fills the air with her hatred of magic.
>
> <630hp 144m 711mv>
> Muskul sits down and rests.
>
> <630hp 144m 711mv>
> Erlien looks tougher.
>
> <630hp 144m 711mv> say Don't let my last breaths be in vein.
> l
> You say 'Don't let my last breaths be in vein.'
>
> <630hp 144m 711mv> The Shrine of the BattleRagers
> The path through the village comes to the door of this large structure and
> goes no further. It is dim inside, adding to the feeling of presence that
> surrounds you as you enter; what little light there is seems somehow
> focused on the large throne centered within. At the base of this huge dais
> are strewn the skulls of hundreds of defeated mages. Those found just
> at the base of the heap are ancient and polished, their ivory giving the
> ground a snowy look, while those at the top are less decorative; hair
> skin, and mummified, putrefied flesh still clings to the newest additions.
> An iron spike protrudes from the ground in front of this potent seat, a
> spike that holds the focus of all the barbarian's hatred; the rotted and
> decayed head of that first mage to betray those he created. It is here
> that one can give praise to the Immortal Warlords of Battle, for it from
> this mighty throne room that each of them leads the courageous BattleRagers.
>
> A massive tablet of stone hangs here above the throne.
>
> [Exits: east]
> A pile of black cloth lies here.
> (Humming) A pair of ornately designed steel gauntlets, with giant claws
> embedded in them, rest here.
> (Humming) An extremely large battleaxe named "Mondurian" lies here on the ground.
> A jagged, silvery shield is on the floor.
> (Humming) The giant halberd of an Udgaardian man-at-arms is lying here.
> A demonic whip lies here forgotten.
> A deep pit has been dug here into the ground.
> Centered in this hut is a throne with a base of polished skulls.
> Muskul the fire giant is resting here.
> Erlien the arial is here.
> A giant figure stands here, feet planted in a defensive posture.
> (White Aura) Light seems to cluster about this holy figured, garbed in white.
>
> <630hp 144m 711mv>
> The healer closes his eyes for a moment and nods at Muskul.
>
> <630hp 144m 711mv>
> Erlien leaves east.
>
> <630hp 144m 711mv>
> Your bloody rage fades away.
> You feel your pulse slow down.
>
> <637hp 150m 711mv>
> The healer closes his eyes for a moment and nods at you.
>
> <637hp 150m 711mv> say This fool thinks he can curse his own brothers, and then keep them quiet with force.
> You say 'This fool thinks he can curse his own brothers, and then keep them quiet with force.'
>
> <637hp 150m 711mv>
> Muskul says 'I am not too far from yer brother'
>
> <637hp 150m 711mv>
> Muskul stands up.
>
> <637hp 150m 711mv> bers
> Your pulse races as you are consumed by rage!
>
> <733hp 120m 661mv> where
> People near you:
> Ioanis The circle of rites
> Muskul The Shrine of the BattleRagers
> (PK) Shardak The Shrine of the BattleRagers
> Lauderan The circle of rites
> Giddion The circle of rites
> Iradrin The circle of rites
> Minalcar The circle of rites
>
> <733hp 120m 661mv> sleep
> You go to sleep.
>
> <733hp 120m 661mv>
>
> <733hp 120m 661mv>
>
> <733hp 120m 661mv>
>
> <733hp 120m 661mv>
>
> <733hp 120m 661mv> aff
> You are affected by:
> Skill: 'berserk' modifies armor class by 24 for 6 hours.
> Skill: 'berserk' modifies damage roll by 9 for 6 hours.
> Skill: 'berserk' modifies hit roll by 9 for 6 hours.
> Commune: 'armor' modifies armor class by -20 for 22 hours.
> Power: 'truesight' modifies none by 0 for 5 hours.
> Power: 'truesight' modifies none by 0 for 5 hours.
> Power: 'spellbane' modifies save vs spell by -16 for 7 hours.
> Power: 'resistance' modifies none by 0 for 3 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 48 hours.
> Skill: 'warcry' modifies hit roll by 6 for 48 hours.
>
> <733hp 120m 661mv> aff
> You are affected by:
> Skill: 'berserk' modifies armor class by 24 for 6 hours.
> Skill: 'berserk' modifies damage roll by 9 for 6 hours.
> Skill: 'berserk' modifies hit roll by 9 for 6 hours.
> Commune: 'armor' modifies armor class by -20 for 22 hours.
> Power: 'truesight' modifies none by 0 for 5 hours.
> Power: 'truesight' modifies none by 0 for 5 hours.
> Power: 'spellbane' modifies save vs spell by -16 for 7 hours.
> Power: 'resistance' modifies none by 0 for 3 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 48 hours.
> Skill: 'warcry' modifies hit roll by 6 for 48 hours.
>
> <733hp 120m 661mv>
>
> <733hp 120m 661mv> wake
>
> You feel fully refreshed!
>
> <733hp 120m 711mv> You wake and stand up.
>
> <733hp 120m 711mv> tell muskul
> Tell whom what?
>
> <733hp 120m 711mv>
> The healer closes his eyes for a moment and nods at the Destructor.
>
> <733hp 120m 711mv>
> Muskul says 'what worries me though '
>
> <733hp 120m 711mv>
> The healer closes his eyes for a moment and nods at you.
> You feel better!
>
> <754hp 120m 711mv>
> Muskul says 'Many tend to lick his shoes.'
>
> <763hp 135m 711mv>
> The healer closes his eyes for a moment and nods at Muskul.
>
> <763hp 135m 711mv>
> Muskul growls.
>
> <763hp 135m 711mv> tell muskul If I die, Ask all who the coward is.
> l
> You tell Muskul 'If I die, Ask them then who the coward is.'
>
> You tell Muskul 'Maybe my death will show them what real courage is, though It pains me that this is my Fate.
>
> <763hp 135m 711mv> nod
> The Shrine of the BattleRagers
> The path through the village comes to the door of this large structure and
> goes no further. It is dim inside, adding to the feeling of presence that
> surrounds you as you enter; what little light there is seems somehow
> focused on the large throne centered within. At the base of this huge dais
> are strewn the skulls of hundreds of defeated mages. Those found just
> at the base of the heap are ancient and polished, their ivory giving the
> ground a snowy look, while those at the top are less decorative; hair
> skin, and mummified, putrefied flesh still clings to the newest additions.
> An iron spike protrudes from the ground in front of this potent seat, a
> spike that holds the focus of all the barbarian's hatred; the rotted and
> decayed head of that first mage to betray those he created. It is here
> that one can give praise to the Immortal Warlords of Battle, for it from
> this mighty throne room that each of them leads the courageous BattleRagers.
>
> A massive tablet of stone hangs here above the throne.
>
> [Exits: east]
> A pile of black cloth lies here.
> (Humming) A pair of ornately designed steel gauntlets, with giant claws
> embedded in them, rest here.
> (Humming) An extremely large battleaxe named "Mondurian" lies here on the ground.
> A jagged, silvery shield is on the floor.
> (Humming) The giant halberd of an Udgaardian man-at-arms is lying here.
> A demonic whip lies here forgotten.
> A deep pit has been dug here into the ground.
> Centered in this hut is a throne with a base of polished skulls.
> Muskul the fire giant is here.
> A giant figure stands here, feet planted in a defensive posture.
> (White Aura) Light seems to cluster about this holy figured, garbed in white.
>
> <763hp 135m 711mv> You nod.
>
> <763hp 135m 711mv>
> Muskul tells you 'Indeed.'
>
> <763hp 135m 711mv> say The got thier noses so far up his ass they can't see a thing.
> aff
> You say 'The got thier noses so far up Minalcar's ass they can't see a thing.'
>
> <763hp 135m 711mv> You are affected by:
> Skill: 'berserk' modifies armor class by 24 for 5 hours.
> Skill: 'berserk' modifies damage roll by 9 for 5 hours.
> Skill: 'berserk' modifies hit roll by 9 for 5 hours.
> Commune: 'armor' modifies armor class by -20 for 21 hours.
> Power: 'truesight' modifies none by 0 for 4 hours.
> Power: 'truesight' modifies none by 0 for 4 hours.
> Power: 'spellbane' modifies save vs spell by -16 for 6 hours.
> Power: 'resistance' modifies none by 0 for 2 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 47 hours.
> Skill: 'warcry' modifies hit roll by 6 for 47 hours.
>
> <763hp 135m 711mv> wher
> People near you:
> (PK) Ioanis The circle of rites
> (PK) Muskul The Shrine of the BattleRagers
> (PK) Shardak The Shrine of the BattleRagers
> (PK) Lauderan The circle of rites
> (PK) Giddion The circle of rites
> Iradrin The circle of rites
> (PK) Minalcar The circle of rites
>
> <763hp 135m 711mv>
> The healer closes his eyes for a moment and nods at Muskul.
>
> <763hp 135m 711mv> e
> Blood Square
> The dark skies glitter with distant stars as the light of the moon gives
> this square an auburn hue. You can barely see the cracked ground, marked
> by what appears to be blood. The depth of the darkness increases further
> north, while to the west a soft light comes from a secluded hut. From the
> south drifts plumes of smoke, rising into the dark night skies. The main
> path of the village continues east, leading toward a number of torch-lit
> huts. The square is all but deserted, and the absence of barbarians and
> their young leaves this square seeming ghostly. There is no sound but the
> whisper of the wind to bring you company.
>
> [Exits: north east south west]
>
> <763hp 135m 709mv> call blood
> You hunger for blood!
>
> <769hp 141m 711mv> aff
> You are affected by:
> Power: 'bloodthirst' modifies armor class by -35 for 2 hours.
> Power: 'bloodthirst' modifies damage roll by 15 for 2 hours.
> Power: 'bloodthirst' modifies hit roll by 15 for 2 hours.
> Skill: 'berserk' modifies armor class by 24 for 4 hours.
> Skill: 'berserk' modifies damage roll by 9 for 4 hours.
> Skill: 'berserk' modifies hit roll by 9 for 4 hours.
> Commune: 'armor' modifies armor class by -20 for 20 hours.
> Power: 'truesight' modifies none by 0 for 3 hours.
> Power: 'truesight' modifies none by 0 for 3 hours.
> Power: 'spellbane' modifies save vs spell by -16 for 5 hours.
> Power: 'resistance' modifies none by 0 for 1 hours.
> Skill: 'warcry' modifies save vs spell by -12 for 46 hours.
> Skill: 'warcry' modifies hit roll by 6 for 46 hours.
>
> <769hp 141m 711mv>
> Muskul has arrived.
>
> <769hp 141m 711mv> s
> cran minalcar
> The circle of rites
> The circle of rites is quiet in the night, and the scattered blades of
> grass that have managed to avoid being trampled sway in an unseen breeze.
> No grass grows on the circle itself, of course; it is kept in immaculate
> condition by young barbarians learning the value of discipline and respect
> for the ways of the village. Great torches have been plunged into the
> ground beside the logs where spectators sit, ready to be used should a
> challenge be made that cannot wait until daybreak to be resolved. At this
> instant, however, the circle stands empty and its blood-soaked soil is
> hidden under cover of the night, revealing nothing of the mighty blows
> that have been struck within and telling no tales of the tests of
> strength, wit, and agility that it has seen.
>
> [Exits: north east]
> (Glowing) A ring of lighted torches circles this arena.
> A lifeless corpse swings here, a dark silhouette against the moonlit sky.
> (WANTED) Ioanis the cloud giant is here.
> Iradrin the storm giant is here.
> Giddion the cloud giant is here.
> (WANTED) Lauderan the cloud giant is here.
> (WANTED) Minalcar the cloud giant is here.
>
> <769hp 141m 711mv> You hit Minalcar over the head with a blacksmith's forge hammer.
>
> <769hp 141m 711mv>
> Someone whispers 'that is foolish brother....ye know well if I or any other said ye were cowards for not being here ye'd wish the rites... '
>
> <769hp 141m 711mv>
> Muskul has arrived.
>
> <769hp 141m 711mv> wear bardiche
> You stop using a blacksmith's forge hammer.
> You wield a flaming bardiche.
> A flaming bardiche feels like a part of you!
>
> <769hp 141m 711mv>
> Ioanis looks at you.
>
> <769hp 141m 711mv> charge minalcar
> wear hammer
> wear hammer
> You lower your weapon and charge Minalcar!
> Your charge *** DEVASTATES *** Minalcar!
> Minalcar yells 'Help! Shardak is charging me!'
> Minalcar has some small but disgusting cuts.
>
> <769hp 141m 711mv> bone
>
> You deliver a blow of deadly force!
> Minalcar parries your flaming bite.
> Minalcar parries your flaming bite.
> You parry Minalcar's slice.
> You dodge Minalcar's slice.
> You dodge Minalcar's slice.
> You keep Minalcar at bay with your polearm.
> You keep Minalcar at bay with your polearm.
> Minalcar has some small but disgusting cuts.
>
> <769hp 141m 711mv>
> Lauderan says 'aye'
> Minalcar has some small but disgusting cuts.
>
> <769hp 141m 711mv>
> Iradrin looks at Minalcar.
> Minalcar starts a vicious series of attacks with his swords.
> Minalcar's flurry EVISCERATES you!
> You manage to partially evade Minalcar's attack, but are still hit.
> Minalcar's flurry maims you!
> You manage to partially parry his attack, but are still hit.
> Minalcar's flurry MUTILATES you!
> You manage to partially parry his attack, but are still hit.
> Minalcar's flurry MUTILATES you!
> You manage to partially parry his attack, but are still hit.
> Minalcar's flurry MUTILATES you!
> Minalcar's flurry misses you.
> Minalcar has some small but disgusting cuts.
>
> <569hp 141m 711mv>
> Muskul looks at you.
> Minalcar has some small but disgusting cuts.
>
> <569hp 141m 711mv>
> You deliver a blow of deadly force!
> Minalcar parries your flaming bite.
> Minalcar parries your flaming bite.
> Minalcar parries your flaming bite.
> Minalcar's slice EVISCERATES you!
> You keep Minalcar at bay with your polearm.
> You parry Minalcar's slice.
> Minalcar has some small but disgusting cuts.
>
> <525hp 141m 711mv> You stop using a flaming bardiche.
> You wield a blacksmith's forge hammer.
> A blacksmith's forge hammer feels like a part of you!
> Minalcar has some small but disgusting cuts.
>
> <525hp 141m 711mv> You dual wield a blacksmith's forge hammer.
> A blacksmith's forge hammer feels like a part of you!
> Minalcar has some small but disgusting cuts.
>
> <525hp 141m 711mv> You bring a blacksmith's forge hammer around with bone-shattering force!
> Your bone-shattering blow MUTILATES Minalcar!
> Minalcar has some small but disgusting cuts.
>
> <525hp 141m 711mv>
> Minalcar parries your crush.
> Minalcar parries your crush.
> Minalcar's slice EVISCERATES you!
> Minalcar opens a massive wound in you!
> Minalcar has some small but disgusting cuts.
>
> <482hp 141m 711mv> disarm
>
> Minalcar parries your crush.
> Minalcar parries your crush.
> Your crush devastates Minalcar!
> You dodge Minalcar's slice.
> You parry Minalcar's slice.
> You parry Minalcar's slice.
> Minalcar has some small but disgusting cuts.
>
> <482hp 141m 711mv>
> Lauderan looks at you.
> Minalcar has some small but disgusting cuts.
>
> <482hp 141m 711mv> You fail to disarm Minalcar.
> Minalcar has some small but disgusting cuts.
>
> <482hp 141m 711mv>
> Minalcar parries your crush.
> Your crush decimates Minalcar!
> Minalcar parries your crush.
> You parry Minalcar's slice.
> You parry Minalcar's slice.
> Minalcar scores another deep wound in you.
> Minalcar has some small but disgusting cuts.
>
> <482hp 141m 711mv> dirt
>
> Minalcar disarms you and sends your weapon flying!
> get 1.
> wear 1.
> Minalcar has some small but disgusting cuts.
>
> <482hp 141m 711mv>
> Giddion looks at you.
> Minalcar has some small but disgusting cuts.
>
> <482hp 141m 711mv>
> You continue to bleed from your wounds.
> Your bleeding wounds you.
> Minalcar has some small but disgusting cuts.
>
> <463hp 142m 711mv>
> Muskul looks at you.
> Minalcar has some small but disgusting cuts.
>
> <463hp 142m 711mv>
> Minalcar parries your punch.
> Minalcar dodges your crush.
> Minalcar parries your punch.
> Minalcar's slice MUTILATES you!
> You dodge Minalcar's slice.
> Minalcar's slice MUTILATES you!
> Minalcar scores another deep wound in you.
> Minalcar has some small but disgusting cuts.
>
> <386hp 142m 711mv>
> Iradrin looks at Minalcar.
> Minalcar has some small but disgusting cuts.
>
> <386hp 142m 711mv>
> Giddion chuckles politely.
> Minalcar has some small but disgusting cuts.
>
> <386hp 142m 711mv> Your kicked dirt misses Minalcar.
> Minalcar has some small but disgusting cuts.
>
> <386hp 142m 711mv> disarm
>
> Minalcar parries your punch and returns an attack of his own.
> Minalcar's slice EVISCERATES you!
> Minalcar parries your punch.
> Minalcar parries your punch.
> You dodge Minalcar's slice.
> Minalcar's slice MUTILATES you!
> You dodge Minalcar's slice.
> You dodge Minalcar's slice.
> Minalcar's slice EVISCERATES you!
> Minalcar has some small but disgusting cuts.
>
> <258hp 142m 711mv>
> Minalcar's kicked dirt misses you.
> Minalcar has some small but disgusting cuts.
>
> <258hp 142m 711mv>
> You deliver a blow of deadly force!
> Minalcar parries your punch.
> Minalcar parries your crush.
> You deliver a blow of deadly force!
> Minalcar parries your punch.
> Minalcar's slice maims you!
> Minalcar delivers a blow of deadly force!
> Minalcar's slice === OBLITERATES === you!
> You sure are BLEEDING!
> You dodge Minalcar's slice.
> Minalcar delivers a blow of deadly force!
> Minalcar's slice === OBLITERATES === you!
> You have been KILLED!!
>
> You turn into an invincible ghost for a few minutes.
> As long as you don't attack anything.
> Your vitality has faded. You gasp your last breaths.
> [BATTLE] the Destructor: Shardak has left the fray of battle.
> Awaiting the hour of reprisal, your time slips away...


Shardak you sack o stuff, if this happened when I suspect then I too was in the realms, though not as a villager. I tell you as a fact before minalcar came on there was not a single other hero rank villager because they were slaughtered on the Imperial road. So after min retakes the head ( I assume he was successful) then thellindel returns as well as shardak and muskul entering the realms. You can lie to everyone else do not do it to yourself.

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