Re: Well, _I_ though it was funny... PART 2:

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Posted by Nivek on May 18, 2000 at 22:06:31:

In Reply to: Well, _I_ though it was funny... PART 1 posted by Nivek on May 18, 2000 at 21:21:17:

<599hp 478m 466mv> l
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 517mv> sca a
You scan north.
You scan south.
You scan east.
You scan west.
***** Range 1 *****

***** Range 2 *****

You scan up.
You scan down.

<599hp 478m 517mv> n

[DAWN] Chaldaie: where?

<599hp 478m 517mv> Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 508mv> w
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.
A large log floats through the swamp.

<599hp 478m 499mv> reply I'm not tel
[DAWN] Chaldaie: and get out of there

<599hp 478m 499mv> ling/
You tell someone 'I'm not telling/'

<599hp 478m 499mv>
[DAWN] Chaldaie: whereever it is

<599hp 478m 499mv> cb I'm not telling.
The night has begun.

<599hp 478m 499mv>
[DAWN] Nivek: I'm not telling.

<599hp 478m 499mv> reply Because I fr
You are thirsty.

<599hp 478m 550mv> ankly ds
[DAWN] Chaldaie: we are to bring hope

<599hp 478m 550mv> on
[DAWN] Vironas: heh...

<599hp 478m 550mv> 't know.

Someone tells you 'As I thought, very well.'

<599hp 478m 550mv> You tell someone 'Because I frankly dson't know.'

<599hp 478m 550mv> reply Who might uyo you be?
You tell someone 'Who might you be?'

<599hp 478m 550mv> whe
People near you:
(PK) Nivek Ysigrath
You are thirsty.

<599hp 478m 601mv> dr
[DAWN] Chaldaie: not to make a collective suicide

<599hp 478m 601mv> jug
You drink water from a water jug.
You do not feel thirsty.

<599hp 478m 601mv> l
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.
A large log floats through the swamp.

<599hp 478m 601mv> sca a
You scan north.
***** Range 2 *****
A large log floats through the swamp.

You scan south.
***** Range 2 *****
A large log floats through the swamp.

You scan east.
***** Range 1 *****
A large log floats through the swamp.

You scan west.
You scan up.
You scan down.

<599hp 478m 601mv> s
s
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 592mv> Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.
A large log floats through the swamp.

<599hp 478m 583mv> w
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 574mv> w
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 565mv>
Someone tells you 'You are exploring?'

<599hp 478m 565mv> reply I am won
[DAWN] Chaldaie: I saw him get too many people to die

<599hp 478m 565mv> dering
The rain stopped.

<599hp 478m 565mv> who this
You feel less protected.

<599hp 478m 616mv> might be. Yes, I am exploring.
You tell someone 'I am wondering who this might be. Yes, I am exploring.'

<599hp 478m 616mv> l
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 616mv> sca a
You scan north.
***** Range 3 *****

You scan south.
***** Range 3 *****

You scan east.
You scan west.
***** Range 1 *****

***** Range 2 *****

***** Range 3 *****

***** Range 4 *****

You scan up.
You scan down.

<599hp 478m 616mv> e
The trail's end
The east-west trail leading from the Sea of Despair into Ysigrath Swamp
is in horrible condition. Indeed, it ends abruptly here. If you
continue west, deeper into Ysigrath, you will need to do so without
the trail to guide you. Given the thick foliage, the probability of
losing your way if you do press on seems high.

[Exits: east west]

<599hp 478m 610mv> whe
People near you:
(PK) Nivek The trail's end

<599hp 478m 610mv> w
s
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 598mv> l e

[DAWN] Caleisn: Imperials on eastern

<599hp 478m 598mv>
Someone tells you 'Continue to wonder.'

<599hp 478m 598mv> More swamp.

<599hp 478m 598mv> reply I think I might know.
It can't hear you.

<599hp 478m 598mv> w
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.
A large log floats through the swamp.

<599hp 478m 643mv> s
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.
A large log floats through the swamp.

<599hp 478m 637mv> sc sca a
You scan north.
***** Range 2 *****
A large log floats through the swamp.

***** Range 4 *****
A large log floats through the swamp.

You scan south.
***** Range 2 *****
A large log floats through the swamp.

***** Range 4 *****
A large log floats through the swamp.

You scan east.
***** Range 1 *****
A large log floats through the swamp.

You scan west.
You scan up.
You scan down.

<599hp 478m 637mv> cb THis someon his 'someone' won't t
[DAWN] Chaldaie: I am sure the emperial will be pretencious enough to try to fight zorszaul

<599hp 478m 688mv> ell me who it is.
[DAWN] Nivek: This 'someone' won't tell me who it is.

<599hp 478m 688mv> s
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 682mv> ssca ca a
You scan north.
***** Range 1 *****
A large log floats through the swamp.

***** Range 2 *****

***** Range 3 *****
A large log floats through the swamp.

***** Range 4 *****

You scan south.
***** Range 1 *****
A large log floats through the swamp.

***** Range 2 *****

***** Range 3 *****
A large log floats through the swamp.

***** Range 4 *****

You scan east.
You scan west.
***** Range 2 *****
A large log floats through the swamp.

***** Range 3 *****

You scan up.
You scan down.

<599hp 478m 682mv> reply Please tell?
It can't hear you.

<599hp 478m 682mv> e
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 676mv> s

[DAWN] Chaldaie: what does that someone want

<599hp 478m 691mv> Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 682mv> tell chaldaie How do I get through this damned swamp?
You tell Chaldaie 'How do I get through this damned swamp?'

<599hp 478m 691mv> tell i
You are carrying:
some flat bread
a large boar steak
(Glowing) feather of levitation
a water jug
( 3) some seaweed

<599hp 478m 691mv> who i
[51 Human Bar] (PK) [DAWN] Ashaxreyn the Muse of the Haven, Voice of Faith

Players found: 1

<599hp 478m 691mv> l
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 691mv>
Chaldaie tells you 'which?'

<599hp 478m 691mv> reply Ysigrath
You tell Chaldaie 'Ysigrath'

<599hp 478m 691mv>
Chaldaie tells you 'cringe'

<599hp 478m 691mv>
Chaldaie tells you 'no trick'

<599hp 478m 691mv> e
s
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 682mv> Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.
A large log floats through the swamp.

<599hp 478m 673mv> sca a
You scan north.
***** Range 2 *****
A large log floats through the swamp.

You scan south.
***** Range 2 *****
A large log floats through the swamp.

You scan east.
***** Range 1 *****
A large log floats through the swamp.

You scan west.
You scan up.
You scan down.

<599hp 478m 691mv> w
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 682mv> l s
l nMore swamp.

<599hp 478m 682mv>
l eMore swamp.

<599hp 478m 682mv>
l w
You think you see a trail.

<599hp 478m 682mv> l
Chaldaie tells you 'just get the trail east and go out'

<599hp 478m 682mv> More swamp.

<599hp 478m 682mv> w
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visibility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.

<599hp 478m 673mv> l w
l s
More swamp.

<599hp 478m 673mv> l More swamp.

<599hp 478m 673mv> n
l
You yell 'Help someone is attacking me!'
Someone utters the words, 'grzzs'.
You graze someone.
Someone parries your pierce.
You graze someone.
Zorszaul fades into existence.
You parry Zorszaul's defilement.
Zorszaul executes the form Lightning of Three Prongs!
You dodge Zorszaul's defilement.
Zorszaul's defilement MUTILATES you!
You parry Zorszaul's defilement.
Your crush grazes Zorszaul.
Zorszaul dodges your pierce.
Zorszaul dodges your pierce.
Y our crush misses Zorszaul.
Zorszaul has a few scratches.

<560hp 478m 673mv> More swamp.
Zorszaul has a few scratches.

<560hp 478m 673mv> e
You think you see a trail.
Zorszaul has a few scratches.

<560hp 478m 673mv> cb
Zorszaul's defilement maims you!
Zorszaul's defilement EVISCERATES you!
Zorszaul parries your crush.
Zorszaul parries your pierce.
Zorszaul parries your crush.
Zorszaul has a few scratches.

<481hp 478m 673mv> I
A nauseating wave of confused cognition muddles your thoughts.
Zorszaul has a few scratches.

<481hp 478m 673mv> knew he was here

Zorszaul's defilement maims you!
You feel your life slipping away!
Zorszaul's energy drain injures you.
Zorszaul's cold touch drains some of your life away!

Zorszaul's deathly touch EVISCERATES you!
The Unholy Sword of Zurcon glows a deathly black!
Zorszaul parries your crush.
Zorszaul parries your pierce.
Your crush grazes Zorszaul.
Zorszaul is in perfect health.

<385hp 239m 336mv>
Zorszaul utters the words, 'qfuwsabru gqajfoz'.
You can no longer find the strength to wield a black hammer.
You howl as the pores of your skin start to bleed profusely.
Zorszaul is in perfect health.

<385hp 239m 336mv> [DAWN] Nivek: I knew he was here
Zorszaul is in perfect health.

<385hp 239m 336mv> 'Oh go
You dodge Zorszaul's defilement.
You dodge Zorszaul's defilement.
Zorszaul parries your punch.
Zorszaul parries your pierce.
Zorszaul parries your punch.
Zorszaul parries your punch.
Zorszaul is in perfect health.

<385hp 239m 336mv> away
You say 'Oh go away'
Zorszaul is in perfect health.

<385hp 239m 336mv>
Zorszaul's defilement maims you!
You dodge Zorszaul's defilement.
Zorszaul parries your punch.
Zorszaul parries your punch.
Zorszaul is in perfect health.

<352hp 239m 336mv>
The day has begun.
Zorszaul is in perfect health.

<352hp 239m 336mv>
Zorszaul utters the words, 'judifgz'.
You feel unclean.
Zorszaul is in perfect health.

<352hp 239m 336mv> sigh

You dodge Zorszaul's defilement.
Zorszaul's defilement EVISCERATES you!
Zorszaul parries your punch.
Zorszaul parries your punch.
Zorszaul parries your punch.
Zorszaul is in perfect health.

<309hp 239m 336mv> You sigh.
Zorszaul is in perfect health.

<309hp 239m 336mv> Zorszaul utters the words, 'noselacri'.
Zorszaul is in perfect health.

<309hp 239m 336mv>
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!
Zorszaul is in perfect health.

<269hp 189m 290mv>
You dodge Zorszaul's defilement.
You dodge Zorszaul's defilement.
Zorszaul parries your punch.
Zorszaul parries your pierce.
Zorszaul parries your punch.
Zorszaul parries your punch.
Zorszaul is in perfect health.

<269hp 189m 290mv> fle
ca
Zorszaul says 'I think I will not be doing that.'
Zorszaul is in perfect health.

<269hp 189m 290mv> llZorszaul gets in one more shot as you flee.
Zorszaul's parting blow misses you.
Ysigrath
This place is, quite simply, wet. Everything around you, from the
fetid water, which rises as high as a human's knees here, to the faint
green mist that fills the air, would fit perfectly in a shrine to a deity
of moisture, if there were such a being. Unusual plants block out the
sky as well as your field of view in other directions. Considering the
unfamiliar surroundings and nonexistant visib ility, it's really not all
that surprising that you're lost.

[Exits: north east south west]
One miserable gold coin.
You flee from combat!
You fled south.

<269hp 189m 281mv> succ
They are too bloody to be granted succor.

<269hp 164m 281mv>
[DAWN] Chaldaie: where?

<269hp 164m 281mv> 'Well le
You yell 'Help someone is attacking me!'
Someone utters the words, 'grzzs'.
Someone parries your punch.
Someone parries your pierce.
Someone parries your punch.
Someone parries your punch.
Someone is in perfect health.

<269hp 164m 281mv> t me di
Zorszaul fades into existence.
Zorszaul's defilement MUTILATES you!
You dodge Zorszaul's defilement.
Zorszaul parries your punch.
Zorszaul parries your punch.
Zorszaul parries your punch.
Zorszaul parries your pierce.
Zorszaul is in perfect health.

<228hp 164m 281mv> e then

Zorszaul utters the words, 'judifgz'.
Zorszaul is in perfect health.

<228hp 164m 281mv>
You dodge Zorszaul's defilement.
Zorszaul's amulet starts to bubble and boil!
Zorszaul's blast of acid === OBLITERATES === you!
That really did HURT!
You sure are BLEEDING!
Zorszaul parries your punch.
Zorszaul parries your pierce.
Zorszaul is in perfect health.

<41hp 164m 281mv>
Vironas tells you 'where are you?'
Zorszaul is in perfect health.

<41hp 164m 281mv>
Zorszaul utters the words, 'noselacri'.
Zorszaul is in perfect health.

<41hp 164m 281mv>

You dodge Zorszaul's defilement.
You dodge Zorszaul's defilement.
Zorszaul parries your punch.
Zorszaul parries your pierce.
Zorszaul is in perfect health.

<41hp 164m 281mv>


You say 'Well let me die then'
Zorszaul is in perfect health.

<41hp 164m 281mv> Zorszaul is in perfect health.

<41hp 164m 281mv> Zorszaul is in perfect health.

<41hp 164m 281mv>
Zorszaul utters the words, 'sausabru'.
You feel very sick.
You dodge Zorszaul's defilement.
Zorszaul parries your punch.
Zorszaul dodges your pierce.
Zorszaul is in perfect health.

<41hp 164m 281mv>
You dodge Zorszaul's defilement.
Zorszaul's defilement devastates you!
You sure are BLEEDING!
Zorszaul parries your punch.
Zorszaul dodges your pierce.
Zorszaul parries your punch.
Zorszaul parries your punch.
Zorszaul is in perfect health.

<11hp 164m 281mv>
Zorszaul nods.
Zorszaul is in perfect health.

<11hp 164m 281mv>
Zorszaul leaves east.
Zorszaul has fled!

<11hp 164m 281mv>
[DAWN] Chaldaie: nivek?

<11hp 164m 281mv>
The sun rises in the east.

<11hp 164m 281mv> sl

[DAWN] Chaldaie: where are you?

<11hp 164m 281mv> You feel too pumped to sleep now.

<11hp 164m 281mv> cb Dying in
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1hp 1m 235mv> pea
[DAWN] Caleisn: I shall return shortly all stay safe

<1hp 1m 235mv> ce
[DAWN] Nivek: Dying in peace

<1hp 1m 235mv>
Vironas tells you 'hahaha'

<1hp 1m 235mv> tell zorszaul M Thank you.

[DAWN] Vironas: farewell
They aren't here.
[DAWN] Chaldaie: where?

<1hp 1m 235mv> cb Ysigrath
[DAWN] Nivek: Ysigrath

<1hp 1m 235mv> cb He e
[DAWN] Caleisn: Where Nivek

<1hp 1m 235mv> e hee
[DAWN] Vironas: oh my

<1hp 1m 235mv> I KNEW it was him!
[DAWN] Nivek: Hee hee I KNEW it was him!

<1hp 1m 235mv> l
At the Altar
You stand before an impressive gold altar. The tallest candelabra are so
tall they hardly cast any light down on the main part of the altar; they
only serve to highlight the highest reaches of the altar. Fortunately, there
are more candelabra lower down, which, along with the light coming through
the stained glass window, provide enough light to see the full magnificence
of this altar. You can exit the temple to the east, the temple continues
to the north and small rooms open to the south and west.

[Exits: north east south west]
A rolled up map is here.
A pit for sacrifices is in front of the altar.
A traveler wanders through here, admiring the city.
(White Aura) The healer is here, healing the needy.

<1hp 1m 235mv>
Chaldaie tells you 'a porr little loving thief'

<1hp 1m 235mv>
[DAWN] Vironas: hahaha

<1hp 1m 235mv> wa
l
You stand up.

<28hp 41m 295mv> At the Altar
You stand before an impressive gold altar. The tallest candelabra are so
tall they hardly cast any light down on the main part of the altar; they
only serve to highlight the highest reaches of the altar. Fortunately, there
are more candelabra lower down, which, along with the light coming through
the stained glass window, provide enough light to see the full magnificence
of this altar. You can exit the temple to the east, the temple continues
to the north and small rooms open to the south and west.

[Exits: north east south west]
A rolled up map is here.
A pit for sacrifices is in front of the altar.
A traveler wanders through here, admiring the city.
(White Aura) The healer is here, healing the needy.
[DAWN] Chaldaie: grumble

<28hp 41m 295mv>
[DAWN] Chaldaie: not funny

<28hp 41m 295mv> cb *snicker*
[DAWN] Nivek: *snicker*

<28hp 41m 295mv> tell zor
[DAWN] the Everlasting Golden Phoenix: Farewell, Caleisn, we will uphold the Faith until you return.

<28hp 41m 295mv> szaul Hee hee hee
They aren't here.

<37hp 56m 346mv> who pk
* Human * (PK) [DAWN] Nivek the Thief Hero, Servant of the Dawn

Players found: 1

<72hp 101m 499mv>
Vironas tells you '..Hrmmm...was it fun?'

<72hp 101m 499mv> reply Yes
[DAWN] Chaldaie: doppel as sukeerie

<72hp 101m 499mv> ! I've never been killed by him before.
You tell someone 'Yes! I've never been killed by him before.'


Needless to say, I asked Zorszaul afterwards, and he said the 'someone' wasn't him. Maybe it would have been funnier if it was. This started a corpse-a-thon for yours truly.

Lets see.... Zorszaul Zorszaul Zorszaul Starvation Zorszaul Starvation. AT least I make weak phylacteries.

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