Haven't you all noticed by now that the only reason I post these cocky, skill-less PKs is to stir up shit? Don't you realise that you're all getting sucked in? Don't you realise that the more you all bitch about how unfairly I killed you that it only motivates me to laugh harder? There is no greater pleasure than imagining that the other guy is so pissed off that he probably put his fist through his screen. This guy does have a roll, and a purpose, try talking to me in game, or grouping with me, instead of instantly logging off, or flaming me anonymously on the forum. (N/T):

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Posted by Desanguina (DINK) on May 20, 2000 at 10:27:41:

In Reply to: A New Record...I was just going to check who was on but I couldn't resist this babe in the woods posted by You Know Who on May 19, 2000 at 20:33:43:

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> MOTD
>
> 04/07 HELPs added for the INVOKE and USE commands.
>
> 02/04 Read the new wording about "perma-groups" under help RULES. If you think
> this wording addition is about you, it probably is.
>
> 01/16 The wood-elf race is in. Read the help on WOOD-ELF.
>
> 01/10 Role command in. Read the help on ROLE.
> 01/03 New here? Get more help from immortals. See help on 'NEWBIE CHANNEL'
>
> 12/21 Changes to ghosts are in. Read the help on DEATH and RECALL.
>
> 11/26 ENGLISH units of weight have been updated. Read the help.
>
> 10/31 The AREAS command has been changed. Read the help.
>
> 08/29 Conjurers are in. Send a note to Immortal if you find any bugs.
>
> ** The Official Carrion Fields home page can be found at:
> http://www.carrionfields.org/ Please take a moment and read about
> [Hit Return to continue]
>
> how you can help support the mud.
>
> ** Descriptions are *mandatory*; they help define your role. Names
> and backgrounds should be explained in your desc. The sooner the better.
>
> ** The answer to 99% of frequently asked questions is located in the
> help files somewhere. Help to read (by typing 'help '):
>
> CABAL ROLEPLAYING PLAYERKILLING REALISM CARRION DEATH MOTD WHO AREAS
> EXPERIENCE PHILOSOPHY WIZLIST LAWS RULES HELP ALIGNMENT TIPS NEWBIE
> AGE PRAY PASSWORD DESCRIPTION SHRINE STORY NEWBIE2 NOEXIT PFILE
> BARDNOTES SPHERE RELIGION TATTOO NEWAGE EMPOWERMENT RECENT PAY ILLNESS
> 'NEWBIE CHANNEL'
>
> ** You are responsible for understanding and obeying the rules 'help rules'.
> Ignorance is NOT an excuse. Multi-charing is *not* allowed here.
> Keep yourself up on these rules.
>
> =========> READ THE MOTD - LAST MODIFIED: 04/07/2000 <=========
> [Hit Return to continue]
>
>
> Welcome to The Carrion Fields. Let the bloodshed begin!
> It is 9 o'clock PM, Day of the Moon, 7th of the Month of Winter.
> You can't see anything, you're sleeping!
>
> You have 8 new notes waiting.
>
> <565hp 770m 486mv> r
> where pk
> who pk
> You wake up and start resting.
>
> <565hp 770m 486mv> People near you:
> (PK) Desanguina Wandering in the desert
> (PK) Perrten Caravan Road
> <565hp 770m 486mv> * Human * (PK) Desanguina the Occultist
> [ Arial ] (PK) Erauj the Baron of Meteors
> [ Human ] (PK) [ARBITER] Quintius the Master of Iron, Arbiter Lord
> [ Arial ] (PK) Lesivious the Master of Song
> [ Duerg ] (PK) Nakulukla the Baroness of Meteors
> [ D-Elf ] (PK) Fosterian the Infernal
> [ Arial ] (PK) Perrten the Uki Goshi, Anathema to the Empire
> [ Arial ] (PK) Trinthereid the Keeper of Faith
> [ Storm ] (PK) [ARBITER] Imbrogno the Communer of Famine, Arbiter Elder
> [ Gnome ] (PK) Farntheleon the Healer of Poison
> [ D-Elf ] (PK) Austa the Student of Space
> [ Human ] (PK) Dowanhowee the Bard
>
> Players found: 12
>
> <565hp 770m 486mv> e
> e
> e
> Nah... You feel too relaxed...
> You stand up.
>
> <565hp 770m 486mv> e
> Wandering in the desert
>
> [Exits: east south west]
> A man dressed in desert colors scans the area for prey.
>
> <565hp 770m 480mv> Wandering in the desert
>
> [Exits: east south west]
> A desert deer looks at you as it forages for food.
> A desert deer looks at you as it forages for food.
> A bandit with hopes of waylaying a merchant scans the area intensely.
> A dune strider gracefully runs across the desert sand.
>
> <565hp 770m 474mv>
>
> Wandering in the desert
>
> [Exits: east south west]
> A bandit with hopes of waylaying a merchant scans the area intensely.
> A bandit with hopes of waylaying a merchant scans the area intensely.
> <565hp 770m 468mv> e
> Caravan Road
>
> [Exits: north east south west]
> A huge scorpion crawls along searching for food.
> A female desert deer shies away from your approach.
>
>
> <565hp 770m 462mv> where
> c 'power word kill' perrten
> People near you:
> (PK) Desanguina Caravan Road
> (PK) Perrten Caravan Road
>
> <565hp 770m 462mv> They aren't here.
>
> <565hp 770m 462mv> s
> c 'power word kill' perrten
> Caravan Road
> [Exits: north east south west]
>
> <565hp 770m 456mv> They aren't here.
>
> <565hp 770m 456mv> s
> Caravan Road
>
> [Exits: north east south west]
> The wind kicks up some dust.
>
> <565hp 770m 450mv> c 'power word kill' perrten
> They aren't here.
>
> <565hp 770m 450mv> s
> c 'power word kill' perrten
> Caravan Road
>
> [Exits: north east south west]
> Perrten is here.
> A travelling merchant from New Thalos walks along with the caravan.
> A nomad tribesman journies with the caravan, hoping to sell his wares.
>
> <565hp 770m 444mv> Perrten yells 'Die, Desanguina, you sorcerous dog!'
> You point to Perrten and say 'Die'.
> Your word of power vaporizes Perrten's mind and she dies instantly!
> Perrten's heart is torn from his chest.
>
> <565hp 570m 444mv> exam corpse
> The corpse of Perrten is lying here.
> When you look inside, you see:
> The corpse of Perrten contains:
> a sand colored vest
> a pair of thick hide boots
> some thick hide sleeves
> some thick hide leggings
> a vest of duskhorn banded mail
> (Glowing) a gleaming steel scimitar
> 4479 gold coins
>
> <565hp 570m 444mv> get all corpse
> You get a sand colored vest from the corpse of Perrten.
> You get a pair of thick hide boots from the corpse of Perrten.
> You get some thick hide sleeves from the corpse of Perrten.
> You get some thick hide leggings from the corpse of Perrten.
> You get a vest of duskhorn banded mail from the corpse of Perrten.
> A gleaming steel scimitar: you can't carry that much weight.
> You get 4479 gold coins from the corpse of Perrten.
>
> <565hp 600m 485mv> c 'animate dead' corpse
> A zombie arises from the corpse.
> <565hp 555m 485mv> o all get all
> A zombie of Perrten gets a gleaming steel scimitar.
> A zombie of Perrten gets the heart of Perrten.
> Ok.
>
> <565hp 555m 485mv> save
> Saving...Character saved. Remember, CF does autosaving.
>
> <565hp 555m 485mv> w
> Wandering in the desert
>
> [Exits: north east south west]
> A zombie of Perrten has arrived.
>
> <565hp 555m 479mv> w
> Wandering in the desert
>
> [Exits: north east south west]
> A travelling merchant from New Thalos is here bartering with the tribe.
> A large tan and grey lizard is here, basking on a rock.
> A zombie of Perrten has arrived.
> [Exits: north east south]
> A bandit with hopes of waylaying a merchant scans the area intensely.
> A zombie of Perrten has arrived.
>
> <565hp 555m 467mv> w
> Alas, you cannot go that way.
>
> <565hp 555m 467mv> n
> n
> Wandering in the desert
>
> [Exits: north east south west]
> A man dressed in desert colors scans the area for prey.
> The leader of the desert marauders stands here, scowling.
> A long thin black snake slithers along the sand.
> A zombie of Perrten has arrived.
>
> <565hp 555m 461mv> Wandering in the desert
>
> [Exits: north east south west]
> A desert deer looks at you as it forages for food.
> A zombie of Perrten has arrived.
>
> <565hp 555m 455mv> n
> Wandering in the desert
> [Exits: east south west]
> A man dressed in desert colors scans the area for prey.
> A zombie of Perrten has arrived.
>
> <565hp 559m 486mv> quit
>
> ***I was on my way out the door, but I’ll be laughing the rest of the night***
>
>

>

>
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