Posted by Swist on May 23, 2000 at 18:15:36:
Dioxide's Log Formatter
You tell your familiar to 'north'.
>> The Chamber of the Mind
>> You step through the portal into a room of indescribable proportions.
>> This area would not fit within the entire city walls of Udgaard. Briefly
>> you wonder where you are. Swirling colors and pulses of lightning fill the
>> ceiling. Far in the distance, mages practice the mystic arts. You find
>> yourself a spot and wait for an instructor....
>>
>> [Exits: south]
>> >> (Ghostly) Avendella the elf is resting here.
>> (White Aura) Your guildmaster is standing here.
<100%hp 95%m 100%mv>
>> Avendella stands up.
<100%hp 95%m 100%mv> fam l avend
You tell your familiar to 'look avendella'.
>> Intricately designed, silver chimes sing softly on the breeze as they
>> dance on the delicate lobes of her pointy, elven ears. Flawless skin,
>> pale as first snow compliments the thick, full chestnut waves that flow
>> over her shoulders and down her back. A smile seems to come easily to
>> her face and her enormous, almond shaped eyes sparkle like cold, blue ice
>> in even the least favorable light. Her face is that of a high-born maiden
>> and she carries herself with the grace of nobility, leaving little doubt
>> in your mind that she is just that.
>> Avendella, a female elf, is in perfect health.
>> Avendella is using:
>> <worn on finger> >> the ring of Wisdom
>> <worn on finger> >> the ring of Wisdom
>> <worn around neck> >> (Humming) the slavemaster's insignia
>> <worn on body> >> Five-Color Dragonscale Mail
>> <worn on head> >> a black veil
>> <worn on legs> >> spider-skin leggings
>> <worn on feet> >> (Glowing) the cobbler's shoes
>> <worn on arms> >> a phylactery of fortitude
>> <worn as shield> >> a shell of purple-red chitin
>> <worn about body> >> (Humming) a black robe of Sorcery
>> <worn about waist> >> (Glowing) a sterling steel belt buckle
>> <worn around wrist> >> an elemental bracelet
>> <worn around wrist> >> an elemental bracelet
>> <wielded> >> the Eagle-Marked Sword
<100%hp 95%m 100%mv>
>> Avendella utters the words, 'oculoinfra uizug'.
<100%hp 95%m 100%mv>
You tell your familiar to 'nuzzle avendella'.
>> You nuzzle Avendella.
<100%hp 95%m 100%mv>
>> Avendella playfully ruffles your hair.
<100%hp 95%m 100%mv>
>> Avendella becomes corporeal again.
<100%hp 100%m 100%mv>
>> Avendella utters the words, 'xgruuhpyafw'.
>> Avendella fades into an insubstantial phantom.
<100%hp 100%m 100%mv>
You tell your familiar to 'roar'.
>> You roar loudly, emanating menace to the room.
<100%hp 100%m 100%mv>
>> Avendella says 'What brings you here..'
<100%hp 100%m 100%mv>
>> Avendella scratches behind your ears.
You tell your familiar to 'beckon'.
>> You tug gently at your own leg.
<100%hp 100%m 100%mv> f
You tell your familiar to 'psouth'.
>> You stiffen up and point in a southerly direction.
<100%hp 100%m 100%mv>
You tell your familiar to 'beckon'.
>> You tug gently at your own leg.
<100%hp 100%m 100%mv>
>> Avendella looks at you.
<100%hp 100%m 100%mv> fam beck
Your familiar can't do that.
<100%hp 100%m 100%mv>
You beckon for everyone to follow.
<100%hp 100%m 100%mv>
You beckon for everyone to follow.
<100%hp 100%m 100%mv>
They aren't here.
<100%hp 100%m 100%mv>
The entrance to the rat's lair
You are in a little cave. You are able to see quite a lot of debris on the
floor. There is a sewer drain west of here and a small passage leads east.
[Exits: east west]
A fat wererat keeps watch over the cell.
There is a gigantic rat here, looking at you with a hungry look.
<100%hp 100%m 100%mv>
>> Avendella says 'I am not going to follow you.'
<100%hp 100%m 100%mv> fam beck
Your familiar can do the following:
north south east
west down up
look where release
kill murder flee
visible scan sleep
socials stand rest
wake who inventory
get drop give
camouflage
<100%hp 100%m 100%mv> f
You tell your familiar to 'socials'.
>> pnorth peast psouth pwest pup pdown
>> beckon snarl nuzzle snort hiss growl
>> whimper sniff pace howl point bare
>> screech starve thirst mutter bonk roar
<100%hp 100%m 100%mv>
You no longer see invisible objects.
<100%hp 100%m 100%mv> fam
Your familiar can't do that.
<100%hp 100%m 100%mv>
You tell your familiar to 'starve'.
>> You attempt to let the room know you are very hungry.
<100%hp 100%m 100%mv>
You stand up.
<100%hp 100%m 100%mv>
You tell your familiar to 'where'.
>> People near you:
>> Avendella The Chamber of the Mind
<100%hp 100%m 100%mv>
You are carrying:
the captain's log
( 3) some taglo jerky
( 4) a warm chunk of bread
( 5) a cherry pie
a scrumptious pastry
fur-lined boots
(Glowing) a potion of return
<100%hp 100%m 100%mv>
You are already standing.
<100%hp 100%m 100%mv> cd
Your eyes tingle.
<100%hp 98%m 100%mv>
You are affected by:
Spell: 'detect invis'.
Spell: 'invis'.
<100%hp 98%m 100%mv> People near you:
Nacko The Edge of the Water
<100%hp 98%m 100%mv>
You rest.
<100%hp 98%m 100%mv>
You tell your familiar to 'look'.
>> The Chamber of the Mind
>> You step through the portal into a room of indescribable proportions.
>> This area would not fit within the entire city walls of Udgaard. Briefly
>> you wonder where you are. Swirling colors and pulses of lightning fill the
>> ceiling. Far in the distance, mages practice the mystic arts. You find
>> yourself a spot and wait for an instructor....
>>
>> [Exits: south]
>> >> (Ghostly) Avendella the elf is here.
>> (White Aura) Your guildmaster is standing here.
<100%hp 98%m 100%mv>
>> Avendella frowns.
<100%hp 98%m 100%mv>
>> Avendella now follows you.
<100%hp 100%m 100%mv>
>> Avendella utters the words, 'abrazak'.
<100%hp 100%m 100%mv> You tell your familiar to 'south'.
>> The Mages' Guild
>> Etched upon the walls of this chamber, symbols flicker with energy.
>> The room itself seems to groan under the strain of the symbols written
>> upon it. A strange pentagram begins to glow upon the north wall as you
>> enter. Suddenly, a writhing mist clouds the center of the symbol, and you
>> find you can see beyond the wall...
>>
>> [Exits: north south]
>> >> An insubstantial wraith bars passage north.
<100%hp 100%m 100%mv>
You tell your familiar to 'south'.
>> The Necromancer's Delight
>> A slight haze hangs in the air here, making it difficult to see the items fo
r
>> sale. Slow moving men with glazed eyes restock items on the shelves. There
>> is an unholy reek in the air. A low doorway is visible leading north.
>> A small sign hangs on the wall.
>>
>> [Exits: north south]
>> >> (Charmed) A zombie servant is moving boxes here.
>> (Charmed) A zombie servant is moving boxes here.
>> (White Aura) The dark necromancer is here, ordering his servants.
<100%hp 100%m 100%mv>
You tell your familiar to 'south'.
>> The Magic Arcade
>> This broad hallway connects Marble Lane and Jade lane. Two of the local
>> mages have taken advantage of the continuous traffic between these streets
>> to create their thriving businesses. The Necromancer's Delight lies to the
>> north, and The Liquid Gate lies to the south.
>>
>> [Exits: north east south west]
>> >> An Udgaard watchman stands here.
<100%hp 100%m 100%mv>
You tell your familiar to 'east'.
>> Marble Lane
>> Marble Lane runs north and south of here, following the wall around the
>> city. A wall of foot-wide spears stands to the east, framing the city
>> within its dangerous ramparts. To the west, the Magic Arcade welcomes
>> you.
>>
>> [Exits: north south west]
>> A pitch-black belt is lying here.
>> A large black halberd is lying here.
<100%hp 100%m 100%mv>
You tell your familiar to 'north'.
>> The Intersection of East Street and Marble Lane.
>> East Street leads to the west. To the north and south runs Marble Lane. To
>> the east is the east gate.
>>
>> [Exits: north east south west]
>> >> A jaette guard trainee stands here directing traffic.
<100%hp 100%m 100%mv> l
You tell your familiar to 'look'.
>> The Intersection of East Street and Marble Lane.
>> East Street leads to the west. To the north and south runs Marble Lane. To
>> the east is the east gate.
>>
>> [Exits: north east south west]
>> >> (Ghostly) Avendella the elf is here.
>> A jaette guard trainee stands here directing traffic.
<100%hp 100%m 100%mv> f
You tell your familiar to 'east'.
>> The East Gate of Udgaard Loke's Farm
>> Flanked by twin towers, an enormous stone gateway rises to protect the city.
>> A darkened steel portcullis here serves to close the gates when necessary.
>> Jutting out of the thick grating, huge spikes fend off would-be assailants.
>> Archer's slits look down into the gateway, to finish off any unfortunate
>> attackers. Behind the portcullis, studded metal doorways lead into the
>> towers.
>>
>> [Exits: north east south west]
>> ( 9) A steak of the corpse of the gate guard is lying here.
>> An Udgaard watchman stands here.
>> A gate guard stands here.
>> A gate guard stands here.
>> A gate guard stands here.
>> (White Aura) A man-at-arms is mounted here, guarding the gate.
<100%hp 100%m 100%mv>
You tell your familiar to 'east'.
>> Outside the East Gate
>> A foreboding wall of spears expands north and south from an enormous stone
>> gate to the west. Guards patrolling the wall cry out to you to identify
>> your business in Udgaard Loke's Farm. In the distance, you see a wooden
>> palace rise from within the city. Much of the trade from the eastern cities
>> of New Thalos and Arkham come through these gates.
>>
>> [Exits: east west]
>> A withered corpse of a holy warrior dangles from an inverted crucifix.
<100%hp 100%m 100%mv>
You tell your familiar to 'east'.
>> A Path in Front of the Gates
>> You are standing at the edge of a vast plain that lies to your east. Tall
>> grasses and scrub bushes extend to the mountains. Beneath you, is a well-
>> trodden path that runs east and west. To the east, the path disappears
>> into the plains. To the west, it runs up to a well-fortified gate of
>> a large city.
>>
>> [Exits: east west]
>> >> (Camouflaged) A long black shadow glides through the night.
>> An Udgaard watchman stands here.
<100%hp 100%m 100%mv>
>> A dire wolf steps out from his cover.
>> A dire wolf EVISCERATES Avendella!
>> Avendella is blinded by the dirt in her eyes!
>> A dire wolf's kicked dirt grazes Avendella.
<100%hp 100%m 100%mv>
>> Avendella's slice misses a dire wolf.
>> A dire wolf's bite EVISCERATES Avendella!
>> A dire wolf's bite EVISCERATES Avendella!
>> A dire wolf's bite MUTILATES Avendella!
<100%hp 100%m 100%mv>
>> Avendella's slice misses a dire wolf.
>> A dire wolf's bite misses Avendella.
>> A dire wolf's bite EVISCERATES Avendella!
<100%hp 100%m 100%mv> f
>> Avendella has fled!
<100%hp 100%m 100%mv>
You tell your familiar to 'east'.
>> A Path at the Edge of Udgaard
>> You are standing at the edge of a vast plain that lies to your east. Tall
>> grasses and scrub bushes extend to the mountains. Beneath you, is a well-
>> trodden path that runs east and west. To the east, the path disappears
>> into the plains. To the west, the path continues at the edge of the plains
>> and then meets a city gate.
>>
>> [Exits: east west]
>> >> (Ghostly) Avendella the elf is here.
>> A ladybug drifts here.
<100%hp 100%m 100%mv> f
>> Avendella utters the words, 'xafe ay candusqarr'.
>> Avendella disappears.
<100%hp 100%m 100%mv> You tell your familiar to 'west'.
>> A Path in Front of the Gates
>> You are standing at the edge of a vast plain that lies to your east. Tall
>> grasses and scrub bushes extend to the mountains. Beneath you, is a well-
>> trodden path that runs east and west. To the east, the path disappears
>> into the plains. To the west, it runs up to a well-fortified gate of
>> a large city.
>>
>> [Exits: east west]
>> >> A long black shadow glides through the night.
>> An Udgaard watchman stands here.
<100%hp 100%m 100%mv>
>> A dire wolf checks the ground for tracks.
<100%hp 100%m 100%mv>
[ Elf ] Astillian the Jingle Foot, Head of the Bar
[ Elf ] Avendella the Spectre, Mistress of Forbidden Lore
[ Arial ] (PK) Aiah the Lady Knight
[ Gnome ] (PK) Adriennon the Conjurer
[ Duerg ] Aradan the Keeper of Faith
[ Arial ] Altrael the Servant of the Dark
<100%hp 100%m 100%mv>
You are already resting.
<100%hp 100%m 100%mv> t
You tell Avendella 'almost, almost betrayer'
<100%hp 100%m 100%mv>
You tell your familiar to 'release'.
A coyote stops following you.
>> You stop following conjurer.
>> Avendella stops following you.
<100%hp 100%m 100%mv>
Avendella tells you 'What exactly would make you assume this to be the case, elf..
'
<100%hp 100%m 100%mv>
You tell Avendella 'I have heard from my Captain what you did to his pet'
<100%hp 100%m 100%mv>
Avendella tells you 'Do you realize exactly how many centuries have passed since t
hat day? Or what I've done since?'
<100%hp 100%m 100%mv> repl Darsylon
You tell Avendella 'Darsylon still remembers... Forever.'
<100%hp 100%m 100%mv>
You are no longer invisible.
<100%hp 100%m 100%mv>
You stand up.
<100%hp 100%m 100%mv> ci
You lost your concentration.
<100%hp 99%m 100%mv>
You fade out of existence.
<100%hp 97%m 100%mv>
Avendella tells you 'Darsylon will burn.. mark my words.'
<100%hp 97%m 100%mv>
Avendella tells you 'It is only a matter of days.'
<100%hp 97%m 100%mv> repl
Avendella tells you 'The fires of the Hells will comsume every last inch.. every s
ingle soul.. and HE.. will watch.'
<100%hp 100%m 100%mv> repl Go and enter
You are hungry.
<100%hp 100%m 100%mv> repl Go and enter boundaries of
You are hungry.
<100%hp 100%m 100%mv> repl Go and enter boundaries of my noble city and you will receave what you
You tell Avendella 'Go and enter boundaries of my noble city and you will recieve
what you deserve'
<100%hp 100%m 100%mv> s
You are already standing.
<100%hp 100%m 100%mv>
I see no girdle here.
<100%hp 100%m 100%mv> You do not have that item.
<100%hp 100%m 100%mv>
You are carrying:
the captain's log
( 3) some taglo jerky
( 4) a warm chunk of bread
( 5) a cherry pie
a scrumptious pastry
fur-lined boots
(Glowing) a potion of return
<100%hp 100%m 100%mv> ea
That's not edible.
<100%hp 100%m 100%mv>
You eat some taglo jerky.
<100%hp 100%m 100%mv>
You eat a warm chunk of bread.
You are full.
<100%hp 100%m 100%mv>
Avendella tells you 'So it shall be, little one.'
<100%hp 100%m 100%mv> repl
You tell Avendella 'so it shall be...'