Curse them filthy necro bastards.:

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Posted by Anixter on July 31, 2000 at 15:51:44:







*** Just practicing some skills in the ruined keep
*** and who should show up but my old friend Mhorem...

You try, but fail to bandage your wounds or focus your natural healing.

<78%hp 97%m 98%mv>
Mhorem has arrived.
A flesh golem has arrived.

<78%hp 97%m 98%mv> say Hail, Imperial Sorcerer. What brings you to this keep?

<78%hp 97%m 98%mv> Mhorem leaves west.
A flesh golem leaves west.
you say 'Hail, Imperial Sorcerer. What brings you to this keep?'

<78%hp 97%m 98%mv>
You are hungry.

A wide east-west tunnel

[Exits: north east west]
A plate mail vest is here.
An iron dagger is here.

<79%hp 100%m 99%mv> You step out of the shadows.
You bandage your wounds and focus your natural healing.

hideYou are affected by:
Skill: 'bind wounds' modifies none by 0 for 1 hours.
Skill: 'sneak' modifies none by 0 for 20 hours.
Skill: 'endure' modifies armor class by -38 for 1 hours.
Skill: 'endure' modifies save vs spell by -19 for 1 hours.
Skill: 'detect hidden' modifies none by 0 for 16 hours.
Skill: 'heightened awareness' modifies none by 0 for 16 hours.

Mhorem yells 'eh ?'

<88%hp 94%m 99%mv> You attempt to hide.

You step out of the shadows.
You yell 'yes?'

People near you:v> aff
(PK) Mhorem A smooth turn
(PK) Anixter A wide east-west tunnel

<88%hp 94%m 99%mv> You are affected by:
Skill: 'bind wounds' modifies none by 0 for 1 hours.
Skill: 'sneak' modifies none by 0 for 20 hours.
Skill: 'endure' modifies armor class by -38 for 1 hours.
Skill: 'endure' modifies save vs spell by -19 for 1 hours.
Skill: 'detect hidden' modifies none by 0 for 16 hours.
Skill: 'heightened awareness' modifies none by 0 for 16 hours.

You cannot endure more concentration.

People near you:v> where
(PK) Mhorem A smooth turn
(PK) Anixter A wide east-west tunnel

*** Ok Mhorem's acting strange so I better be prepared for the worst...

<88%hp 94%m 99%mv> wear jewelled

You step out of the shadows.
You do not have that item.

<88%hp 94%m 99%mv> weaYou attempt to hide.

You step out of the shadows.ord
You wield a jeweled broadsword.
A jeweled broadsword feels like a part of you!

<88%hp 94%m 99%mv> wea
You are hungry.

You step out of the shadows.
You stop using a straight razor.

<89%hp 97%m 100%mv> You dual wield a titanium foil.
A titanium foil feels like a part of you!

People near you:mv> where
(PK) Mhorem A north-south tunnel
(PK) Anixter A wide east-west tunnel

opeOk. 97%m 100%mv>close pouch

get all poOk.00%mv> n pouch
A sweet aroma wafts across your nose as you open the pouch of nourishment.

You get a warm chunk of bread from the pouch of nourishment.

You eat a warm chunk of bread.

<89%hp 97%m 100%mv> An east-west tunnel

[Exits: south west]
( 3) An iron two-handed sword is here.
( 3) A plate mail vest is here.

A north-east turn> s

[Exits: north east]

<89%hp 97%m 99%mv> People near you:
(PK) Mhorem A north-south tunnel
(PK) Anixter A north-east turn

clYou do not have that item.

<89%hp 97%m 99%mv> ose pouc
Mhorem has arrived.
A flesh golem has arrived.

Ok.%hp 97%m 99%mv> h

<89%hp 97%m 99%mv> nod
Mhorem leaves north.
A flesh golem leaves north.

<89%hp 97%m 99%mv>
You feel ready to bind up more wounds.
You feel susceptible to magic again.

<91%hp 100%m 100%mv> You nod.

You prepare yourself for magical encounters.

People near you:%mv> where
(PK) Mhorem An east-west tunnel
(PK) Anixter A north-east turn

<91%hp 100%m 100%mv> aff
Mhorem has arrived.
A flesh golem has arrived.

<91%hp 100%m 100%mv>
You yell 'Die, Mhorem, you sorcerous dog!'
Mhorem utters the words, 'grzzs'.
You feel very sleepy ..... zzzzzz.

*** Sure enough... fucker!

<91%hp 100%m 100%mv> You are affected by:
Skill: 'sleep' modifies none by 0 for 5 hours.
Skill: 'endure' modifies armor class by -38 for 5 hours.
Skill: 'endure' modifies save vs spell by -19 for 5 hours.
Skill: 'sneak' modifies none by 0 for 18 hours.
Skill: 'detect hidden' modifies none by 0 for 14 hours.
Skill: 'heightened awareness' modifies none by 0 for 14 hours.

<100%hp 100%m 100%mv>
You yell 'Help someone is attacking me!'
You are blinded!

You are carrying:%mv> inv
(Glowing) a potion of return
a pale blue potion

<100%hp 100%m 100%mv>
You yell 'Help someone is attacking me!'

<100%hp 100%m 100%mv>
You yell 'Help someone is attacking me!'
You feel weaker.

You are affected by:> aff
Spell: 'weaken' modifies strength by -5 for 14 hours.
Spell: 'blindness' modifies hit roll by -4 for 8 hours.
Skill: 'sleep' modifies none by 0 for 4 hours.
Skill: 'endure' modifies armor class by -38 for 4 hours.
Skill: 'endure' modifies save vs spell by -19 for 4 hours.
Skill: 'sneak' modifies none by 0 for 17 hours.
Skill: 'detect hidden' modifies none by 0 for 13 hours.
Skill: 'heightened awareness' modifies none by 0 for 13 hours.

<100%hp 100%m 100%mv>
You are revealed!
You are covered with glowing purple dust.

<100%hp 100%m 100%mv>
You yell 'Help someone is attacking me!'

<100%hp 100%m 100%mv>
You yell 'Help someone is attacking me!'
You feel very sick.

<100%hp 100%m 100%mv>
You yell 'Help someone is attacking me!'
You feel unclean.

You are carrying:%mv> inv
(Glowing) a potion of return
a pale blue potion

<100%hp 100%m 100%mv>
You shiver and suffer.
You trample around loudly again.

<95%hp 100%m 100%mv>
You yell 'Help someone is attacking me!'
You howl as the pores of your skin start to bleed profusely.

<95%hp 100%m 100%mv>
You howl in pain as blood flows through the pores of your skin.
You shiver and suffer.

<80%hp 92%m 93%mv>
<80%hp 92%m 93%mv>
You can't see anything, you're sleeping!

*** Ahh... my old friend summon.

<80%hp 92%m 93%mv>
You are affected by:ff
Physical malady: 'crimson scourge' modifies strength by -8 for 6 hours.
Spell: 'curse' modifies save vs spell by 7 for 12 hours.
Spell: 'curse' modifies hit roll by -3 for 12 hours.
Skill: 'poison' modifies strength by -5 for 6 hours.
Spell: 'faerie fog' modifies none by 0 for 2 hours.
Spell: 'weaken' modifies strength by -5 for 12 hours.
Spell: 'blindness' modifies hit roll by -4 for 6 hours.
Skill: 'sleep' modifies none by 0 for 2 hours.
Skill: 'endure' modifies armor class by -38 for 2 hours.
Skill: 'endure' modifies save vs spell by -19 for 2 hours.
Skill: 'detect hidden' modifies none by 0 for 11 hours.
Skill: 'heightened awareness' modifies none by 0 for 11 hours.

<80%hp 92%m 93%mv>
<80%hp 92%m 93%mv>
You howl in pain as blood flows through the pores of your skin.
You shiver and suffer.

<66%hp 86%m 88%mv> aff
You yell 'Help someone is attacking me!'
Someone fades into existence.
Someone's deathly touch DISMEMBERS you!
Someone is in perfect health.

<52%hp 86%m 88%mv> You are affected by:
Physical malady: 'crimson scourge' modifies strength by -8 for 5 hours.
Spell: 'curse' modifies save vs spell by 7 for 11 hours.
Spell: 'curse' modifies hit roll by -3 for 11 hours.
Skill: 'poison' modifies strength by -5 for 5 hours.
Spell: 'faerie fog' modifies none by 0 for 1 hours.
Spell: 'weaken' modifies strength by -5 for 11 hours.
Spell: 'blindness' modifies hit roll by -4 for 5 hours.
Skill: 'endure' modifies armor class by -38 for 1 hours.
Skill: 'endure' modifies save vs spell by -19 for 1 hours.
Skill: 'detect hidden' modifies none by 0 for 10 hours.
Skill: 'heightened awareness' modifies none by 0 for 10 hours.
Someone is in perfect health.

<52%hp 86%m 88%mv> van
Someone's slash devastates you!
Someone's slash decimates you!
You dodge someone's pound.
Someone parries your punch.
Your pierce DISMEMBERS someone!
Someone is in perfect health.

<38%hp 86%m 88%mv> You can't see a thing!

You bandage your wounds and focus your natural healing.

You quaff a potion of return.sportation
Spell failed.

*** Duh.

You quaff a pale blue potion.
You can't see a thing!

<46%hp 73%m 88%mv> You can't see a thing!

rYou can't hide while you are glowing.

You rest.%m 88%mv> est

<46%hp 65%m 88%mv>
<46%hp 65%m 88%mv> aff
You are thirsty.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!
You shiver and suffer.
Your poison wounds you.

*** Ok better evaluate the damage...

<32%hp 58%m 82%mv> You are affected by:
Skill: 'bind wounds' modifies none by 0 for 0 hours.
Physical malady: 'crimson scourge' modifies strength by -8 for 4 hours.
Spell: 'curse' modifies save vs spell by 7 for 10 hours.
Spell: 'curse' modifies hit roll by -3 for 10 hours.
Skill: 'poison' modifies strength by -5 for 4 hours.
Spell: 'faerie fog' modifies none by 0 for 0 hours.
Spell: 'weaken' modifies strength by -5 for 10 hours.
Spell: 'blindness' modifies hit roll by -4 for 4 hours.
Skill: 'endure' modifies armor class by -38 for 0 hours.
Skill: 'endure' modifies save vs spell by -19 for 0 hours.
Skill: 'detect hidden' modifies none by 0 for 9 hours.
Skill: 'heightened awareness' modifies none by 0 for 9 hours.

*** Bleah... 4 hours on scourge.

sle%hp 58%m 82%mv>
You feel too pumped to sleep now.

<32%hp 58%m 82%mv>
<32%hp 58%m 82%mv>
You feel too pumped to sleep now.

<32%hp 58%m 82%mv>
<32%hp 58%m 82%mv>
<32%hp 58%m 82%mv>
You are thirsty.
You feel ready to bind up more wounds.
The glowing purple dust rubs off.
You feel susceptible to magic again.
You howl in pain as blood flows through the pores of your skin.
Your burning, weeping sores MUTILATES you!
You sure are BLEEDING!
You shiver and suffer.
Your poison wounds you.
You sure are BLEEDING!

You bandage your wounds and focus your natural healing.

You can't see a thing!re

You stand up.6%mv> stand

<26%hp 46%m 76%mv> You prepare yourself for magical encounters.

You can't find it. drink jug

<26%hp 46%m 76%mv>
You are affected by:ff
Skill: 'endure' modifies armor class by -38 for 5 hours.
Skill: 'endure' modifies save vs spell by -19 for 5 hours.
Skill: 'bind wounds' modifies none by 0 for 1 hours.
Physical malady: 'crimson scourge' modifies strength by -8 for 3 hours.
Spell: 'curse' modifies save vs spell by 7 for 9 hours.
Spell: 'curse' modifies hit roll by -3 for 9 hours.
Spell: 'weaken' modifies strength by -5 for 9 hours.
Spell: 'blindness' modifies hit roll by -4 for 3 hours.
Skill: 'detect hidden' modifies none by 0 for 8 hours.
Skill: 'heightened awareness' modifies none by 0 for 8 hours.

<26%hp 46%m 76%mv>
You are thirsty.
You howl in pain as blood flows through the pores of your skin.
You step out of the shadows.
You sure are BLEEDING!

<17%hp 40%m 70%mv>

*** Uhh... gettin' down to the wire here...

Someone yells 'you wouldn't have a spare dagger would you'

*** Oh sure. You bet. Come here so I can shove it up yer ass.

<17%hp 40%m 70%mv>
You rest.%m 70%mv> rest

You aren't up to binding more wounds.

You attempt to hide.ide

<17%hp 40%m 70%mv> sleYou attempt to hide.

You go to sleep.v> e

<17%hp 40%m 70%mv>

<17%hp 40%m 70%mv>
You are affected by:ff
Skill: 'endure' modifies armor class by -38 for 4 hours.
Skill: 'endure' modifies save vs spell by -19 for 4 hours.
Skill: 'bind wounds' modifies none by 0 for 0 hours.
Physical malady: 'crimson scourge' modifies strength by -8 for 2 hours.
Spell: 'curse' modifies save vs spell by 7 for 8 hours.
Spell: 'curse' modifies hit roll by -3 for 8 hours.
Spell: 'weaken' modifies strength by -5 for 8 hours.
Spell: 'blindness' modifies hit roll by -4 for 2 hours.
Skill: 'detect hidden' modifies none by 0 for 7 hours.
Skill: 'heightened awareness' modifies none by 0 for 7 hours.

<17%hp 40%m 70%mv>
You are thirsty.
You feel ready to bind up more wounds.
You howl in pain as blood flows through the pores of your skin.
You step out of the shadows.
You sure are BLEEDING!

<7%hp 34%m 65%mv>
You rest.m 65%mv> rest

<7%hp 34%m 65%mv> You bandage your wounds and focus your natural healing.
You can see again.
Your vision returns.

People near you:v> where
Kalt Among the hunters tents
(PK) Anixter The Villagers Homes

<15%hp 29%m 65%mv> You attempt to hide.

This canvas pack is very sturdy, having been double-stitched and reinforced
with leather at the stress-points. On each side of the backpack is the symbol
of fasces - the same symbol as that found on the Arbiter Shields - indicating
that this item was made specifically for those in that cabal.
When you look inside, you see:
A canvas backpack embroidered with the symbol of Fasces contains:
( 6) anti-cyclops elixir
cloak of Nightwing
(Glowing) a potion of return
a practice spear
a petite fillet of rare blowfish
a wooden walking staff
some seaweed
a metal canteen insulated in a wolf's pelt
( 2) necklace of Vis'pa

You attempt to hide.e

You attempt to hide.lee

<15%hp 29%m 65%mv> You go to sleep.

<15%hp 29%m 65%mv>
You are thirsty.
You howl in pain as blood flows through the pores of your skin.
You step out of the shadows.
You sure are BLEEDING!
A small puppy yells 'Thinilgarith! Now you die!'
A young boy yells 'Thinilgarith! Now you die!'
A young boy yells 'Thinilgarith! Now you die!'

<6%hp 23%m 59%mv>
A small kitten yells 'Thinilgarith! Now you die!'
A weasel yells 'Thinilgarith! Now you die!'
A villager woman yells 'Thinilgarith! Now you die!'

<6%hp 23%m 59%mv> A little white rabbit yells 'Thinilgarith! Now you die!'

You rest.m 59%mv> rest

<6%hp 23%m 59%mv> You aren't up to binding more wounds.

*** Uhh... this could be bad...

<6%hp 23%m 59%mv> Kalt yells 'never mind'
You attempt to hide.

You are affected by:f
Skill: 'bind wounds' modifies none by 0 for 0 hours.
Skill: 'endure' modifies armor class by -38 for 2 hours.
Skill: 'endure' modifies save vs spell by -19 for 2 hours.
Physical malady: 'crimson scourge' modifies strength by -8 for 0 hours.
Spell: 'curse' modifies save vs spell by 7 for 6 hours.
Spell: 'curse' modifies hit roll by -3 for 6 hours.
Spell: 'weaken' modifies strength by -5 for 6 hours.
Skill: 'detect hidden' modifies none by 0 for 5 hours.
Skill: 'heightened awareness' modifies none by 0 for 5 hours.

<6%hp 23%m 59%mv> People near you:
Thinilgarith The Southern Gates
Kalt A clearing filled with tents
(PK) Anixter The Villagers Homes

The Villagers Homes
Small homes have been built with a small north-south path built between
them. The homes are quite small, but you can see large families living in
them. Fires with calderons burn outside every door cooking what is to
be their next meal. Piles of vegetables that have been harvested are
stacked next to many of the homes...perhaps their only payment. There
are more houses to the north and south. The fields continue westward.

[Exits: north south west]
A old torn up doll is lying here.
A small wood circle lies here.
A small sword shaped stick lies here.

Nah... You feel too relaxed...

<6%hp 23%m 59%mv> People near you:
Thinilgarith The Southern Gates
Kalt A clearing filled with tents
(PK) Anixter The Villagers Homes

You stand up.%mv> stand

<6%hp 23%m 59%mv> You step out of the shadows.
The Villagers Homes

[Exits: north south west]
( 2) A pair of leather gloves are lying here.
A pile of brown cloth lies here in the dirt.
A old torn up doll is lying here.
( 2) A small rope lies here in the dirt.
( 2) A pile of pale yellow cloth lies here in a wad.
( 2) A small sword shaped stick lies here.

<6%hp 23%m 58%mv> Lush Farmland

[Exits: north south west]
( 2) A pile of brown cloth lies here in the dirt.
A old torn up doll is lying here.
A young man carefully plants more crops here.

You attempt to hide.de

You go to sleep.> slee

<6%hp 23%m 57%mv>
<6%hp 23%m 57%mv>
aIn your dreams, or what?

You are already sleeping.

<6%hp 23%m 57%mv> You are affected by:
Skill: 'bind wounds' modifies none by 0 for 0 hours.
Skill: 'endure' modifies armor class by -38 for 2 hours.
Skill: 'endure' modifies save vs spell by -19 for 2 hours.
Physical malady: 'crimson scourge' modifies strength by -8 for 0 hours.
Spell: 'curse' modifies save vs spell by 7 for 6 hours.
Spell: 'curse' modifies hit roll by -3 for 6 hours.
Spell: 'weaken' modifies strength by -5 for 6 hours.
Skill: 'detect hidden' modifies none by 0 for 5 hours.
Skill: 'heightened awareness' modifies none by 0 for 5 hours.

<6%hp 23%m 57%mv>
<6%hp 23%m 57%mv>
<6%hp 23%m 57%mv>
You are thirsty.
You are dying of thirst!
You feel ready to bind up more wounds.
Your sores scab over and begin to heal.
You step out of the shadows.
You sure are BLEEDING!

*** ahh... all better. That was close.

<5%hp 22%m 56%mv>
You drink water from a water jug.
You do not feel thirsty.

<5%hp 22%m 56%mv> People near you:
Thinilgarith The Southern Gates
Kalt An East-West Trail
(PK) Anixter Lush Farmland

You attempt to hide.de

<5%hp 22%m 56%mv> You attempt to hide.

People near you:where
Thinilgarith The Southern Gates
Kalt The Southern Gates
(PK) Anixter Lush Farmland

You attempt to hide.de

<5%hp 22%m 56%mv> You step out of the shadows.
You bandage your wounds and focus your natural healing.

*** Time for some consequences...



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