Posted by Balrahd on October 19, 2000 at 12:56:45:
In Reply to: Died to this... posted by Belaran on October 18, 2000 at 23:56:52:
I'm not a big fan of rotting.
I know, I know, it can nail a kill for you in the "Haha I got you... eventually" sort of way, and I guess it has some kind of hidden fatigue benefit for runners, but here, when you're basically fighting two opponents (a warrior and a muter) and can't flee/recall/withdraw (because Gralifen is sleeping there and you're a Maran), you have two choices:
1. Recall Gralifen and then yourself and regroup to summon/kill them one by one (depends on how much you respect these two - do you think you can take them alone - if not, recall, regroup, and return to gang).
2. Cripple one of the two, fast.
Now, for 2, Trasthe would appear to be the more dangerous opponent. Why? Because he can halt you, of course. So we focus on taking him out or crippling him to buy you time for Gralifen to waken. The key here: Keep to ONE ROUND COMMUNES. You do a TWO ROUND COMMUNE, like ROT, and you give him time to flee and halt you before you type in another command. That's deadly. So make your one round commune a blindness. He's crippled from halting you until he cancels (and he'll probably flee as soon as you land the blind). Then you can blind Kelbecso (ending his contribution decisively) or chase the muter, or anything can happen after that, really, but what you've done is neutralize the greatest threat and bought some time/advantage/turned the battle in your favor.
Basically, rot was useless, here, and did nothing except for the equivalent of bashing you while Trasthe could halt at will. You're fighting two guys, you're trying to kill or cripple at least one of them.. fast. (Even if you're Zorszaul.)
Maybe that helps, maybe it's too obvious, I dunno, but I think you could have taken them there
Balrahd.