Maella trying to be sneaky.:

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Posted by Jhyrbian on October 23, 2000 at 20:34:38:

Large Storage Room
This is a large room in the back of the warehouse, used by river merchants
to store their goods. There are stacks and stacks of boxes and crates, all
securely locked down. You see now that this room continues to the west,
behind the other warehouse. The warehouse lies back to the south.

[Exits: south west]
A dockworker is moving cargo around here.

<963hp 785m 404mv> pick n
You hear a near inaudible *click* as you pick the door.

<963hp 785m 404mv> open n
t
{target}={maella}
>

You open the door.

<963hp 785m 404mv>

<963hp 785m 404mv> n

<963hp 785m 404mv> sl
Secret Room
This is the secret back door for the Thieves' Guild. Since the Guild owns
the local river merchants, they have donated the use of this room. In
exchange, the Thieves vowed not to steal anything from the warehouses...that
is securely fastened down. The warehouses lie to the south.

[Exits: south]
(Ghostly) Maella the human is here.
(White Aura) The Enforcer of Galadon is looking for the Slayer.
A dockworker is moving cargo around here.

<963hp 785m 399mv> You sing 'Cold be hand and heart and bone,
And cold be sleep under stone:
Never more to wake on stony bed,
Never, till the Sun fails and the Moon is dead.'
Maella falls into a deep sleep.
The Enforcer falls into a deep sleep.
A dockworker falls into a deep sleep.

<963hp 755m 399mv>
t
Someone utters the words, 'xahzfgpuzre'.
For a brief moment, Maella seems to be covered with dew.

<963hp 755m 399mv> t
{target}={maella}
> blur


Someone closes the door.

<963hp 755m 399mv>




<963hp 755m 399mv>
Your music seems to fall on deaf ears.

<963hp 745m 399mv> blur

Someone glances at Maella.

<963hp 745m 399mv>
<963hp 745m 399mv> You sing 'I don't exist when you don't see me,
I don't exist when you're not here
What the eye don't see won't break the heart
You can make believe when we're apart
But when you leave I disappear
When you don't see me'
The Enforcer's senses become distorted by your illusion.

<963hp 725m 399mv>
blur

<963hp 725m 399mv> You sing 'I don't exist when you don't see me,
I don't exist when you're not here
What the eye don't see won't break the heart
You can make believe when we're apart
But when you leave I disappear
When you don't see me'
A dockworker's senses become distorted by your illusion.

<963hp 705m 399mv> blur

Your music seems to fall on deaf ears.

<963hp 695m 399mv>
blur


<963hp 695m 399mv>
The door opens.
You sing 'I don't exist when you don't see me,
I don't exist when you're not here
What the eye don't see won't break the heart
You can make believe when we're apart
But when you leave I disappear
When you don't see me'
Maella's senses become distorted by your illusion.

<963hp 675m 399mv> tomb

The wolf has arrived.

<963hp 675m 399mv>


<963hp 675m 399mv>
You sing 'Who will believe my verse in time to come,
If it were fill'd with your most high deserts?
Though yet, heaven knows, it is but a tomb
Which hides your life, and shows not half your parts.'
Maella's awareness of self fades as you weave illusion around them.
The Enforcer's awareness of self fades as you weave illusion around them.
A dockworker's awareness of self fades as you weave illusion around them.

<963hp 635m 399mv>

aff
save
weak1



Adunaphel utters the words, 'uizug'.
Adunaphel fades out of existence.

<981hp 669m 501mv>



<981hp 669m 501mv> You are affected by:
Skill: 'sneak' modifies none by 0 for 48 hours.
Power: 'resistance' modifies none by 0 for 5 hours.
Song: 'resisting' modifies none by 0 for 11 hours.
Power: 'spellbane' modifies save vs spell by -17 for 4 hours.
Skill: 'manacles' modifies damage roll by -5 for 3 hours.
Skill: 'manacles' modifies hit roll by -5 for 3 hours.
Skill: 'manacles' modifies armor class by 94 for 3 hours.
Skill: 'manacles' modifies dexterity by -10 for 3 hours.
Song: 'galadriel' modifies save vs spell by -19 for 41 hours.
Song: 'galadriel' modifies hit roll by 9 for 41 hours.
Commune: 'bless' modifies save vs spell by -14 for 45 hours.
Commune: 'bless' modifies hit roll by 7 for 45 hours.
Song: 'life is a dream' modifies none by 0 for 3 hours.

<981hp 669m 501mv> Saving...Character saved. Remember, CF does autosaving.

<981hp 669m 501mv> Your music seems to fall on deaf ears.

<981hp 659m 501mv> weak1


Someone looks at Maella.

<981hp 659m 501mv>


You sing 'Unholy day
If I leave now I might get away
This weighs on me
As heavy as stone and as blue as I go
I was just wondering if you'd come along
To hold up my head when my head won't hold on'
Maella sags, appearing to bear an invisible burden.
The Enforcer sags, appearing to bear an invisible burden.
A dockworker sags, appearing to bear an invisible burden.

<981hp 639m 501mv>
t
{target}={maella}
> save
ff

t maella
#Ok. $target is now set to {maella}.

<981hp 639m 501mv> Saving...Character saved. Remember, CF does autosaving.

<981hp 639m 501mv> You sing 'Like one, that on a lonesome road
Doth walk in fear and dread
And having once turned round walks on;
And turns no more his head
Because he knows, a frightful fiend
Doth close behind him tread.'
You create a powerful illusion in the mind of Maella.
Someone's mental assault MUTILATES Maella!
Someone's mental assault MUTILATES Maella!

<981hp 489m 501mv>
Someone's mental assault EVISCERATES Maella!
Someone's mental assault EVISCERATES Maella!
Maella's acidic bite scratches someone.

<981hp 489m 501mv> t
{target}={maella}
>
tt


Maella utters the words, 'xafe ay candusqarr'.
Maella disappears.

<981hp 489m 501mv>
s
wher pk
open s

<981hp 489m 501mv> s
They aren't here.

<981hp 489m 501mv> Large Storage Room
This is a large room in the back of the warehouse, used by river merchants
to store their goods. There are stacks and stacks of boxes and crates, all
securely locked down. You see now that this room continues to the west,
behind the other warehouse. The warehouse lies back to the south.

[Exits: north south west]
A dockworker is moving cargo around here.

<981hp 489m 496mv> People near you:
(PK) Tarakh Large Storage Room

<981hp 489m 496mv> I see no s here.

<981hp 489m 496mv> w
Large Warehouse
This is a large warehouse used by river merchants to store their goods. The
walls are stacked high with crates, most of which say wine or beer on the
outside. This must be where all the bars in the city get their alcohol.
The warehouse opens up into a large storage room to the north and is connected
by a door to the warehouse to the west. The road lies back to the south.

[Exits: north south west]
A cat is sneaking through the shadows here.

<981hp 489m 491mv> w
whDusty Warehouse
This is a large, rather dusty warehouse. The dust is probably due to the
large stacks of hay lined up along one wall. You get a sudden urge to sneeze.
The warehouse opens into an even larger room to the north and is connected by
a door to the warehouse to the east. To the west lies the boat maker's
shop. The road lies back to the south.

[Exits: north east south west]
A cityguard is strolling through here, keeping the peace.

<981hp 489m 486mv> whosi maBoat Maker's Shop
This small room off the warehouses is where the boat maker plans out his
boats. Charts cover the walls and designs of different boats lie on a
table. You can get back to the warehouse to the east.

[Exits: east]
A dockworker is moving cargo around here.
A dockworker is moving cargo around here.
A dockworker is moving cargo around here.
(White Aura) Nicholas the boat seller is here poring over his charts.

<981hp 489m 481mv> whosi maella
e
Huh?

<981hp 489m 481mv> s
Dusty Warehouse
This is a large, rather dusty warehouse. The dust is probably due to the
large stacks of hay lined up along one wall. You get a sudden urge to sneeze.
The warehouse opens into an even larger room to the north and is connected by
a door to the warehouse to the east. To the west lies the boat maker's
shop. The road lies back to the south.

[Exits: north east south west]
A cityguard is strolling through here, keeping the peace.

<981hp 489m 476mv> whois River Road
This narrow road runs along the banks of the Galadon River. A dock allows
access to the river here. Dockworkers are always running through here, moving
cargo from barges to the warehouses. The river lies to the south. The
warehouse is north, and the road continues to the east and west.

[Exits: north east south west]

<981hp 489m 471mv> whois mae
s
[ Human ] [ARBITER] Maella the Spectre, Arbiter Lady

<981hp 489m 471mv> wherOn the River
You are traveling down a swift river that runs through Galadon. The waters
look cold and deep. Wooden docks allow easy access up the banks of the river
here. The docks extend downstream to the east. The river flows from the
west.

[Exits: north east west]

<981hp 489m 456mv> wher pk
w
People near you:
(PK) Tarakh On the River

<981hp 489m 456mv> w
On the River
You are traveling down a swift river that runs through Galadon. The waters
look cold and deep. The banks are high here where it emerges from the bridge
to the west. Downstream, to the east, the banks look low enough to climb out
of the river.

[Exits: east west]

<981hp 489m 436mv> wher pk
On the River
You are traveling down a swift river that runs through Galadon. The waters
look cold and deep. The banks are high here where it plunges beneath the
bridge to the east. A small grating catches your eye to the north. You can
travel upstream to the west.

[Exits: east west]

<981hp 489m 416mv> e
People near you:
(PK) Tarakh On the River

<981hp 489m 416mv> e
e
eOn the River
You are traveling down a swift river that runs through Galadon. The waters
look cold and deep. The banks are high here where it emerges from the bridge
to the west. Downstream, to the east, the banks look low enough to climb out
of the river.

[Exits: east west]

<981hp 489m 396mv> e
who On the River
You are traveling down a swift river that runs through Galadon. The waters
look cold and deep. Wooden docks allow easy access up the banks of the river
here. The docks extend downstream to the east. The river flows from the
west.

[Exits: north east west]

<981hp 489m 376mv> who pk
sOn the River
You are traveling down a swift river that runs through Galadon. The waters
look cold and deep. Wooden docks allow easy access up the banks of the river
here. The docks extend upstream to the west. The river plunges under the
city wall through a broken grating to the east. The river runs east and
west from here.

[Exits: east west]

<981hp 489m 356mv> sneak
A River Outside Galadon
You are just outside the grand city of Galadon, on a briskly flowing river.
To the east, a bridge crosses the river from south to north. Off to the
west, the river passes under the city walls and into darkness. To the
east, the river flows toward you out from the borderlands between a great
plain and the mountains that are to your south east.

[Exits: east west]
A small brown tadpole struggles to swim upstream.
A small brown tadpole struggles to swim upstream.

<981hp 489m 336mv> [ Human ] (PK) Adoebrian the Hero of Alteration, Servant of the Dawn
[ Arial ] (PK) Vonaxim the Master of Black Magic, Imperial Dreadlord
[ Gnome ] (PK) Piaragon of Tivren-Gart, the Sagacious Solver of Enigmas
[51 Dwarf Sha] (PK) [SYLVAN] Pikel the Honest Dwarf, Protector of the Forest Home
* Human * (PK) [BATTLE] (WANTED) Tarakh the Bard Hero
[ Felar ] (PK) Skiados the Keeper of the Glade
[ Dwarf ] (PK) Anthragok the Master of War

Players found: 8

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