How to escape ragers:

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Posted by Kelbecso on October 24, 2000 at 22:46:00:


[Exits: north east south]
A small white bunny hops around under a tree nibbling grass.
Standing near a tree, a guard takes a break while eating cherries.
You flee from combat!

<906hp 293m 675mv> *cYou aren't fighting anyone.

<906hp 293m 675mv> huckle*
[ARBITER] Kelbecso: *chuckle*

<906hp 293m 675mv> where
People near you:
(PK) Drenalian The Feasting Tables
Dralvoth The Bar of the Eternal Star
(PK) Kelbecso Trail to the inn
Vala The Bar of the Eternal Star
(PK) Thror The Rabbit's Corner
(PK) Eryndorial The Bar of the Eternal Star
(PK) Mayenne The Bar of the Eternal Star
Grenick The Bar of the Eternal Star
(PK) Esmeralda The Bar of the Eternal Star
(PK) Adrhesa The Bar of the Eternal Star
(PK) Trasthe The Common Area
(PK) Narru The Bar of the Eternal Star
(PK) Phindar The Bar of the Eternal Star
Lhuzias The Bar of the Eternal Star
(PK) Arvam The Bar of the Eternal Star
(PK) Stellyx The Rabbit's Corner
(PK) Arikel The Bar of the Eternal Star
Laeset The Bar of the Eternal Star

<906hp 293m 675mv> ber
Your pulse races as you are consumed by rage!

<1008hp 263m 625mv> where pk
People near you:
(PK) Drenalian The Common Area
(PK) Kelbecso Trail to the inn
(PK) Thror The Bar of the Eternal Star
(PK) Eryndorial The Bar of the Eternal Star
(PK) Mayenne The Bar of the Eternal Star
(PK) Esmeralda The Bar of the Eternal Star
(PK) Adrhesa The Bar of the Eternal Star
(PK) Trasthe The Common Area
(PK) Narru The Bar of the Eternal Star
(PK) Phindar The Bar of the Eternal Star
(PK) Arvam The Bar of the Eternal Star
(PK) Stellyx The Bar of the Eternal Star
(PK) Arikel The Bar of the Eternal Star

<1008hp 263m 625mv> s
sThe guard post

[Exits: north south]
A guard stands near his post, eyeing the crowds for outlaws.

<1008hp 263m 622mv> ca s
You scan south.
***** Range 1 *****
An old yellow dog beats its tail as it lies asleep at the old mans feet.
An old mercenary, having long since given up the way of war, rocks
back and forth in a swinging chair humming to himself.

***** Range 2 *****
A very large storm giant stands eyeing the crowd for troubles.
A tall, merry man greets you to the inn and offers to take your cloak.

***** Range 3 *****
(Charmed) An arial mercenary stands ready here.
Dralvoth is here.
Drenalian is here.
Vala is here.
(Translucent) Trasthe is here.
A cloud giant bouncer floats through the Inn.
An old gnome, carrying a tray of drinks over his head, dances his way
through the common area.


<1008hp 263m 622mv> s
The Inn Guard says 'Rest up. I don't want to clean up your blood.'

<1008hp 263m 622mv>
The day has begun.

<1008hp 263m 622mv> wher
Trasthe tells the group 'Is Drenalian a V-v-villager?'

<1008hp 263m 622mv> e pk
People near you:
(PK) Drenalian The Common Area
(PK) Kelbecso The guard post
(PK) Thror The Bar of the Eternal Star
(PK) Eryndorial The Bar of the Eternal Star
(PK) Mayenne The Bar of the Eternal Star
(PK) Esmeralda The Bar of the Eternal Star
(PK) Adrhesa The Bar of the Eternal Star
(PK) Trasthe The Common Area
(PK) Narru The Bar of the Eternal Star
(PK) Phindar The Bar of the Eternal Star
(PK) Arvam The Bar of the Eternal Star
(PK) Stellyx The Bar of the Eternal Star
(PK) Arikel The Bar of the Eternal Star

<1008hp 263m 622mv>
Thror strides forward, grumbling and muttering towards you.

<1008hp 263m 622mv> l
The guard post
A sturdy wooden building, little more than an outhouse, sits near the
trail. A colorful stream of banners line its roof. The cherry trees seem
more barren here and small piles of spit seeds lie about the post as the
guards pass their time endlessly munching. A tall fence begins behind
the post just past the trees lining the trail on both sides and follows it up
to the inn. Anyone trying to sneak past the guards could be easily heard
and felt as they jumped the fence. Music and singing filters down from
the inn in faint whispers. The trail leads north and up a short slope south
towards the inn.

[Exits: north south]
A grumbling dwarf is here cursing beneath his breath.
A guard stands near his post, eyeing the crowds for outlaws.

<1013hp 272m 647mv>
You yell 'Help! I am being attacked by Thror!'
Your shield blocks Thror's punch.
Thror parries your whip.
Thror dodges your whip.
You parry Thror's punch.
Thror delivers a blow of deadly force!
You parry Thror's punch.
Thror is in perfect health.

<1013hp 272m 647mv> 'oh

Thror dodges your whip.
Thror dodges your whip.
Thror dodges your whip.
Thror steps inside your whip with a quick backfist.
Thror's punch EVISCERATES you!
You parry Thror's punch.
You dodge Thror's punch.
Your shield blocks Thror's punch.
You have become better at shield block!
You dodge Thror's punch.
Thror is in perfect health.

<965hp 272m 647mv> flYou say 'oh'
Thror tries to land a stunning blow on you but misses.
Thror is in perfect health.

<965hp 272m 647mv> ee
The Inn Guard says 'Rest up. I don't want to clean up your blood.'
PANIC! You couldn't escape!
Thror is in perfect health.

<965hp 272m 647mv>
A Tar Valon guard spots the criminal Firakrav at Bridge Gate.
[ARBITER] Calarathiel: He is fogged.
Thror is in perfect health.

<965hp 272m 647mv> flee

Vala looks at Thror.
Thror is in perfect health.

<965hp 272m 647mv> Thror gets in one more shot as you flee.
Thror's parting blow MASSACRES you!
PANIC! You couldn't escape!
Thror is in perfect health.

<895hp 272m 647mv> Dralvoth leaves north.
An arial mercenary leaves north.
Thror is in perfect health.

<895hp 272m 647mv> f
Your whip misses Thror.
Thror delivers a blow of deadly force!
You parry Thror's punch.
Thror delivers a blow of deadly force!
Your shield blocks Thror's punch.
Thror's punch DISMEMBERS you!
You parry Thror's punch.
Thror is in perfect health.

<836hp 272m 647mv> lee
Thror gets in one more shot as you flee.
Thror's parting blow MASSACRES you!
Trail to the inn

[Exits: north east south]
(Charmed) An arial mercenary stands ready here.
Dralvoth is here.
A small white bunny hops around under a tree nibbling grass.
Standing near a tree, a guard takes a break while eating cherries.
You flee from combat!

<764hp 272m 644mv> flee
n
Dralvoth leaves south.
An arial mercenary leaves south.
You aren't fighting anyone.

<764hp 272m 644mv>
n
East Dairein Road

[Exits: east south west]

<764hp 272m 643mv> Alas, you cannot go that way.

<764hp 272m 643mv> q transportation
You quaff a potion of transportation.
Beside a dense stand of trees

[Exits: east south]

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