2 assaults in ONE day!:

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Posted by Tiri on January 11, 2000 at 13:01:21:

(Pretty strange I didnt at all notice the first one approaching)


People near you:
Veinhard Warrior's Bar
(PK) Tirizuar Thieves' Bar
(PK) Sandello Assassin's Bar
Finneus By the Temple Altar
Markenson Desecrated Shrine
Nafatus The Training Grounds and Battlefield
Vherdhaclhi Desecrated Shrine
Vashar Dojo
(PK) Durinon The Bar of the Invokers' Guild
Markianise The Soup Kitchen

<100%hp 100%m 100%mv>
Durinon tells you 'have any polearms?'

<100%hp 100%m 100%mv> auc blacksmith forge hammer

You auction 'blacksmith forge hammer'

<100%hp 100%m 100%mv>

<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> r uh no
You tell Durinon 'uh no'

<100%hp 100%m 100%mv> r bu ti will prob get one soon
You tell Durinon 'bu ti will prob get one soon'

<100%hp 100%m 100%mv> whois dur
[ Duerg ] (PK) Durinon the Knight

<100%hp 100%m 100%mv> wp
People near you:
(PK) Tirizuar Thieves' Bar
(PK) Sandello Assassin's Bar
(PK) Durinon The Bar of the Invokers' Guild

<100%hp 100%m 100%mv>
Durinon tells you 'if you do, contact me, i can trade ya somethign for it'

<100%hp 100%m 100%mv> r what kind you interested in?
You tell Durinon 'what kind you interested in?'

<100%hp 100%m 100%mv> r what can you trade me?
You tell Durinon 'what can you trade me?'

<100%hp 100%m 100%mv>
Durinon tells you 'not realy sure, just let me know'

<100%hp 100%m 100%mv>
A sudden pain erupts through your skull.

<100%hp 100%m 100%mv> l

In your dreams, or what?

<100%hp 100%m 100%mv>

<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> l
In your dreams, or what?

<100%hp 100%m 100%mv> whe
In your dreams, or what?

<100%hp 100%m 100%mv> aff
You are affected by:
Skill: 'blackjack' modifies none by 0 for 3 hours.
Skill: 'blackjack' modifies none by 0 for 2 hours.
Skill: 'sneak' modifies none by 0 for 22 hours.
Skill: 'detect hidden' modifies none by 0 for 19 hours.

<100%hp 100%m 100%mv> l
In your dreams, or what?

<100%hp 100%m 100%mv> l
In your dreams, or what?

<100%hp 100%m 100%mv> l

In your dreams, or what?

<100%hp 100%m 100%mv>

<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> in
You are carrying:
( 2) a three-bladed dagger
(Glowing) a sword of fine black steel
an ice cold dagger
(Glowing) a potion of return
a large sack
a double-bladed mithril axe
a Big Ol'Pack Sack
a metal canteen insulated in a wolf's pelt
a cowhide knapsack
a potion of cure blindness

<100%hp 100%m 100%mv> in
You are carrying:
(Glowing) a sword of fine black steel
a three-bladed dagger
a large sack
a double-bladed mithril axe
a Big Ol'Pack Sack
a metal canteen insulated in a wolf's pelt
a cowhide knapsack
a potion of cure blindness

<100%hp 100%m 100%mv> in
You are carrying:
(Glowing) a sword of fine black steel
a three-bladed dagger
a large sack
a double-bladed mithril axe
a Big Ol'Pack Sack
a metal canteen insulated in a wolf's pelt
a cowhide knapsack
a potion of cure blindness

<100%hp 100%m 100%mv> eq


You are using:
a blue sapphire ring
a pale white skull ring
(Glowing) (Humming) a battle cloak
(Glowing) (Humming) a battle cloak
torso from the snow worm
three-horned helmet
a pair of the Leggings of Darkness
the boots of stealth
(Glowing) a set of arborian gauntlets
bolted steel sleeves

a large black cape
an adamantite girth
bolted steel bracer
a charred leather bracer
a two-headed hammer
(Glowing) the dagger of betrayal

<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> l

<100%hp 100%m 100%mv>
<100%hp 100%m 100%mv> In your dreams, or what?

<100%hp 100%m 100%mv> in
You are carrying:
(Glowing) a sword of fine black steel
a three-bladed dagger
a large sack
a double-bladed mithril axe
a Big Ol'Pack Sack
a metal canteen insulated in a wolf's pelt
a cowhide knapsack
a potion of cure blindness

<100%hp 100%m 100%mv>
Irne's backstab *** DEMOLISHES *** you!
You yell 'Die, Irne, you backstabbing scum!'
Irne is in perfect health.

<75%hp 100%m 100%mv>
You trample around loudly again.
Irne parries your crush.
Your crush DISMEMBERS Irne!
You parry Irne's crush.
You parry Irne's crush.
Irne has some small but disgusting cuts.

<75%hp 100%m 100%mv> flee
Entrance to the Thieves' Guild
This is a dark, smoky room, just the way thieves like it. You'd better
keep a close eye on your valuables while waiting in here. The few chairs
look rather suspicious, as though designed to make pockets hang open when
sat in and give Thieves easy access to your money. The only exits you can
see are a door to the south, leading back to the River Road, and a door to
the north that leads deeper into the Guild, a place where none but thieves
dare tread.

[Exits: north south]
A glass of free dark ale, much like that served at the upcoming contest held by Troupe has been left here
.
A flock of morning doves sweeps by you.
(Hide) A thief stands here guarding the entrance to his Guildhall.
You flee from combat!
You fled south.

<75%hp 100%m 99%mv> kv Irne
#Ok. {Irne has arrived} now triggers {knife Irne} @ {5}
#Ok. {Irne the} now triggers {knife Irne} @ {5}

Irne has arrived.

<78%hp 100%m 100%mv> n
You drive your dagger into Irne's side!
Your knifing DISMEMBERS Irne!
Irne can no longer find the strength to wield an ice cold dagger.
The dagger of betrayal poisons Irne.
Irne looks very ill.
Irne yells 'Help! Tirizuar knifed me!'
Irne trips you and you go down!
Irne's trip scratches you.
Irne is covered with bleeding wounds.

<77%hp 100%m 100%mv>
Irne dodges your crush.
Irne dodges your crush.
You parry Irne's crush.
You dodge Irne's crush.
Irne is covered with bleeding wounds.

<77%hp 100%m 100%mv> s

Irne parries your crush.
Irne parries your crush.
Your crush EVISCERATES Irne!
You parry Irne's crush.
You dodge Irne's crush.
Irne is covered with bleeding wounds.

<77%hp 100%m 100%mv> kick

Veinhard has arrived.
Irne is covered with bleeding wounds.

<77%hp 100%m 100%mv> No way! You are still fighting!
Irne trips you and you go down!
Irne's trip scratches you.
Irne dodges your crush.
Irne dodges your crush.
Irne dodges your crush.
You dodge Irne's crush.
Irne's crush wounds you.
Irne is covered with bleeding wounds.

<72%hp 100%m 100%mv>
Obmi has arrived.
Irne is covered with bleeding wounds.

<72%hp 100%m 100%mv> kick


Irne parries your crush.
Your crush DISMEMBERS Irne!
You dodge Irne's crush.
Irne is gushing blood.

<72%hp 100%m 100%mv>
Obmi gets a glass of free dark ale, much like that served at the upcoming contest held by Troupe.
Irne is gushing blood.

<72%hp 100%m 100%mv> kick


Irne parries your crush.
Irne parries your crush.
Your crush DISMEMBERS Irne!
Irne dodges your crush.
You dodge Irne's crush.
Irne's crush wounds you.
Irne is writhing in agony.

<67%hp 100%m 100%mv>
No way! You are still fighting!
Irne is writhing in agony.

<67%hp 100%m 100%mv> Your kick misses Irne.
Irne trips you and you go down!
Irne's trip scratches you.
Irne is writhing in agony.

<67%hp 100%m 100%mv>
Gurgan has arrived.
Irne is writhing in agony.

<67%hp 100%m 100%mv> kick

Quintellia auctions 'Serpent-scale Leggings, Robin's Hood, Golden Sleeves, (humming) Jewelled Broadsword, (glo
wing)(humming) Mace of Annihilation. Make an offer.'
Irne is writhing in agony.

<67%hp 100%m 100%mv>
Irne parries your crush.
Irne dodges your crush.
Your poisonous bite DISMEMBERS Irne!
Irne is DEAD!!
You hear Irne's death cry.

<67%hp 100%m 100%mv>
Veinhard gets a hooded lantern from the corpse of Irne.
Veinhard gets a long slim dagger from the corpse of Irne.
Veinhard gets an apple from the corpse of Irne.
Veinhard gets an apple from the corpse of Irne.
Veinhard gets a metal canteen insulated in a wolf's pelt from the corpse of Irne.
Veinhard gets a blacksmith's forge hammer from the corpse of Irne.
Veinhard gets a three-bladed dagger from the corpse of Irne.
Veinhard gets a potion of return from the corpse of Irne.
Veinhard gets an ice cold dagger from the corpse of Irne.
Veinhard gets 5121 gold coins from the corpse of Irne.
Gurgan closes the door.

<67%hp 100%m 100%mv> l
But you aren't fighting anyone!

(Little time passes, i notice some items missing that
was stolen while i was blacked, and go collect ..)

You peek at the inventory:
(Glowing) a flaming bardiche
a Big Ol'Pack Sack
( 2) a Frostbrand sword
( 2) (Humming) 'Vengeance' the Shining Sword

<100%hp 100%m 100%mv> You attempt to move silently.

<100%hp 100%m 100%mv> You attempt to hide.
Mozenrath has arrived.

<100%hp 100%m 100%mv>
Markianise shakes his head.

<100%hp 100%m 100%mv>
Imorsus has arrived.

<100%hp 100%m 100%mv>
Imorsus leaves east.

<100%hp 100%m 100%mv>
Durinon has arrived.

<100%hp 100%m 100%mv>
Durinon lowers his weapon and charges you!
Durinon's charge MASSACRES you!
You yell 'Help! Durinon is charging me!'
The sun slowly disappears in the west.
Durinon is in perfect health.

<81%hp 100%m 100%mv>
Mozenrath leaves east.
Durinon is in perfect health.

<81%hp 100%m 100%mv>
You step out of the shadows.
You trample around loudly again.
Durinon keeps you at bay with his polearm.
Durinon parries your crush.
Durinon parries your crush.
Durinon's slice DISMEMBERS you!
Durinon's slice EVISCERATES you!
You dodge the felar martial artist's claw.
You dodge the felar martial artist's claw.
You can't see a thing!
Someone's kicked dirt scratches you.
Someone's hammer pendant glows briefly.
Someone is in perfect health.

<56%hp 100%m 100%mv>
Someone has arrived.
Someone is in perfect health.

<56%hp 100%m 100%mv>
Someone's claw grazes you.
Someone's claw injures you.
You parry someone's claw.
Someone keeps you at bay with its polearm.
Someone's slice EVISCERATES you!
Someone is in perfect health.

<41%hp 100%m 100%mv> flee

You rub the dirt out of your eyes.
Durinon is in perfect health.

<43%hp 100%m 100%mv> Durinon gets in one more shot as you flee.
Durinon's parting blow DISMEMBERS you!
Trade Road
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. Here, near the
market square, the crowds are overwhelming. You notice there is a fruit
stand to the north and an armory to the south. The market square lies to the
west and the road continues towards the east gate to the east.

[Exits: north east south west]
Imorsus the arial is here.
(White Aura) The Slayer of Galadon is looking for the Enforcer.
You flee from combat!

<29%hp 100%m 99%mv> flee

The Slayer leaves west.

<29%hp 100%m 99%mv> You aren't fighting anyone.

<29%hp 100%m 99%mv> w

(IEHHRK! RUN! RUN!)

<31%hp 100%m 69%mv> Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north]
The tiny forest guardian stares openly into space.

<31%hp 100%m 67%mv> wp
People near you:
(PK) Tirizuar Ashes of NoWhere

(Lost him, pheew)

<31%hp 100%m 67%mv> re
You rest.

<35%hp 100%m 76%mv> aff
You are affected by:
Skill: 'detect hidden' modifies none by 0 for 20 hours.

<35%hp 100%m 76%mv> wp
People near you:
(PK) Tirizuar Ashes of NoWhere

<35%hp 100%m 76%mv> sh
Nah... You feel too relaxed...

<35%hp 100%m 76%mv> You attempt to hide.

<35%hp 100%m 76%mv> whe

People near you:
(PK) Tirizuar Ashes of NoWhere
(PK) Durinon Ashes of NoWhere

(Uh .. guess not)

<35%hp 100%m 76%mv>

<35%hp 100%m 76%mv>
<35%hp 100%m 76%mv>
<35%hp 100%m 76%mv> sh
Nah... You feel too relaxed...

<35%hp 100%m 76%mv> st
You attempt to hide.

<39%hp 100%m 85%mv> You stand up.

(Well, I'll just quaff, be back in temple
and gone)

<39%hp 100%m 85%mv> back
You step out of the shadows.
You quaff a potion of cure blindness.
You aren't blind.

(Uh .. wrong potion)

<39%hp 100%m 85%mv> wp


People near you:
(PK) Tirizuar Ashes of NoWhere
(PK) Durinon Ashes of NoWhere

<39%hp 100%m 85%mv>
<39%hp 100%m 85%mv> sh
You attempt to move silently.

<39%hp 100%m 85%mv> You attempt to hide.

<39%hp 100%m 85%mv>
The night's bitter cold drains your strength.

<39%hp 100%m 83%mv> back
You step out of the shadows.
You do not have that potion.

(What?!)

<39%hp 100%m 83%mv> back
You do not have that potion.

<39%hp 100%m 83%mv> in
sh
You are carrying:
( 2) a three-bladed dagger
an ice cold dagger
(Glowing) a sword of fine black steel
a large sack
a double-bladed mithril axe
a Big Ol'Pack Sack
a metal canteen insulated in a wolf's pelt
a cowhide knapsack

(Hmm, stolen as well, while i was blacked during
the first assault .. *curse*)

<39%hp 100%m 83%mv> You attempt to move silently.

<39%hp 100%m 83%mv> You attempt to hide.

<39%hp 100%m 83%mv> wp
People near you:
(PK) Tirizuar Ashes of NoWhere
(PK) Durinon Ashes of NoWhere

<39%hp 100%m 83%mv> whe
People near you:
(PK) Tirizuar Ashes of NoWhere
(PK) Durinon Ashes of NoWhere

<39%hp 100%m 83%mv> sh
You attempt to move silently.

<39%hp 100%m 83%mv> You attempt to hide.

<39%hp 100%m 83%mv> l
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north]
The tiny forest guardian stares openly into space.

<39%hp 100%m 83%mv> whois dur
[ Duerg ] (PK) Durinon the Knight

<39%hp 100%m 83%mv> sh
You attempt to move silently.

<39%hp 100%m 83%mv> You attempt to hide.

(Hmm .. what to do..)

<39%hp 100%m 83%mv> in
You are carrying:
( 2) a three-bladed dagger
an ice cold dagger
(Glowing) a sword of fine black steel
a large sack
a double-bladed mithril axe
a Big Ol'Pack Sack
a metal canteen insulated in a wolf's pelt
a cowhide knapsack

<39%hp 100%m 83%mv> bv Durinon
#Ok. {Durinon has arrived} now triggers {blackjack Durinon} @ {5}
#Ok. {Durinon the} now triggers {blackjack Durinon} @ {5}
l
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north]
The tiny forest guardian stares openly into space.

<39%hp 100%m 83%mv> sh
You attempt to move silently.

<39%hp 100%m 83%mv> wp
You attempt to hide.

<39%hp 100%m 83%mv> People near you:
(PK) Tirizuar Ashes of NoWhere
(PK) Durinon Ashes of NoWhere

<39%hp 100%m 83%mv> in
You are carrying:
( 2) a three-bladed dagger
an ice cold dagger
(Glowing) a sword of fine black steel
a large sack
a double-bladed mithril axe
a Big Ol'Pack Sack
a metal canteen insulated in a wolf's pelt
a cowhide knapsack

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

<42%hp 100%m 90%mv> bj Durinon
They aren't here.

(after awhile, i decide this sucks)

<51%hp 100%m 96%mv> wp
People near you:
(PK) Tirizuar Ashes of NoWhere
(PK) Durinon Ashes of NoWhere

<51%hp 100%m 96%mv> dis
You step out of the shadows.
You lost your concentration.
You learn from your mistakes, and your disperse skill improves.

(whoo!)

You attempt to move silently.

<51%hp 91%m 96%mv> You attempt to hide.

<51%hp 91%m 96%mv> bj Durinon
They aren't here.

<54%hp 95%m 100%mv> bj Durinon
They aren't here.

<54%hp 95%m 100%mv> bj Durinon
They aren't here.

<54%hp 95%m 100%mv> bj Durinon
They aren't here.

<54%hp 95%m 100%mv> bj Durinon
They aren't here.

(*twiddle* .. Ok, lets run for it)

<54%hp 95%m 100%mv> n
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north south]
The tiny forest guardian stares openly into space.

<54%hp 95%m 97%mv> n
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north east south]
The tiny forest guardian stares openly into space.

<54%hp 95%m 95%mv> n
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north south]

<54%hp 95%m 93%mv> n
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north south]
This emaciated squirrel searches vainly for nuts.

<54%hp 95%m 90%mv> n
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: east south]

<54%hp 95%m 88%mv> e
e
e
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: east west]
A chipmunk runs around with its tail on fire!
A grimy blood beast is here, sniffing through the soot.

<57%hp 98%m 92%mv> Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north east west down]

<57%hp 98%m 90%mv> wp
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: east west down]
A grimy blood beast is here, sniffing through the soot.
A thin woman is running around fanning old embers.
This emaciated squirrel searches vainly for nuts.

<57%hp 98%m 88%mv> People near you:
(PK) Tirizuar Ashes of NoWhere
(PK) Durinon Ashes of NoWhere

<57%hp 98%m 88%mv> e
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: east west down]

<57%hp 98%m 85%mv> e
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: east west down]
A scrawny man is here torching the new growth of the forest.
A small, ash-colored beast is here, blood dripping from his fangs.
A chipmunk runs around with its tail on fire!

<57%hp 98%m 83%mv> e
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north east west down]
A thin woman is running around fanning old embers.
A thin woman is running around fanning old embers.

<57%hp 98%m 81%mv> e
e
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: east west down]
The tiny burn-scarred guardian weeps in agony.

<57%hp 98%m 77%mv> e
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north east west down]
( 3) A steak of the corpse of the tiny forest guardian is lying here.
A scrawny man is here torching the new growth of the forest.
The tiny burn-scarred guardian weeps in agony.

e
<57%hp 98%m 74%mv> Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: east west down]
With a worried look, the small forest guardian looks to help its tiny friends.
A grimy blood beast is here, sniffing through the soot.

<57%hp 98%m 72%mv> e
Ashes of NoWhere
Ash and soot cover the pathway so thick that your feet actually
sink several inches in. Mounds of ashes and soot gather beside the trail
and what may be the charred remains of trees peek out from the ash a
few inches. It's hard to breathe with all the ash in the air.

[Exits: north east west down]

(runrunrun)

60%hp 100%m 44%mv> Trade Road
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. This is a fairly
calm stretch of the road. You notice there is a weaponsmith to the south and
the Warrior's Guild lies to the north. The road continues to the east and
west.

[Exits: north east south west]
A glass of free dark ale, much like that served at the upcoming contest held by Troupe has been left here
.

<60%hp 100%m 43%mv> e
Trade Road
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. A dark alleyway
branches to the north here. A large, festive inn lies to the south. The
road continues to the east and west.

[Exits: north east south west]
A cityguard is strolling through here, keeping the peace.

<60%hp 100%m 43%mv> e

Trade Road
You stand on the main thoroughfare of Galadon. This road connects the east
and west gates and holds all the traffic coming from the western forests as
well as the traffic coming from New Thalos to the east. Here near the
eastern gate, the crowds are overwhelming. You notice there is a trading
post to the north and a jeweler to the south. The east gate lies to the
east and the road continues to the west.

[Exits: north east south west]

<60%hp 100%m 42%mv> e
Inside the East Gate
You stand just inside the eastern gate of Galadon. The city walls arch
over the gate in their path around the city. Through the gates to the east
you can see the well-traveled road that leads past the Sands of Sorrow to
New Thalos beyond. A small staircase leads up one side of the gate to the
battlements above. To the west, the Market Road leads into the city through
all the shops.

[Exits: west up]
e
( 5) (Glowing) A brass lantern with a hood to keep the wind out lies here.
A silvery ring glints at you.
A guard is here, watching the gate.
A guard is here, watching the gate.

<60%hp 100%m 41%mv>
Alas, you cannot go that way.

<60%hp 100%m 41%mv> e
Alas, you cannot go that way.

<60%hp 100%m 41%mv> e
Alas, you cannot go that way.

<60%hp 100%m 41%mv> Alas, you cannot go that way.

<60%hp 100%m 41%mv> Alas, you cannot go that way.

<60%hp 100%m 41%mv> Alas, you cannot go that way.

<60%hp 100%m 41%mv> Alas, you cannot go that way.

<60%hp 100%m 41%mv> open e
Alas, you cannot go that way.

<60%hp 100%m 41%mv> Alas, you cannot go that way.

<60%hp 100%m 41%mv> Alas, you cannot go that way.

<60%hp 100%m 41%mv> Alas, you cannot go that way.

<60%hp 100%m 41%mv> The gate is locked.

<60%hp 100%m 41%mv> pick e
You hear a near inaudible *click* as you pick the gate.

<60%hp 100%m 41%mv> open e
e
close w
You open the gate.

<60%hp 100%m 41%mv> Outside the East Gate
You stand in the small patch of land outside the gates of Galadon that is
still protected by the city guard. To venture further afield means to lose
the protection of the city. A long dusty road passes to the east, through a
crossroads toward the mountains and the desert beyond. As far as you can
see, it stretches straight as an arrow to the horizon. You can enter the
city to the west.

[Exits: east west]

<60%hp 100%m 40%mv> You close the door.

<60%hp 100%m 40%mv> relock w

You hear a near inaudible *click* as you skillfully relock the door.

<60%hp 100%m 40%mv>
e
e
e
e
e
e
e
e
e
e
e

<60%hp 100%m 40%mv> e
e
The Eastern Crossroads
By far the most congested crossroads of all those that surround Galadon, the
old road has been ground into nothing but dry dirt. The trail kicks up
clouds of dirt at a step, old trails leading off in all directions. Farms
fill the countryside, extending as far as the eye can see. The road east
leads straight across the plains, across the desert to the city of New
Thalos. The trail north and south extends around the edge of the city of
Galadon, skirting along its border. The road west leads into the grand
eastern gate of Galadon. You notice a small sign off in the tall grass.

[Exits: north east south west]
A glass of free dark ale, much like that served at the upcoming contest held by Troupe has been left here
.

<60%hp 100%m 40%mv> sh
Beyond the outskirts of Galadon
The great battlement walls of Galadon rise up in the distance to the
west, standing a beacon of protection. Those walls have stood to
onslaught upon onslaught, never falling as far as anyone knows. The
countryside is littered with farms loyal to Galadon and none other.
They understand where their protection comes from, and would have it
no other way. Animals graze off in rocky fields, watched over by the
e
young boys working on the farms. Rows upon rows of vegetables grow in
systematically placed fields along the road, farms sprawling out for
miles at a stretch. Most of the farms are one story wooden buildings,
but some of the larger ones are grand works of red stone. Nearly all
of what is grown in this part of the plains is sold to the merchants
and citizens of Galadon. You get a few odd stares as you make your
way down the road, but nothing more than a glance. The road continues

through the countryside to the east, and towards the grand city of
Galadon to the west.

[Exits: east west]

<60%hp 100%m 40%mv> Beyond the outskirts of Galadon
The great battlement walls of Galadon rise up in the distance to the
west, standing a beacon of protection. Those walls


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