Ok. So now you guys can leave me alone and start picking on this guy, right!? =} nt:

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Posted by Bishop on March 6, 2000 at 16:36:12:

In Reply to: Re: Color in Zmud posted by Tharena on March 6, 2000 at 12:26:57:

> > How do i color the things like damage, tells, yells, "im beeing attacked by" and so on in zmud?
>
> There is a whole help file on it in zmud, for what color is what, but the command is #color. You can change the background and foreground colors both, depending on a numerical value, though you can also use color words like 'blue', 'green', 'brown', 'orange', and so forth. Best to experiment with it.
>
> ----------
> Help #COLOR
> Syntax: #CO attribute [pattern]
> Related: #HIGHLIGHT
>
> Example
>
> If the pattern parameter is left out, this command changes the color of the last line received from the MUD. The color attribute can be a numeric attribute (compatible with the attribute values used by the text modes of DOS) or can be a combination of string values listed below, separated by commas.
>
> If the pattern is included, a trigger is created to color any line matching the given pattern with the specified color.
>
> Color values:
>
>
> black 0
> blue 1
> green 2
> cyan 3
> red 4
> magenta 5
> brown 6
> gray 7
> yellow 14
> white 15
> bold 128
>
> to make a color brighter, add 8 to the base value. For example, 9 is bright blue. To change the background color, rather than the foreground, multiply the base value by 16. For example, to get a red background, use 4*16 or 64. To make the foreground font bold, add 128 to the value.
>
> Thus, a bold white on a blue background would be 128 + 1*16 + 15 = 159.
> -------
>
> To set up color triggers, set your pattern to whatever it is you want to colorize, remembering that you have to get the capture exactly, or use variables like %param1, and so forth.
>
> An example I use of a color trigger is to keep track of Water Breathing:
>
> Colorize: Commune: 'water breathing' modifies none by 0 for (*) hours. -> #color 9
>
> Or food and water:
> + General maintenance: You are hungry -> #color brown
> + General maintenance: You are thirsty -> #color blue
>
> Of course, Carrion Fields already has color for things like tells, yells, damage words, and so forth. Just type 'color'. =P
>
> - Tharena


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