Re: How many othere people think Arcane muters are gettin the short end of the Stick?:

[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]

Posted by Graatch (VIP and lazy today) on January 20, 2000 at 14:31:04:

In Reply to: How many othere people think Arcane muters are gettin the short end of the Stick? posted by ORB on January 20, 2000 at 09:54:39:

> I thought an Arcane muter was going to be a nice change from all the Shapeshifters running around out there. Then I realized why noone is going Arcane.
> Some things that should be done.
> One, some, or all of these would be a nice change.
> 1. Allow for where, who while Duo.

You can use a form of where. But it's limited, of course. I think it's fine the way it is.

> 2. Allow an Arcane to Hold Person from Duo it just makes them Pop back into existance.

While this might be a bit too powerful, when I thought for a moment, it would actually be just like doppel. It's being able to walk up to someone and cast on them without them knowing you are there at all. Which is exactly what doppel allows.
What's more, you could add the lags -- unduo'ing has a decent lag to it, as well as casting hold. Like two rounds for the first and three rounds for the second. If you choose to try to hold someone directly from a two dimensional state, you must sit there and take punishment for five rounds. Or, you can choose to unduo, take the chance that you'll be seen, and try to cast normally, with just the three round lag.
Not so bad.

> 3. Up hold just a little bit more, not much just enough so it works 1 out of 7 instead of 1 out of 10 or 12.

I don't know the code for hold these days, obviously, but I've heard Sevietrem talk alot about how infrequently it works. I would not be unhappy at a 1/5 or so precentage. It's *the* offensive spell for arcane muters. It *should* do something for them. PWK works much more often, and is insta-kill. With Hold, the victim can wimpy, or even just kill the muter outright with autoskills and weapons.

> 4. Have an arcane's spells last longer as they are more focused on the magic anyway.

I wouldn't want a big bonus, maybe one hour extra. But not a bad idea.

> 5. A new Spell perhaps? nothing sick just something to make up for not having a form that can do 350 points of damage a round.
> 6. Or instead of a new Spell have Hold Person work like an extra slow On Mobs, or at least keep them from using special attacks.

No to 5 and 6.

> Just Some Ideas


Follow Ups:

Post a Followup

Name:
E-mail:
Subject:
Comments:


[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]