Re: [IDEA] Paladins, and the one ability I would love to see.:

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Posted by Bad Ivan on January 22, 2000 at 11:30:36:

In Reply to: [IDEA] Paladins, and the one ability I would love to see. posted by Stahlhagen on January 22, 2000 at 11:27:25:

> Hi all,

> My one idea for paladins, unlike a lot of the ones I have seen, won't help them kill evil folk. I think it is important that paladins don't become "anti-anti-paladins"- all killing machines who hunt and slay beings they consider evil. At some level, I think Paladins should have a little more Dawn and a little less Maran than a lot of people are clamoring for.

> The idea has been presented before (Rome, maybe?), but I don't remember who proposed it, or what they did with it:

> Non-lethal combat option. This would be a toggle command (like autoassist), with a name "mercy" or something. It would be a skill, only given to Paladins.

> How it would work: If a Paladin had this skill 'on', and they were about to strike a lethal blow, the "mercy" skill would be checked. If it worked, the Paladin would knock his opponent to submission, leaving them awake but unable to do anything but talk. This would give the Paladin a chance to spare someone, and preach the ways of goodness to them. In addition to the RP use, the spared opponent would get some long-lasting game effect as well, perhaps a big minus to damage, as the opponent has trouble finding their 'killer instinct' after such an incident.

> The reason I suggest this is that many of the gods who empower paladins have religions that aren't like Shokai's. Paladins empowered under mercy, love, or peace shouldn't really be running around Wrahing everything that has a red aura. This would give them a way to "defeat" evil, without stooping to their level.

> Thoughts?


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