Posted by sparky on January 29, 2000 at 14:13:50:
In Reply to: A question about cheating.. posted by sparky on January 29, 2000 at 13:00:39:
> I may be incorrect about this, but hear me out. Lately, lots of aggressive mobs get summoned around Galadon. You leave town to go to a newbie area and your level 3 warrior gets crushed like a bug by the devil's huntsman or the trio of bitches: Hela, Aude and some other. > No problem. > Except, how do the aggressive mobs get there? The have to either be summoned (hard to do to a mob outside the area) or the method I would assume is used: get attacked, flee to the location, recall or teleport away. > So far, this is a perfectly good tactic, except for one minor detail - the aggro mobs are still tracking their original high-ranking victim. Even though they do not move from the point of recall, they are always "tracking". So how do they end up attacking a newbie/lowbie/anyone under rank 30? > This is where it gets iffy. The person who led the mobs there has to quit out of the game so that the aggro mob will quit tracking him and effectively "reset" to aggressive mode. The grand tactician can then log back into the game, knowing that he will have caused the death of a few newbies (to say the least) and he can go invis and wait to loot their corpses. I do not see how this CAN'T be cheating in some way. The user is taking advantage of a way the code is written (i.e., quit out, log back in, make mobs stop tracking) to bring high level aggros to kill low-level (and other) characters. > What do you all think of this? Is it cheating or just part of the game? > sparky