Posted by Zix on February 2, 2000 at 07:13:54:
In Reply to: A couple of things talked about on the #cf channel. posted by Mr Whine on February 2, 2000 at 00:06:17:
> Just a couple of questions for the immortals and anyone else who wishes to add their ideas as to why. Cloud giants, why so many vulns and why such nasty vulns as well. There are no abundant items that grant resists for these vulns and all the biggest and badest weapons are based on that attack damage. Maledictions, why do they have to last so long, ive seen some nasty durations on some of these affects, sure there is a level dependancy on them( well i assume there would be ), but does a plague really need to las more than 24 hours ?. You would be doing well to even last 10 hours with a plague and not wind up totaly stuffed. If maledictions last this long why not some of the skills that leave lasting affects. Someone said that you cant heal some of these skill unless with a healing sleep, but it seems you cannot heal many of the maledictions also. Abilities that are harder to acquire are more powerful. I'm not trying to downplay the amount of time it takes to master warrior's skills (or any other fighting class), but spells and most of all communes are more powerful because they take more work to get.
> So my question why not up the duration of skill affects to be equal to that of spells, also enable them to be stacked, like many maledictions. People who unwield their weapons due to multiple scorges or plagues, perhaps multiple boneshatters should break multiple bones reducing you to a gushy mess with 1 str and 1 dex.
> Just a though. Any flames , reasons why things are as they are please reply to this query.