Posted by Saerin on February 3, 2000 at 00:38:34:
In Reply to: Top Ten Reasons Why Masters now Suck a Phat Nut! (especially for Saerin) Ye of little knowldge my Ass. posted by Old Master on February 2, 2000 at 22:42:58:
> 1. Ok so I go cutttin down trees is a bit exhadurated, But You and I both know that most of the Cabal is at war with Nature, Hence it drags you into it. In the Past Masters only worried about Ragers, Now you have pissed of Sylvans who can be alot more annoying. Non aggressive Masters get dragged into the War by association. Hmmm that's not necessarily true. Some are some aren't. I'd agree with the > 2. You don't think Demon summon fits a group of Master Mages? Or Mental Knife a spell created from mental energy to burn the Minds of opponent Mages? What's your Logic there? Actually, I'd be really surprised if you have an idea of where the Masters of Then don't play a Master. I could make an argument that their current powers make > 4.Transform now Lowers Learning? Yeah this makes alot of sense for those who seek knowledge, not to mention just using a Barrier Rod is more Effective. A usefull spell sure, but with all it's new restrictions it's a pale comparrison to what it once was. The transform vs. barrier arguement could go back > So Once again for the Slow witted. You're missing some key points that might make you rethink who's slow witted. > 2.Lost Mental Knife(crucial for Muters). Yeah this is really crucial for shifters. Arcane's maybe. > 3.Lost Brew(usefull utility Spell) I liked Brew, and I thought it was the only true "masterish" power. >> 9. Given a whole nother Cabal to fight(Ok Let's take away Masters Powers and make them War with the 2 Cabals with BY FAR THE BEST PK POWERS IN THE FRIGGIN GAME!) I think conjurers are quite interesting, and powerful. Have YOU played one? The changes made in the Master and Battle cabal helped create much more parity in the game.
fact that other Masters get drawn into it regardless. The orb of magic does
provide the Masters a power to draw life energy from nature. As a Warder, that
has to be dealt with. But, if you actively pking a Master who doesn't use that
facet of transform and who doesn't harm nature.. then it's a problem with the
warders roleplay and not Master powers.
the Five Magics came from. Regardless, how is the study and Mastery of magic supported
by the summoning of a demon. It's almost like the Knight squire. Mental knife? What
does that have to do with magic mastery?
> 3. I'll take Orderly Mind over all the seperate new pathetic Replacements of Mana Transfer.
more sense now than they did before. They actually support mages attempting to reach
the summit of their art.
and forth. Of course, transform has some intersting pk and roleplay aspects to it.
Of course, why should we explore those?
> 10. Oh wait they get Conjurers that NOONE PLAYS FOR LONG Because they get bored so quick. Name ONE Friggin Master Conjurer that hasn't deleted a week or two after Heroing?!
> The Reasons why Masters had Sick powers was to Keep people from harrasing them SO they Could ROLEPLAY a studious Mage, and they Non agression Policy kept Masters from Exploiting these Powerfull Powers. It Worked Damn Well, don't ya think?
Until the next player shift, Masters are going to have a tough time. Instead of whining how
toned down they are.. play one. I am pretty sure a kick ass Master can still be rolled.