Posted by Bubba on February 3, 2000 at 08:30:26:
In Reply to: You know too little about magical control. For invokers and conjurers it's much better than mana transfer (n/t) posted by Waigerits(VIP) on February 3, 2000 at 04:38:48:
> > > > 1. Ok so I go cutttin down trees is a bit exhadurated, But You and I both know that most of the Cabal is at war with Nature, Hence it drags you into it. In the Past Masters only worried about Ragers, Now you have pissed of Sylvans who can be alot more annoying. Non aggressive Masters get dragged into the War by association. > > > > So Once again for the Slow witted. > > > > How Do you Play the Explorer with Friggin Sylvan Air Forms Jumping you wherever you go?! > > > > The Reasons why Masters had Sick powers was to Keep people from harrasing them SO they Could ROLEPLAY a studious Mage, and they Non agression Policy kept Masters from Exploiting these Powerfull Powers. It Worked Damn Well, don't ya think?
> > > > 2. You don't think Demon summon fits a group of Master Mages? Or Mental Knife a spell created from mental energy to burn the Minds of opponent Mages? What's your Logic there?
> > > > 3. I'll take Orderly Mind over all the seperate new pathetic Replacements of Mana Transfer.
> > > > 4.Transform now Lowers Learning? Yeah this makes alot of sense for those who seek knowledge, not to mention just using a Barrier Rod is more Effective. A usefull spell sure, but with all it's new restrictions it's a pale comparrison to what it once was.
> > > > Masters are pussified by the following.
> > > > 1.Transform now lowers learning and provides less protection now then just using a damned barrier rod.
> > > > 2.Lost Mental Knife(crucial for Muters).
> > > > 3.Lost Brew(usefull utility Spell)
> > > > 4.Lost Demon Summon(nice Extra mob that could Bash)
> > > > 5.Lost Mana transfer(couldn't you just have COnjurers not be allowed to use it.)
> > > > 6.Lost AP's!!! Why because they would be to powerfull with the new Master powers? HAHAHAHAHAHAHA
> > > > 7.Gained Tome(Big whoop)
> > > > 8.Gained some crappy mana aid things.(Not even close to a replacement for Mana Transfer)
> > > > 9. Given a whole nother Cabal to fight(Ok Let's take away Masters Powers and make them War with the 2 Cabals with BY FAR THE BEST PK POWERS IN THE FRIGGIN GAME!)
> > > > 10. Oh wait they get Conjurers that NOONE PLAYS FOR LONG Because they get bored so quick. Name ONE Friggin Master Conjurer that hasn't deleted a week or two after Heroing?!