Re: Paladins in General:

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Posted by Johnny B. .....well....... on February 8, 2000 at 12:12:32:

In Reply to: Paladin Supplications posted by Paladin on February 7, 2000 at 05:54:05:

You want to make Paladins worthwhile? Well,
in light of recent events, and I applaud the
IMMs here for cracking down a little, the
Paladin should be one of the hardest classes
to roleplay and play, since it would require
the most restraint. "Oh he attacked me already so I can summon him and whack him
in town." No. Paladins are LAWFUL good. You
might be an aspiring Maran, but you are bound
by a sacred Code, nonetheless. However, I
think if this were enforced, hell, give
Paladins dodge. *waits for the uproar*

Since they're semi-defensive "Healer/Warriors", let them reap
some more benefit of the warrior side. Anti-
Paladins recently got revamped a little, but
what did they lose? Charm Person? They
kept all their Maledictive spells and gained
a haste, a spiderhands and a variation on
enchant weapon. They can also still use
wands, so Paladin sanct doesn't quite measure
up. Wait, no, that's dumb. A-P's still have
to go get the wands, and Pal's just com it.
Hmmmmm....... No, I still think A-P's are
better off. Although I don't play goods, so
the idea seems like complete suicide. *grin*

I didn't collect my thoughts here obviously,
just rambling. Bored at work. See you in
the Fields.


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