Posted by Lazlo on February 14, 2000 at 12:47:19:
Wouldn't it be nice if you could follow a road. Instead of always ramming your head against the wall. It would be logical if your character would know that if you are standing on a road with two exits and you came in from the west, then you might want to continue further east. Consider that you are walking to eastern road .. east (it's just an example) Eastern Crossroads [exits: north, south, east, west] Eastern Road [exits: east, west] You continue east. Eastern Road [exits: south, east] You continue south. Approaching the Large crossroads You continue east. The Large Crossroads [exits: north, south, east, west] You are at an intersection, which direction do you wish to go ? <100%hp 100%m 83%mv> continue n I could easily come up with an zMUD-script, that could do what my example does, but I would want it to be able to follow a road with fields on the side. /Lazlo
<100%hp 100%m 90%mv> continue e
<100%hp 100%m 87%mv> continue
<100%hp 100%m 87%mv> continue
[exits: east, west]
<100%hp 100%m 85%mv> continue
<100%hp 100%m 83%mv> continue
The eastern road might be a bit too simple an example, but you get the idea. Navigating the roads north of galadon would be swell with something like this.