The solution is to just get rid of outworld figures. n/t:

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Posted by A priest on February 20, 2000 at 18:58:10:

In Reply to: I guess that's what erks me more than anything, you can have Pilate, be a follower of Satan, etc. all the bad, none of the good. n/t posted by TheWatcher on February 20, 2000 at 02:56:30:

> >
> > Am posting here because my thoughts are fresh, and the log
> > board doesn't seem to accept my post.

> >
> > I deliberately put in the crusader knight, the
> > bible, the cross, as an attempt to put in christianity
> > into the game. In part it was because the paladins are
> > all templars and knights of the crosses and champions of
> > the crosses and yes, perhaps there are other uses of the
> > cross but I think it's stretching it a little to say, 'Oh, that
> > cross doesn't refer to christianity'. I suppose another part
> > of it was since there's so much of an evil slant in the world,
> > why not some goodness too, or at least my concept of goodness?

> >
> > Since the concept of paladins and knights have a significant
> > link to medievial concepts of chivalry, the healer king,
> > church militant orders and even the historic knights templar
> > (whom were christian knights, and yes I know about the ambiguity
> > of their fall), it does not seem impossible that this shouldn't
> > exist in Thera. It is not terribly difficult to either see Thera
> > as an ancient or post apocalyptic earth, or to see the knights as
> > popping up during some kind of warp-gate accident, or whatever.
> > I was going to play a christian knight and had rolled one, until
> > I was firmly rebuffed by an immortal who when I said I worshipped
> > Jesu, the Christ, he said 'I've never heard of him, I'll let him know
> > you prayed if I see him'.

> > Now, if you're going to have Satan in the game, I don't see why
> > you can't have people believing in Christ in the game, and having at
> > very least empowerment.


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