Posted by Someone who also uses triggers, (but quite minorly) on February 28, 2000 at 20:07:19:
In Reply to: Triggers, the "illegal" part of mudding. posted by Sinakil on February 28, 2000 at 19:46:28:
what you have your tiggers set to do is grossly unfair to more than 85% of the mudders here. I only use a few simple triggers such as changing the names of my enemies colors so that I can pick them out in the "WHERE" list quickly. Arbiters are blue, Sylvans are green, Barons are purple, Masters are yellows, if I'm playing a Rager, Empire is red, and if I'm playing a mage of any kind, Ragers are red. Other than that, I have some ailiases to shorten up the amount of typed text to execute a command. Such as for a baron mage who talks to his shoe via use of the ventriloquate spell, instead of typing [c ven "The shoe" "Hey! Watch who you're stepping on!"], I would set an alias for "shoe$" to send command, [c ven "The shoe" "$" where $ is what I want the shoe to actually say. Thereby removing a long line of typing that would slow down the action so much, that what the shoe had to say might be irrelevant by the time it's actually done. Auto-command triggers are grossly unfair, as the computer can react 2000 times faster than any person ever could, which removes the pk skill of the player, and replaces it with who has the faster computer and faster connection. Somone with an incredibly fast computer and a T3 link to play on, would get their commands through first every time, and there would be no way to ever get away from somone. Hence the reason that such things are against the rules.