Re: Questions I always wanted to ask:

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Posted by DirtyDog on March 2, 2000 at 19:24:44:

In Reply to: Questions I always wanted to ask posted by Niblaznacker on March 2, 2000 at 19:01:33:

> 1) Masters have changed their location 3 or 4 times that
> I know of - so If they were really so smart - why dont they put it
> somewhere you have to fly to - which would cut down the amount of raids
> by battle by a truck load.

It would not be fair. You'd have a horde of grammatically incorrect complaint notes being sent to the immortals.

> 4) Why are the enforcer and slayer allowed to wander into any old buggers guild.

Arbiters can go into any guild (Enforcer). The Slayer is just such a mischevious devil that those damned law-dogs can't keep him down.

> 6) Whats up with the sterotypical baron- where is that loony bugger nowdays?

I always thought that those people were morons. (I mean the ones that mention things such as wanting an ice cream cone with sprinkles in their descriptions and the ones that just yell stupid things in Galadon.)

> 7) Who gives a flying rats ar** which immortal is playing which character

I do. I always chirp with pleasure when I hear that I have ranked/rp'd/fought against an imm's mortal char. I enjoy spending time thinking about what they knew because they are an imm and how they didn't abuse it. I remember one of my friends that was an imm telling me about another heroimm that went exploring his new area with a mortal char but couldn't tell the rest of his people in the party some of the less obvious things to do.

> 8) What would happen if the ragers smashed the orb of magic

Silly rabbit, its magic, and no matter how much a rager says "Me crush mage orb" it won't work. You need something like death knights of Zurcon to taint it.

> 11) Why are there so many places you can stuck in thera...
> does anyone actually want to fall down a mountain and then die of starvation

No...but I generally don't like dying in any form. It would definetly take a lot of the thrill of exploring out if I knew there was little chance of there being a no-exit room for me to fall into.

> 12) When exactly did cf become newbie unfriendly (it is) - perhaps there should
> be a pointer to some better newbie help in the motd (pointing to the web page perhaps)

They put in a newbie channel. Being a newbie sucks, I shudder thinking of when I was one.

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