Um...:

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Posted by Umguy on March 6, 2000 at 10:58:03:

In Reply to: Need Input posted by TheWatcher on March 6, 2000 at 10:47:54:

> Ok, my friend and I have a disagreement. He says a paladin has a chance in hell against a lich. (We were specifically speaking of Zorszaul.) He said that player X was a wimp because he would quit when Zorsaul came to town and attacked his guildguard. I said, well, he doesn't have alot of options...

This is the first flaw in your argument against your friend. Not being able to affect Zorszaul does not make it ok for a guy to quit when Zorszaul attacks his guild. It's shitty roleplay. You're saying that because he'll die (and he will) he should quit. Wrong.

Now, if I were playing a paladin, I'd probably fight Zorszaul (and probably die), just because that's what I think a paladin would do. No better way to die than for a good cause. A case can be made, however, for said paladin to instead use a teleport potion and get the hell out of Dodge. Personally, I'd attack, and if (read: when) things started to go awry, I'd flee and quaff that potion. I sure as hell wouldn't quit because of it.

> > Now the question at issue is:
> > What chance does hero paladin have of
> A) Killing Zorszaul.

A pretty damn small chance.

> B) Not dying to Zorszaul.

A damn good chance.

> C) Annoying Zorszaul in the least.

A really good chance.

> Keep in mind that Zorszaul is presumably prepared for this battle since he started it, and it would be one on one.

I don't see any char, paladin, necro, ranger, what have you, having a chance against a prepared Lich one on one. Not if the Lich has any clue. Zorszaul has a definite clue. The trick is catching a Lich unprepared. Zorszaul just makes this really hard (impossible?) to do.

> Any input/reasons would be appreciated to clear up this dispute.

Your friend is 100% correct in his argument saying that "player X was a wimp because he would quit when Zorszaul came to town and attacked his guildguard". You lose the argument, if that is what it is about.


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