Posted by Grallon on March 6, 2000 at 10:58:23:
In Reply to: Need Input posted by TheWatcher on March 6, 2000 at 10:47:54:
Paladin's best bet at survival.
Sit at the inner guild guardian, and hope he can keep him buisy long enough(and you can stay alive long enough) for an arbiter to get there and manacle him, then run, fast.
I have seen Zor walk into the inner, without his nasties, manacled, and easily make two paladins and 6 special guards flee.
Now, I know this may not happen for a while, but if he ever loses the Flag, he will be MUCH scarier, because manacles takes away a large portion of his killing ability.