Posted by DruidLover on March 8, 2000 at 17:20:57:
In Reply to: Ideas for the DRUID class, I have put some thought into these and I believe they are damn good. posted by The Painter of Pictures... on March 8, 2000 at 17:00:20:
> level 11- Kindred blood:
> Syntax: Commune 'Kindred Blood'
they did recently gain Call of the wild you know... I realize the intent behind this is different, and like everything else you suggest.. I don't understand why the groupmates are always also affected.
> level 21-Glyph of the Foe:
> Syntax: Glyph (target)
This counds cool, but they can do it to anybody? It seems more handy as a sylvan power that could only be put on named defilers
> level 31-Nasturn's Roots:
> Syntax:Commune 'Nasturns Roots'
Once again..Nasturn's a druid, so the druid gets his power...but why the groupmates, too? are druids bards now?
> level 36-Cover of Night:
> Syntax; Commune 'Cover of Night'
I don't know how many times I won't understand your point of affecting the whole group, but druids have treeform..mch more effective
> level 46-Last Embrace of the Mother:
> Syntax:Commune 'Last Embrace of the Mother' (corpse)
It is like a phylactory...and druids don't need it..honestly they ARE powerful, and in a system of balances, by giving them this stuff what do you recommend they take away?
My one and only idea for druids is and always will be Acute Vision.
Some interesting ideas there Painter although, like I said I'm not sure I see the point in having almost all of them affect the group. They are the one's close to Nature, not necessarily their groupmates. they are not out to protect others like healers, they are out to protect nature..unless you've got some f*cked up role
DL