Posted by The First Citizen(IMM) on March 10, 2000 at 06:41:50:
In Reply to: Immortal Interaction (rant/suggestions/queries) posted by Graham on March 10, 2000 at 03:12:32:
First of all there are WAY more than 100 players.
Now, here is my take:
1) Don't listen to the opinions of others, especially not from IRC.
2) I'm talking about role-playing interactions only in this post. Not Imms in an admin role.
3) Immortals are individuals and each wishes to be addressed in a different way. Think of the Greek Gods when you think of Immortals on CF, each of them has distinct personality and different ways of interacting with mortals, therefore needs to be interacted with differently.
In case A, Cyradia was obviously not looking for a kiss-ass, but for a strong individual with opinions that meshed well well with the religion.
In case B, you have an Immortal imposing his will upon you. Its even in the rules not to mess with that. If an Immortal is speaking within his Sphere of Influence or for the cabal which they are the Mortal Leader of, their opinion becomes Fact, which can be learned of, disagreed with quietly and politely, but not openly disputed. Its part of the reality of the game.
The greek gods were (are?) vain, tempermental, vengeful, cruel, giving, generous, loving, hateful, and anything else you want to throw in there in the Extreme. You should deal with the Imms in the same manner. There can be no set rule, because each Imm and circumstance is different. You have to have your character's personality interact with the Imm's character's personality in a creative and common sense manner.
OH, and if you disrespect an Imm, expect to be shredded for it. Usually there is a warning, and in general they will punish nothing more than hubris.
> This is based off 2 recent immortal interactions...
>
> A, as an empoweree looking to Cyradia
> B, as a mortal who refused to change his mind just because Astein demanded it.
>
> In (A) I followed my view on how mortal/immortal interaction should be handled, they are the allmighty and are to be in awe of and respected.
> gods are not mere mortals.
> Response to this, i was called a snivelling coward and most of IRC intimated that i handled the situation utterly wrong, result? immortals are not to be treated as immortals but as mortals in funny suits.
>
> In (B) I followed the advice of others and stuck to my guns, i had an opinion , i had a belief, Astein had an opinion and a belief, i argued with him (using say, not tell or pray) and he killed me at least 4 times in 20 minutes.
> Result? WTF? In the first meeting i was laughed at for being in awe of a god , in the second meeting i was murdered at least 4 times for sticking to my opinion and not just changing my mind because some immortal disagreed with me
>
> Overall result? WTF? How the hell am i supposed to interact with immortals.
>
> I am fed up with this game rewarding only those who look at things in the same way as a the imms do and only do.
> Am i supposed to roleplay how -I- see fit, or do i keep having to roleplay in a manner to please the imms?
> I roleplayed my interaction with Astein and lost 2 con because of it, my interaction was only a disagreement over a point of law. Result, why the fuck am i ever going to interact with the immortals again when they can happily screw over my character on a whim, without resort to recompense or a satisfactory response.
>
> Please immortals will you get it together, can you work to provide a cohesive mix or attempt to see things in other ways when you come upon a situation.
> This game is played by some 16 immortals (random number) and some 100 players.. there is more than 1 view on situations, would you please start appreciating other peoples views more and stop sacrificing those who don't fit your mental map, but who are equally attempting their best.
>
> I'm fed up with immortal reactions because half of you act like you are mortals and the other half act like you are immortals
> and then there is the fair shade who think it's fine to wipe con of my character because you can't see another way of dealing with a situation.
>
> Graham