Re: Ideas... (text):

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Posted by Radakh on March 23, 2000 at 10:59:09:

In Reply to: Re: Ideas... (text) posted by Drex on March 23, 2000 at 07:40:44:


> *** Hey, you can either choose to sleep when you want to or be awake 36-40 (?) hours and pass out. Of course, if you're awake a longer time you have to sleep longer ***

It would be realistic, but I'm not sure I liked the realistic disease stuff going around. I'm a hero dang it. I don't need to sleep! ;)


> *** What about the inn? ***

I think I misunderstood you. Are you talking about having the prices and such change from time to time?


> *** I guess people just makes new chars all the time then. I myself though, plays a character until he is con-death or age-death, until I go for a new char. ***

Pretty much. I've never con died or age died a character.

> *** Hmm. Why is it called dirt kick when you throw dirt in eyes? ***

Heh. True, but it stems from trying to go through all the action and room descs and fix them. Lots of time that could be spent on other stuff.


> *** Well, maybe not hunger thirst and walk far then... If missile weapons would be added (making it able to shoot 1-5? paces, making opponent lag, then "missile parrying" would be cool), "hands with the animals" taming aggressive animals (not dragons etc.), unafraid (if you added fear to certain mobs (wraiths, ghosts, necros, dragons etc.) making you immune to fear which makes you flee, maybe polymorph could be available as ability... ***

Could be interesting though I'm not sure how tough it would be to add the element of distance to attacks.

> *** If you have to draw your weapon, you gotta draw it from something (your scabbard), thieves cannot steal things from a scabbard if you're wearing the scabbard. Well, aint killing illegal in protected areas eh? Then troublemakers shouldn't be allowed to walk around with drawn weapons all the time. It would be to prevent bloodshed. What do you think of not killing inhabitants then? (A- They are just mobs?) Besides, about thieving and such... Why does eq you're wearing count to the max items? That's unrealistic, anyhow, I have two hands and am wielding my shield and weapon, ready to fight, but in my inventory (not in container) I carry around 20 swords. Of course, I could have them in my pockets... ***

So they'd have to code another slot on the characters? Or did you have something else in mind. I like the idea of having a scabbard though. I don't like the idea of killing townsfolk just because it's tough to imagine going through town and just hacking up people walking on the street. Drawn weapons or not people will find a way to kill if they want to.


> *** Starting with drugs is voluntary of course, maybe you can find a drug that is good but has sideffects (+2 str -2 dex or whatever) ***

I realize it wouldn't be an addiction right away and that you can choose not to become addicted. Was just a joke on my part.

> *** Of course, much can be roleplayed, but not everyone does it. That's why I think it should be added, that's an easy code! ***

It's not a big deal to me since I've not played a character who drinks more than maybe a glass a year. But it wouldn't bother me to have it coded in there. It would be interesting watching all the drunks stumbling about the bar :)


> *** And actually help someone that is killing? That would be terrible!!! I don't want to have anything at all to do with violence of any form. (Besides, I did write you get exp from improving) ***

I try picturing healers as more of the battlefield cleric. They are there to help their companions and heal their hurts along with any others that need it. I don't know if there is a good way to make it so you don't have to kill for experience. That's a tough one. Anyone have some solid ideas?

> *** Hmm, assassins does even see if you're in the same room I reckon. But this trick of cutting someones container (if it aint ehm, cutproof?) is used everywhere in the world (IRL) ***

I just think it'd be obvious because the coins would be clinking as they hit the ground. If it was something other than gold perhaps. I do like the idea of giving thieves some neat non combat abilities like that.

> *** Hard code, but it could work, though, the memory could be somewhat buggy ***

I think the blood thing could be part of realism. If I hit someone with a mace or axe, most likely bones would break and/or they would suffer serious internal and external for that matter, bleeding. I guess you have to just draw the line somewhere with realism.

> *** Hmm. As realistic as possible? Maybe you could have elephants and camels too. And other animals, maybe winged animals? Though it should be rare. Skill: mount? ***

Again, sounds like a ton of coding. I'd like to see though.

*** What if they have nofollow on? They also see this (am I correct?) 'Someone is following you.' What ya think about Masked person then? ***

If the person cannot see hidden etc they don't see you attempt to follow them.


> *** Same as drunktalk, not everyone does it, and why not add an 'open emote' like on sleep/rest/stand/wake/sit ? Then you don't have to open the door manually after your neat emote ***

I like the idea of being able to emote a door opening and other actions like picking a lock and such.


> *** Each door a mob? Hrm. Nah. Though I maybe you should give door hitpoints, *gosh*, a lot of coding there. Too bad... ***

I'm not sure how you could code the door to be bashed and hacked on if it wasn't a mob. Is it possible to do something like that?

> *** True... Though it would be realistic, don't ye say? ***

It'd be quite realistic, but for pking purposes argh I don't want another way to fall into a ranger trap :)



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