Posted by Jaerk on March 23, 2000 at 15:39:06:
I think a lot of people, including me, are a bit frustrated by the current Rager thing. So here's my take on it.
Ragers whole philosophy revolves around the hatred of magic. Why then are they given powers which are focused on dealing blows of tremendous power, especially when it seems many of those blows aren't focused towards mages at all? All this does is encourage Rager players to abuse and bully pretty much whoever they like, while not really using their head. How hard is it to defeat a warrior of a similar rank when your blows can have 5 times the damage that the other can deliver? So here's my idea.
Remove deathblows, critical blows, and other similar things from the ragers. Instead, give them powers more focused on their *gasp* roleplaying.
1. Magik Sense: The ability to sense where in Thera a pure mage might reside. Example: 'sense' would result in something like "You sense a great deal of magic to the west, a fair amount to the south, and a small amount to the east." The rager could then begin to track accordingly.
2. Absorb: An automatic skill that absorbs a certain percentage of magical attacks. Thus, we have a way for the ragers to survive magical foes that would normally be overpowering. In return, they don't deal out these 'death blows' that have nothing to do with skill. If the rager is skilled enough in his offense, defense, and absorbing skills, he'll do just fine against Masters.
Now, I've always wanted to join a Fighter cabal that wasn't focused on magic, or the annihilation of it. I'd like to see something like:
The Fighters of Thera
This cabal is open to warriors, thieves assassins and bards. They would receive special fighting skills, perhaps some quest driven skills, perhaps critical and death skills.
What makes this group different is that they call a special ability called ARENA to begin a fight. The target is transported to an arena where both opponents go at it until one dies. The big difference here is that if the target loses, they awaken at their pit with all of their equipment, and no con loss. If the Cabal member loses, however, they lose their things and a 1/3 con. This is based on their ability to control a fight that if their opponent loses, their kill is 'cleaner'. If the cabalboy loses, however, the pain and humiliation is damaging.
Perhaps the cabal would have an arena board that they could look at, to see who has won the most arena battles. A sort of pk list for those who go for that sort of thing, but the 'victims' of the arena escape without any real loss, except for perhaps their pride.
If cabal members engage in combat 'outside' of the arena (normal pks, for instance), perhaps some of their deadlier skills aren't callable.
There you have it. A change to the Ragers to focus them more on what they're supposed to do, and a new cabal that is truly dedicated to the fight.
My anal warts are the size of yams.