I somehow don't see an orc invoker with 17 int being feasible. n/t:

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Posted by Macheath on March 27, 2000 at 15:32:36:

In Reply to: Ideas For Three New Races posted by Bad Ivan on March 27, 2000 at 14:09:16:

> I have been wanting to see Trolls, Orcs, and Goblins as a valid race in the realms since I started playing a few years ago and they have not showed up yet. I figured this could be because the Imms are just damned busy with all they do to keep our realm up and running or perhaps it was a lack of good suggestions, or just a lack of intrest in our player base about these races. Well if it is from lack of suggestions then I wanna throw mine out there and see what everyone thinks. If its from lack of time on the Imms part then I hope these suggestions help and I will send them a detailed Troll / Orc / Goblin village as a home town and a few newbie areas I have written up (areas include maps,room desc,mobs,equip,and quests). If it is from lack of intrest then I know there will plenty of you who will let me know. Please read the descriptions fully before you decide to start flaming, they need some work but are a pretty good start I think.
>
> I wanted Trolls as a race to not be the massive bulky ones than some know, but more akin to those that have long wirey limbs and a ferocious temper. Their ability scores are not to be too impressive because of their resistances and ability to recover from wounds so quickly via regeneration.
>
> Trolls
> Ability scores-first number is max roll, second is max stat.
> Str: 20 - 21
> Int: 15 - 15
> Wis: 17 - 17
> Dex: 18 - 20
> Con: 19 - 20
> Cha: 06 - 07
>
> Classes allowed: Shaman,Necro,Warrior,Anti-Paladin, and Ranger.
> Alignments allowed: Any Evil
> XP penalty: 500 Size Catagory: Large
> Starting HPs: 50
> Negatives: xtra damage from fire/acid, limited class selection, mediocre stats, and cannot be good-aligned.
> Abilities:
> +1 to prime stat based on class
> Infravision
> Immune to poison - a trolls regeneritive abilities flush poison out of their system quickly.
> Regeneration - heal at three times normal rate based on a 25 con for hp recovery.
> Everything is Food - A troll will eat anything even though they perfer flesh. Any item can be consumed and three of any non-food item will fill a troll up.
>
> I wanted Orcs to be the most diverse among the humanoids. They are the most likely to enforce civilazition and spread quickly. They are in many fantasy settings the biggest rival to humans in the race for dominance.
>
> Orcs
> Ability scores - first number is max roll, second is max stat.
> Str: 19 - 21
> Int: 17 - 17
> Wis: 18 - 19
> Dex: 19 - 19
> Con: 19 - 20
> Cha: 14 - 17
>
> Classes allowed: All but Paladin, Conjurer, and Bard.
> Alignments Allowed: Any Non-Good
> XP penalty: None Size Catagory: Medium
> Starting HP: 30
> Negatives: Less class choices than a human, can not be good.
> Abilities:
> +2 to prime stat based on class
> Infravision
> Weapon Knowledge - Orcs regardless of class are taught how to use a weapon well early in life. The starting weapon for a orc will always be at 75%.
>
> Last of all we have Goblins. I could't mention the others without including them also. They are wretched little creatures who most often serve as slaves to the larger Orcs and Trolls but are strong in numbers. They repersent the biggest threat to the gnomish and dwarven communities. Think of them as a great opprunity to roleplay waiting to happen for they most-often will not appeal to the power gamers out there.
>
> Goblins
> Ability scores - first set is max rolled, second is max stat.
> Str: 14 - 16
> Int: 15 - 17
> Wis: 17 - 18
> Dex: 20 - 22
> Con: 17 - 17
> Cha: 14 - 17
>
> Classes allowed: All but Paladin, Healer, Transmuter, Ant-Paladin and Bard.
> Alignments allowed: Any Evil
> XP Penalty: 250 Size Catagory: Small
> Starting Hp: 20
> Negatives: Lowest ability scores in the realms, class resricted, and can not be good-aligned.
> Abilities:
> +1 to prime stat based on class
> Infravison
> Worthlessness - Goblins are considered worthless by most creatures in the realms and not be be considered a threat. This results in creatures that would normally be aggressive only being aggressive to a goblin 25% of the time. They just are not worth the effort to slay.
> Run Away! - Goblins spend their whole youth running away from things that will eat them so they have become good at it indeed. When fleeing they are treated as sneaking even if their class dosen't provide that skill.
> Survival Sills - Being on the low end of the humanoid chain has taught goblins to learn some skills quickly. If their class allows them to practice the following skills then one practice will allow them to reach 75%: Dodge, Trip, Dirt, Sneak, Creep, Hide, and Dagger.
>
> Notes - Well those are my ideas. For the most part I think they seem balanced and offer an opprunity for diverse role-play. Please send me some feedback so I will know if it is worth it to send in the new areas I developed to support these races to the Imms. Like many of you this is my favorite hobby and it would be neat to see it evolve with even more options that we have currently without overloading the Imms too much. My grammer is substandard because of the small amount of time I had to get this post in, so overlook it ifin ye can.


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