Oh, what the hell, why not?:

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Posted by [_SnArF_] on March 27, 2000 at 21:39:22:

In Reply to: Ideas For Three New Races posted by Bad Ivan on March 27, 2000 at 14:09:16:

I liked Jewel's Sirine and Lizardmen races, those sounded cool. The Trolls I could see, but not the Orcs... Not really sure why, though. I'd like to see the Goblins with maybe a bit more con (hearty little buggers, but can't take a hit for shit). I'd like to see Half-Elves become G/N only, and maybe a Grey-Elf enter as G/E only... but we already have MORE than enough Elf races. Centaur's would be neat if they could carry other players (I'd also like to see mounts in CF, those would be fun). I'd really enjoy seeing some random abilities the character never finds out about until level 30+... No examples as of yet. Here's a few takes I've seen other places I'd like to see CF adopt:

Skaven (You guessed it, giant mutated rats)
Stats: rollable/max
Str: 18/20
Int: 17/18
Wis: 16/18
Dex: 20/23
Con: 19/21
Chr: 16/16
Classes: Anti-Paladin, Assassin, Necromancer, Shaman, Thief, Warrior
Align: Any N/E
Exp Penalty: 250 - 300 (I don't really remember what this was based on, so just a general number)
Size: Small to Medium (Maybe random after stats are rolled and you enter the game?)
Vuln: to light based attacks, acids
Res: poisons/diseases (from living with 100's of brothers and sisters... someone's bound to have a cold!)
Abilities: Detect-Hidden (From living in the darkness, great sense of smell), Auto-Sneak, maybe auto-hide (if class allows it), Infravision.
Downside: Cowardness: Will flee if they get hit hard, no matter their current HP (say they get hit with an ***DEV*** at full health, they're not going to stick around) and won't begin combat with that person for X hours. Will flee once they hit maybe, 10%-20% health (sort of like an auto-wimpy that you can't change).

Goblins (my take)
Stats: rollable/max
Str: 16/16
Int: 17/19
Wis: 16/17
Dex: 18/20
Con: 18/22
Chr: 13/15
Classes: Thief, Warrior
Exp Penalty: 100
Size: small
Vuln: bash
Res: poison/disease (from living in filth all thier lives for countless generations)
Abilities: Infravision, Hearty survivors (they'll live through most things that would kill a human: plagues, diseases, etc.)
Downside: Cowardness (as stated under the Skaven), Stinky (random chance that charisma checks are automatically unsuccessful. How this would affect a thief/warrior, I don't really know. CF needs to be more Charisma based damnit!)

That's all I can think of offhand. I had a list of races somewhere, but I can't remember or find the damn thing.. *shrug*

--SnArF

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