Don't bother Imm you don't even think. Guilds have doors *duh* shoot through a door *shakes head at knave* a suggestion is made so ..... n/t:

[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]

Posted by Archer wanna be on April 1, 2000 at 13:05:55:

In Reply to: This is going to be my last response on this topic in the near future (because you clearly didn't even READ the last one) posted by Nepenthe(IMM) on March 31, 2000 at 22:09:03:

> It's not a matter of writing the code. That's easy.
>
> The hard parts are making it realistic, balanced, and mesh well with the rest of the game.
>
> Can you shoot into guilds? I can think of a way to abuse that. What if you can't? I can think of a way to abuse that too.
>
> What if I start shooting a mob? Will it come after me? That's easy to abuse. Will it range-attack back? How realistic is it if every mob in the entire game has ranged weapons? How realistic is it that I can shoot from room to room in an area where each room represents miles? Can innocent bystanders get in the way?
>
> What happens when we throw one-way exits into the mix? Mazes? Centurions? Snare? Entwine? Blade barrier? Kinetic shield? Blindness? Vortex? Guard? Quicksand? Shield of winds? Charge set? Air forms? Underwater rooms? Weather conditions?
>
> What happens to game balance? Did we just devalue dash? Call lightning? The hunt? Nightgaunts? Do we have to give these classes extra things to make up for that?
>
> Handling all of that right isn't trivial, and I'm not interested in playing with it. I'd rather do the design and balance work on fixing almost anything else.


Follow Ups:

Post a Followup

Name:
E-mail:
Subject:
Comments:


[ Follow Ups ] [ Post Followup ] [ Dioxide's CForum ]