Yea we could call them Liches ooppsss we already have them but they hunt all n/t:

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Posted by Laugher on April 6, 2000 at 05:55:49:

In Reply to: lets just leave one overpowered easy to play class, and that they have to hunt each other, like the Highlanders! NT posted by How about on April 5, 2000 at 15:11:23:

> > Here's a rundown on what the vocal minority of CF has proclaimed to be "overpowered" in the time of CF, with a little bit of why.
> >
> > Ninjas, when they had heal
> > Ninjas, when they could transform, charm dozens of pets, and tess.
> >
> > Transmuters, when they could gate and charm.
> > Transmuters when they first got forms.
> > Transmuters when Air forms were revamped.
> >
> > Invokers - when crushing hand, AMS, and chain lightning were unstoppable.
> > Invokers - when they got their new shields
> >
> > Warriors - when they got their specs, not even going to go into all the complaining about how each one was unfair.
> >
> > Anti-Paladins - when they could charm hoards of pets (ie, dragons, Sphynx).
> >
> > Bards - When they could charm people 9 ranks above them
> > Bards - when they gained frightful fiend
> > Bards - in sylvan, in battle, waah
> >
> > Rangers - When cloud giant rangers were resistant to magic _and_ physical damage.
> > Rangers - When they could detect hidden, invis, _and_ acute
> > Rangers - When they had bears which were 1.5x your level
> >
> > Old Clerics - Could do it all
> >
> > Storm Giants - no downside in stats, all bonuses if you don't mind the pk range.
> >
> > Arials - everybody played them. Arial Assassins were outlawed in Entropy for awhile, because they were all Arial Assassins.
> >
> > Healers - When they could flamestrike, dispel evil, dispel good, they were darn good killers via gate.
> >
> > Dwarves - Were sick in HP when allowed to be mages
> >
> > Conjurer- well, search the forum on this one
> >
> > Necros - acid blast at 30 killed almost anybody in one hit. Throw in eyes of intrigue and you have an unstoppable killing spree waiting to happen.
> >
> > Druids - bearform
> >
> > Masters - Had demons that cast spells _and_ had double their transformed hp (imagine 4000 hp)
> >
> > Knights - golden weapons that healed around 100 hp a round, shadowbane that did regular annihilates.
> > Knights - forced duel
> >
> > Shadow - Eye of intrigue, god I miss that.
> >
> > Seems to me that almost every race, class, and cabal is overpowered. Maybe we should tone them all done and just fight with practice weapons/magic missile.


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