Or, to be more useful....:

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Posted by Proud Blade on April 6, 2000 at 11:17:08:

In Reply to: How does one start a cabal? posted by Cabal possible on April 6, 2000 at 09:40:35:

1) You're going to need some serious IMM backing. Therefore, you will need to play an amazing character, totally devoted to the ideas you espouse, and RP'ed to the hilt at all times. Live your whole life as if you were in that cabal. Screw powers, for now- you won't see them in your lifetime.

2) You're going to have to make the case that other people actually think your idea is worthy. In the game, convince several (non same-site) mortals to follow your cause. Get them to act as outlined in #1. Cut out dead weight- the clueless will only give detractors someone to point at. Keep the group somewhat small, but consistent and worthy.

3) As a first goal, try to be in good graces with your chosen IMM. Get a tattoo, fulfill any quests that are even mildly hinted at in your presence, alert them to your goals and progress. In short, get them inspired about your idea.

4) Try to find areas/mobs/situations that are already in the MUD which you can use to demonstrate your beliefs and goals. Make your own quests, if you will. Try to chat with mobs.... sometimes they answer, you know. Persist, persist, persist.

Accept that in CF history, there have been roughly a dozen cabals. Good ideas have come and gone. Yours will likely fail. The most you can hope for is planting a seed, and age-dying before it ever sees fruition. But if your idea is really so good, other people will eventually come around.

And it would be fun to try.



> Do you have to do all the coding or can U

It's spelled "you", by the way.

> just come up with one (ideas powers ect)and post it some where and the gods implement it.

I pray you didn't think it was that simple.

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