Posted by . on April 7, 2000 at 06:03:55:
In Reply to: Writing areas posted by Montolio on April 6, 2000 at 09:53:56:
> Area writing and mud coding are two different, if not connected topics. As Smacky said, coding involves knowing a programing language, usually C. Knowledge of a language is needed to make changes to the mud code, writing of progs (special abilities of items/characters), creating skills and classes, etc.
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> Area writing, on the other hand, is far simpler. First of all, you need to be an Imm (not a simple task ;). Secondly, you need to have a well thought out idea for the area. The actual writing of the area is just following a syntax (on CF, Pico supplies you with the help files for the syntax). Basically, you give the hp's in one spot, the description in another spot, and the room exits in another spot (that's not all, but an example). Just follow the instructions, and you can have a basic area in notime.
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> As most muds are customized from the original base code, you may have to change some parts of the format of your area to use it on different muds. A good, basic program to learn how to code on ROM based muds (such as CF) is called SPAM. You can download it, enter what you want in the proper window, and the program will write the area for you. The area you write with this program will not work on CF, however. SPAM is for the original ROM 2.4 code, and CF is a very modified version of that code. But it will give you an idea of what the actual area file (which is a text document) would look like.
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> Hope this helps,
> -Montolio
Nope.. Spam is for ROM 2.3, not 2.4.
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