Thats not all of the problem:

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Posted by Victimperial on April 11, 2000 at 07:51:06:

In Reply to: Batleragers are over-powered posted by An Old Arbiter on April 11, 2000 at 07:08:37:

The problem is a bit more complicated than just 'Battleragers are over-powered.' I see part of the problem being the other cabals and the way their powers compare to the battle.

While the masters do have some nice powers, they are rather dull compared to battle powers. Whats more exciting, adding %50 mana to your conjurations or being able to dodge area spells or bloodlust. Master powers look very good on paper and do alot to make them stronger but they are boring. When it comes to powers making a char more fun the ragers have them beat.

Then there are Imperial powers. Nightfight, imperial training and shove vs all those wonderful rager powers. Lets see..this is nightfight +8/+8 at hero, imperial training(which is a double edged sword) and shove which has potential to be a fun skill to use but as it turns out people flee almost immediately and its nearly impossible to use in pk situations. What I see is no reason for a warrior type to join the Empire. If you are aware of what has been going on in the Empire lately you know the intended method of compensation for this power has been removed.

Personally, I love playing warriors. For some reason I love having my character alone do all the damage and single-handedly beating the snot of the competition. A frightful fiend, zombies, and a few of the other underhanded methods of pking are effective but just arent as enjoyable to me. The imms did an excellent job of making warriors an interesting class by giving them a wide range of skills, almost too good.

I guess my main point is that the other race/class/cabal combos are boring compared to rager warrior combinations.

- Out of time...have to finish this meandering discussion later.

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