Necroms major hits. most 20+ spells.:

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Posted by SseanN on April 19, 2000 at 07:38:56:

In Reply to: And then you got the times you lag and your servants turn on you n/t posted by Someone on April 19, 2000 at 05:13:20:

> > Ok, so I'm rolling up an assassin battle-rager to be and I start thinking "Self, why? Why would you roll up an assassin for battleragers when you know damn well the practice, the con-deaths, and the idiots involved?" and I reply "You're right self, but what should I play?" Ok, so I'm rolling up an evil human shaman for arbiter 'cause I figure I can probably sneak into an elder or lord position again and I start thinking to myself "Self, why? Why would you roll up a shaman for arbiters when you know damn well the slow ranking, dealing with complaints from idiot criminals and the general idiot populace, and morons you have to deal with just for being evil that are involved?" and I reply "You're right self, but what should I play?" So this continues on through 2 more shaman, 3 anti-paladins, a necromancer, 2 more assassins, and even a warrior before I finally realized to my self, self said "Self, you know what you want to play so you might as well give in." So I did, I rolled up another conjurer. Why you might ask...I'll tell you.
> >
> > Conjurers are like cracks. The initial buzz is great, but like all crack highs it is short and sweet, so you have to take another couple of hits. The hits for conjurers are:
> >
> > -GETTING A FAMILIAR-probably the most exciting experience for any sub-20's character. That first familiar spell is more stressful, more exciting, and can lead to the greatest joy or the greatest heartbreak.
> >
> > -GETTING ELEMENTALS-This is when you know your ranking will begin. Now you're extremely sought after by any non-rager because they know that you can take them from 20 to 51 faster than any other class out there.
> >
> > -GETTING ANGELS-Now you're a badass. As a human you've still got some pretty low people that you can kill like nothing. Especially duergar anti-paladins. Throw up a piddly little angel and a water elemental and you'll blow through them so fast it'll make your head spin. Same goes for arial assassins. You'll have 7 or 8 ranks on them and just annihilate them.
> >
> > -GETTING AN ARCHON-Now you're extremely tough. You can explore areas that most people wouldn't explore until their mid-40's, you can tank like nobody's business, and you get that extra bit of "Bobby Badass" feeling 'cause you know killing you is like killing a fully prepped healer who has a warrior bitch.
> >
> > -NIGHTGAUNTS-Even though these things have been toned down like your tv when one of those loud ass local commercials come on, they're still a blast to have. You know that 75% percent of the time you're just going to bug the other person 'cause there's no way they'll be dropped at your feet unless they're already below 50% hp, but there's something twisted about knowing you're bugging the hell out of another character.
> >
> > -CLAIRVOYANCE/CLAIRAUDIENCE-These spells are more fun than you can possibly imagine, although practicing clairvoyance is a pain the wazoo.
> >
> > -TESSERACT-This could be a hit, but I never used it.
> >
> > Minor tokes include the circles which make your life a lot easier.
> >
> > That's 4 or 5 major transition periods. That's 4 or 5 major things to look forward to and give purpose to your ranking. You're constantly saying to yourself "Now I just gotta get angels, then after that, now I just gotta get archons, then after that, now I just gotta get nightgaunt" and so on. This is like the crack addict saying "Just one more hit, come on, just one more hit."
> >
> > I can't think of any other classes that have as many goals. The others have 1 or 2 that could be called major goal points(weapon specs, animate dead, spectre, dual backstab, assassinate) but I think conjurers are the only one with upwards of 4.
> >
> > They're probably the most well-made class out there, just for that reason.


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