Posted by Rome on April 19, 2000 at 15:37:45:
In Reply to: contorts your idea into a new Paladin class posted by wheeljack on April 19, 2000 at 11:35:06:
> Down with being productive at work!!!
Preach on Brother! .. ack.. here comes the boss!
> >[20] Avenging Angel (Gained when resilience is mastered [minimum 25 deaths]): > Lets take the idea of an avenging angel and weaken it -- how about after you get pk'd the little angel follows the killer for a while and can tell you what they see. i.e., a chance to find your killer or see where he's sorting your eq. Though your killer can't see the angel, the angel can be killed. An area spell will draw it out. Not so sure about fog, lets make it fog proof. If you get killed by a mob, might not be bad to have that angel attack the mob.
I like your take on this better... a little more reasonable.
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> >[35] Phoenix (Gained when Avenging Angel is mastered [minimum 50 deaths]):
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> Again a little too much. Just rising at your corpse would be enough. And 50 deaths??? screw that, just give it to them. With rising right at your corpse and resilience they'll be fine. Yes, ghostly. all this is is a little bonus for getting your eq back. big deal. if your stupid and rise in a no recall room, then it backfires, fair enough I think.
Ok, I'll go for this as well. The resilience chain was the first one I wrote, so it is the most out of whack.
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> >[51] Blaze of Glory (Gained when Martyr reaches 80% [minimum 80 deaths]):
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> Hell, if your gonna be dead afterward, make it more even more powerful. Cool idea.
Well, I wanted to make it strong enough that you'd really be able to use all 48 of those hours to the fullest, without making it sick and wrong for those who are fighting you.
> >The Purity chain (Advances through contact with negative energy, and time):
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> >[31] Blessedness (Gained when Intervention is perfected):
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> Not so sure about doubling fast healing. How about 125% fast healing, and a greater resistance to diseases, because your just so pure.
It was my answer to paladin's getting 'heal'. Thought basically getting one extra 'heal' each tick isn't too much for them to ask.
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> >[38] Aura of Sanctity (Gained when Blessedness is perfected):
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> Lets just make this sanc, since these are paladins and all now.
Why not..
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> >[45] Truesight (Gained after aura of sanctity is perfected):
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> you disappoint me. Be more creative here. How about... PUREsight. there we go. But only allows you to see all, in that room. i.e., you have to be in the room to see them, won't see them on where, etc. Oh hush, its still better than faerie fog.
Come now, even I get tired sometimes. Puresight sounds fine by me.
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> >The Pride Chain (Advances through victory):
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> >[33] Poise (Gained after flair is perfected):
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> doesn't make much sense to me. but ok. how about this, after round with a successful blow, your dam roll goes up 1 (or more powerful, goes up exponentially, since combat can be short), as you learn about your opponents weaknesses. Could do something similar for the Resilience chain, except when they get hit their dam roll goes up, since they like to get beat up.
Now that's a good idea. I like it.
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> >[34] Truestrike (Gained after poise is perfected):
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> I like to rationalize it that their tremendous faith and pride in battle allows them to overpower a parried blow, rather than mysteriously pass thru. Hell, maybe make a "pass weapon" spell to cast on your weapon, heh.
Pass weapon would be a cool spell, but not for these guys. Originally it was going to be that the imm's guide the crusaders hand in combat so that it would be harder to dodge their blows, but then I decided to do something else as so few people can dodge anyway. (And their main enemies would be ap's and necro's)
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> >[37] Soulstrike (Gained after truestrike is perfected):
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> Ok, this isn't really similar to deathblow, its just a blow not protected by magic, etc.
Right, but it would activate in the same way as deathblow (random chance that everyblow might be a soulstrike).
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> >[41] Inspiration
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> Lets make this so you can hop trips, sidestep bashes, roll out of throws, and even dodge specs and things like lash, etc. Not that often of course.
Isn't that what I said? *chuckle*
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> >[49] Indomitable Spirit (Gained after inspiration is perfected
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> So someone has to flee to kill them? ah, i guess. -50% is insane though.
-50% doesn't matter much if you're going to flee regardless of what it is, now does it? Ok though... would you buy -25%?
...Rome...
ps. I liked your ideas.