Posted by LaggedAnDangerous on April 22, 2000 at 10:13:51:
In Reply to: You total moronic idiotic bloody fool.(text) posted by LaggedAnDangerous on April 22, 2000 at 09:51:45:
Sure, Sure so you mean someone is going to focus twice as fast on skills cause of his great moral/ethical issues. Like a super moral/ethical RP guy/gal.
> > Pros: Scalable. You could make the "good-to-evil" penalty twice as big as the "neutral-to-evil" penalty, and the second alignment change could be twice as big as the first. Applicable to all characters. Fully automated. Reversible.
>
Ok, i'm half lost(they lost there specs? skill? communes?. Second alignment change meaning they've already changed it?
> > Cons: Has no effect on heroes (who should feel the most pain upon devoting such a career to their trade, then suffering such a change of heart). Also will not bother level sitters.
How can heros really feel pain at gaining experience when there already heros, unless they want to immort.
Gaining experience, level sitters, are you a level sitter? Why mention them? At least make then lose 1 con for every 3 kills they gain while there at the same rank. Until after 40 maybe.
> 3) A skill learning penalty. Again, based on the idea that the character's emotional state would disrupt their concentration. Characters learn all skills/spells/songs/powers slower..
So there would have to be people that learn things super fast to balance it out. There for some giants would equal the knowledge of some elfs.
> > Pros: Scalable. Universally applicable. Fully automated. Reversible, though it leaves a mark.
Fully automated? man the code... hope your writing it. Leaves a mark, not on my good sheets.
> > Cons: Again, a character who is very well practiced can ignore this to some extent. Zomerseis could have gone through all nine ethics/morals combinations, and it would have meant he'd learn pen slower.
And how would have known if he had? I think you'd need 90 times as many immortals as there are now, unless it's fully automated. hah.
>
> > 4) Increased spell failure. Those darn lapses in thought make even the best-practiced spells (100%) fail every once in a while. Ditto for songs.
Man the detail the immortals would have to go into for that, i RP good once i'm set for weeks, i RP badly i'm ruined and delete in a couple of days.
> > Pros: Scalable. Fully automated. Never stops reminding a character to go quest for an IMM to make the change "approved". Reversible.
>
Still, it's not that alot of people know there's quests. It's just you have to know someone that knows someone that talked to someone that found one.
> > Cons: Only bothers those classes with spells/songs.
So what you said before bout skills we can learn like normal? not good RP can make'em learn quicker?
> > 5) vuln_mental. With all the dilemmas, the character's willpower isn't what it used to be, and they have trouble standing firm in the face of attacks on it. Affected abilities would include many bard songs, spells like hold person, and supps like damnation and demonfire.
So say, instead of becoming anathemed i become so weak against my mortal enemies mainstay attack i may as well delete.
> > Pros: Fully automated. Never stops without IMM intervention. Fully reversible. Universally applicable. Reversible. Very appropriate.
Fully automated? So your going to write programes to read RP standards?
> > Cons: Might be a bitch to code. Don't know if it would be scalable. Lots of judgement calls as to what skills/spells/songs/supps/powers would work better on a character with alignment problems.
>
Ok, so your not going to write the code.
> > I would suggest a combination of all five, as they often nicely balance each other's weaknesses. (A level 10 character isn't going to face many mental attacks, but those learning penalties would be awfully rough. A hero isn't fazed by an XP penalty, but isn't going to like being vulnerable to fiend and hold.) None would be overwhelming on its own, but the combination would be a pain. Also, an IMM can approve the alignment change in stages- if the character shows some progress, but hasn't fully redeemed themselves, the XP penalty could be lifted, and the other stuff left in place.
>
I think heros can hold others heros mate(1/10) like always.
And i wouldn't want to be a hero giant getting fiended.
And this my friends is half drunken logic.
time for a cig.