Third is the charm...:

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Posted by Rome on April 24, 2000 at 17:55:01:

In Reply to: Why the simple solution won't work. Ideas enclosed. posted by Proud Blade(VIP) on April 24, 2000 at 16:08:13:


> A third idea would be to code it so a mob that tracks and hits a "dead end" (because the trackee recalled/teleported/whatever), returns to its original place. For maximum realism, you'd have the mob walk room by room, but I would suspect this would be a pain to code, as the mob would have to keep track of its own steps. A compromise would be to have the mob echo something to the room like "[Mob] gives up, and walks back the way it came.", and transfer the mob directly to its "start" square. Simpler to code, stops the annoying lure trick, and is great for areas where certain mobs are supposed to be found in certain places for story reasons.

I think that would work great, and not be too much of a pain to add in. Let's see how affectively you can convince the imm's to use your ideas now :)

...Rome...

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