Posted by Nepenthe(IMM) on April 25, 2000 at 20:00:30:
In Reply to: Replies on the log board. + some debatible suggestions. Imms do reply, would be interesting to hear your views. posted by giddion on April 25, 2000 at 19:33:34:
> The fact that you group gang shows that you lack the ability or the guts to fight someone 1 on 1.
That's not necessarily true at all. It would be true if every character on the mud were a berserker rager warrior. Various characters are built differently, ranging from almost purely support/group oriented (e.g. empire healer) to a mix of solo strength and ability to aid others (e.g. master invoker) to almost pure solo strength with little or no ability to help others (e.g. rager berserker warrior).
> Now for you begginners out there who think your a expert player cause you work well in a group of 3. If you cant fight 1 on 1 your nothing. those who fight 1 vs 2 have guts, those who fight 1 vs 3 are just plain scary.
It takes different kinds of skills. Some of the best solo players I've ever seen are horrible at working with a group and keeping one alive.
> Yet people do it and win someones. Alot more fun would be had by all if those whom are weak pkers learned from their mistake and pked alone. Yes when it comes to being raided or retrieving there should be no holes bared. Tho I know this will not stop anyone whom group pk's - It merely proves that you lack the ability and skill to try and pk by yourself.
See above. It proves they're not playing berserker warriors and that's 'bout it. I would go so far as to say that for some class/cabal combinations, the smart way for them to deal with RBW's is to bring friends and play the ganging card.
> and aslo for whomever it was that commented on the healer being a non part of the pk I beg to differ, healers can be a essential part in a party, a mere rejuv or two can total flip the side of a battle...
Uh. . .but that would require group pk tactics. Didn't you just say you don't think anyone should do that?
> As for the gay remark of Stay of the eastern road. You make me laugh. the eastern road is quiet hard to avoid consideirng it is a major connection of so many areas.
I'm with the people who said avoid eastern. It can be done. Knowing viable alternate routes from point A to point B -- now there's a show of player ability -- no offense intended.