Posted by Nobody on April 26, 2000 at 18:32:55:
Anti-Paladins on the whole are meant to be warrior with a few spells. I gather this from there high level spells imbueing their weapon. At the moment when looking at an anti-paladin I would play him as a mage in the mid levels much like a necromancer probably.
But... As stated above I believe the Anti-Paladin is meant to be played as a warrior with spells not the other way around. Do you think Dodge would possibly be a apart of their training say around 16th or 17th I believe it would fit. It would give them even more of a chance to go one on one in the higher levels where AC doesn't count(I believe Proud Blade here).
Now you may say why not a Paladin, why shouldn't they get Dodge? Their spells are their protection and they are meant to rely on them more. Clearly an anti-paladin is more of a warrior then paladin just because they can practice more weapons at the start. And dirt-kicking etc...
I think AP should have Dodge and I would like to know some opinions of why or why not?
I know you can easily play one without it I just thought it might add to their toe to toe combat and since they train so much like a warrior at the start why not?