Posted by [_SnArF_] on May 9, 2000 at 12:52:35:
In Reply to: My advice. posted by Proud Blade(VIP) on May 9, 2000 at 09:23:49:
> 1) CF has great opportunities for roleplaying, but be aware that you will likely have to fight from time to time. Unfortunately, it is the only way to advance from level to level, and after a certain point you may have to at least defend yourself long enough to get away. I just wanted to make this clear in case you are opposed to violent gaming. At best, you can travel with others, and watch them fight as you support with spells or supplications. Also, there are many places where a character could choose to fight things like skeletons, zombies, and the like, instead of sentient beings, if you need to seek compromise between advancing your abilities, while not harming people or animals.
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> 2) Two classes stand among the non-empowerment options for what you describe: bards, and transmuters. Both have abilities which can be used to aid others, and can be good-aligned. They are also popular choices for people who wants to form groups once they get some of their earlier skills.
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> 3) Several religions are appropriate for a more pacifist-oriented character. Selric, Bria, Galadriel, Amaranthe, and Poetry come to mind, and others may work as well. Having a patron immortal can often open paths to roleplaying opportunities, and recognition for non-combat tasks that you do well. They're also handy for guidance, and possibly providing a greater cause for any character, healer or not.
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> 4) You might want to roll up a "practice" character to get used to the MUD. It will be frustrating to put a lot of effort into a character, then watching him/her starve to death, or get killed because you walked into a highly dangerous area. Poke around a bit, get your bearings, then delete and make your "real" character.
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> 5) If you are completely prepared to dedicate yourself to roleplaying, go for the healer. So long as you are below level 10, lack of empowerment won't hurt you. Also, the empowerment process (which isn't half as bad as the Forum makes it out to be), can give a new player a difficult but rewarding goal to achieve. (Heck, just finding the Shrine will likely be quite a challenge.) Keep in mind, however, that IMMs are strict with their empowerees. Once they place their blessing on you, they will expect you to be a beacon for their faith.
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> 6) Learn to use Forum Search. =) This site is a freakin' library of information, and a lot of "new player" questions have been answered in some detail. It's the closest thing to an FAQ.
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> > My hubby plays and I keep watching and have decided I want to try. He's always an evil warrior *frown* but I want to run a elf healer as I like the idea of helping those that are hurt. He told me not to because of empowerment but says that he doesn't know anything of this. Can anyone give me an idea of how I should go about this? He said I should run a warrior first to learn the game but I don't want to hurt things I want to help. Any advice is welcome. I think it will be fun and look forward to it.
> > P.S. he says he'll show me how to use Zmud but won't tell me any of the places he knows. I'll get him for that Smile