Those are pretty damn good ideas. nt:

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Posted by Nivek on May 24, 2000 at 07:29:14:

In Reply to: Re: Thief Ideas? posted by Oft-Arbiter on May 24, 2000 at 06:51:13:

> I like plant, it's been given as an idea before though.
>
> Replicate: Allows the thief to create any item as long as he holds the original as well. The duplicate item will be worthless, but would be good for use in trades as well as to cover his own tracks. When used in conjunction with plant, the thief could steal an item, replicate, and plant the counterfeit item back into the inventory, before the person even knew what hit them.
>
> Egress: Allows the thief to escape a bad situation regardless of his environment. If he's in a locked room with a necromancer that summoned him he might still be able to egress through a hole or weak spot in the wall. Can be used as a command or automatically when the thief is getting the beat down. Might occur automatically when the thief "sure is BLEEDING" for instance.
>
> Trip wire: Can be used two ways. As a silent alarm or as a means to actually trip up somebody. Silent alarm is self-explanatory. Tripping somebody up would be useful in instances where the thief thinks ahead. He could set it on Eastern Road and hide in the shadows and allow the tripwire to initiate combat for him(allowing him to cheapshot afterwards) or he could use it for a greater prevention of escape. Blackjack/Bind/move a room away/tripwire/come back/backstab/person flees/trips on the wire/thief follows and gets the cheap shot/get all corpse.
>
> Conceal: Thief places a temporary nolocate flag on something he has stolen. Can be used in conjunction with...
>
> Stash: The thief creates a place to stash his belongings or stolen items. Can only be seen by other thieves who are aware of the tell-tale signs of a hidden stash. Only so many items can be stashed in once place before the stash becomes easily recognizable to anybody. This isn't a locker, the stuff won't remain through reboots and crashes, it's just like putting the stuff on the ground, only it'll be somewhat hidden. As the thief gets better at stashing items he'll be able to put more items in the stash
>
> Impede: Highway brigands have been known to impede the passage of wagons using things like fallen rock and trees. Thieves would be able to block a road using the same means, though it might take teamwork depending on the size of the road. Think of it as temporary Centurions that can't be killed. Larger folks might be able to easily move the structures and there is no pk-range when it comes to moving things...though those higher in rank will find it easier than those lower.


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